winstein's art that are drawn by him, take a look if you want

MarioMart

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(From left to right:
Bottom row: M.C. Ballyhoo, The Old Psychic Lady*, Beanish Barista*, Mario, Undodog, Vivian, Dr. Waldo Bloom, Stanley, Onnanoko
Middle row: Susanna Ross, Genius Girl*, Mary O., Nina, Yamamura, Edison, Misaki, Soundfrog, Kid, Hösn
Top row: Raccoon*, Jed, Bunsen, Harry, Vic Video, Tiny, White Mage, Dösn)

* I made up names for these characters, which can be found in the Spoiler list.

This piece was done a while ago, but it's only today that I decided to show it off. The reason is that I wanted this to be the first post in a new page, which is why I bided my time to get this ready.

The initial idea is that since WarioWare consists of a well-known character and a bunch of unknowns, a MarioWare equivalent would have a similar idea. So, we have Mario who is the well-known character of the lot, and then his group would be populated with characters who are generally obscure. Thinking about what kind of characters Mario would want to associate with, it occurred to me that since Mario has so many characters, there is a treasure trove of them to pick, and as such it's a matter of handpicking them for Mario's company.

Initially, I wanted Mario to operate a game-producing company like good ol' Wario, and would have named it MarioWare. However, LeftyGreenMario (@Googoogaga Spaghetti) insists that it should have been called MarioMart for the alliteration, and then it kind of stuck because there aren't as many supporters of the MarioWare idea, and so the idea morphed into Mario and crew operating a mall, a highly successful one at that since Mario has experience with managing businesses like his Mario Toy Company. The initial crew also expanded beyond this. To give you an idea, there would have been only four female characters in the planned state, and the crew won't be as diverse as what you see now. Despite the fact that there are 27 characters in the image, I envisioned more than that, but the amount is already too many for me to handle.

Of course, this change would mean that I would tweak or redesign some characters to my liking, so while some are minor like Undodog and Mary O., some with a simple clothing change like Vivian and Soundfrog, and even reimagined ones like Kid, White Mage, and the live action characters. My favourite reimagined characters are Kid because it highlights the idea on a recolour being their own person, though I am partial on Beep-0 because I just like to imagine how a Mario-ised Beep-0 would look like.

The following criteria is ruled out for any character that I pick:
  • A commonly-used popular and established Mario character or generic species (e.g.: Peach, Rosalina, Koopa Troopa). Obviously, Mario himself does not count, as otherwise that would be no MarioMart.
  • A character of a popular Mario species, even if the character itself is underutilised/obscure (e.g.: Toadsworth, Kylie Koopa, Goombella). Humans don't count, otherwise the pickings will be much slimmer.
  • The character is squarely a villain all the way (e.g.: Antasma, Madame Broode). Any foes who are redeemed within the game are OK, such as Vivian who is indeed included.
  • The character did not have some form of encounter with Mario himself (e.g.: Most Luigi's Mansion ghosts, Princess Shokora, Count Cannoli).

That still leaves us with quite an ample selection of characters. There is no hard limit on where the character can come from besides the criteria I mentioned above, so like they can be from the popular Super Mario series, from the lesser-known games, or even from other media like the cartoons and the comics. To be frank, some choices were chosen to have equivalents for WarioWare characters, like how Misaki is picked because of a martial artist character (Young Cricket) and how Hösn & Dösn are picked because of an alien character (Orbulon). That said, it may not be obvious until I mentioned it, but Vivian is picked as Ashley's counterpart for being a character who has sorcery as her specialty and being popular amongst fans from within the group.

If you care to read all this descriptions, feel free to check out the spoiler:
Mario: The star of the show, Mario is the founder and the boss of MarioMart, an up-and-coming mall that was a result of his ingenuity and a desire to bring everyone together for a fun time. Mario's the same as he's always been: being adventurous, brave, curious, resourceful, tolerant, and loyal. Deciding on his team was a bit complicated, for he realised that his best friends got their hands full at that time, so he turned to some less-familiar faces. As Mario has travelled to different locations and partook in different activities, he got to meet a huge host of colourful characters in many of his exploits. Being open-minded, Mario picked a group of them as he starts his own company to put the diverse group of individuals and their unique talents together. When not managing and celebrating with his motley crew, Mario is looking for the next idea to keep his company fresh, as well as dealing with some negotiations.

Gondola (Raccoon): The raccoon who is in charge of the boat tours to which customers will be able to tour around the premises of the mall. As a raccoon who is a master of illusion, they can give the rides some excitement. Gondola might be accompanied by a few other raccoons to help out for the right. Sometimes the ride might get too exciting that the passangers might be endangered, but they will be OK in the end, and the passangers will always declare the ride to be the best ever. Troublemakers should beware, because the raccoon(s) might get back on them.
[Note: Gondola is chosen because it is a boat-themed name]

Jed: This car salesman is in charge of selling all manners of cars, from the regular cars to the smaller go-karts. He is as passionate about selling vehicles to customers as he is in racing, and he has a gold wheel belt to prove it. However, he's also a bit of a reckless but surprisingly effective driver, which makes test driving a huge risk when he's involved.

Bunsen: The robot helper of the company, she is a very versatile and effective role filler or assistant. Her robotics allowed her to do an emergency task, but sometimes Dr. Nerdnick would apply an upgrade that she would need for the task in hand.

Vic Video: A derring-do reporter who will never stop to interview with various talents and famous folks until he's done, he's a bit clumsy and reckless in his attempts to get a word from them, yet he always finds himself lucky to survive the attempt. A running joke is that he sometimes forgot that there is no camera to capture his interview because the cameraman is left behind.

Harry & Tiny: Both of them have the muscle, so they are the designated movers of the company. They specialise in different sports, where Tiny is the golfer while Harry is the tennis player, and they would sometimes argue over the superior sport. When deciding on the sport to play, a running gag is that they ended up playing an entirely different sport and their differences are reconciled when they are of equal match.

Whitney (White Mage): A massage specialist who graduated from the arts of the White Mage, she is very skilled with healing and soothing magic. Every day, there would be at least one person who would need her specialty to cure their pain, which are often a challenge to do. She is peppy and undaunted in her work, but can easily get drained for the work she does, which makes energy drinks her favourite. She had a side talent in the arts of the Blue Mage, where she would imitate the arts of a fellow customer to help out in the next shift.
[Note: Whitney is the name because the Japanese name is Shirona, which is a pun relating to her job (Shiro means white), which is why "Whitney" is chosen.]

Susanna Ross: A talented singer and dancer, Susanna Ross is friends with Pauline and was her original working partner where they collaborated quite a few times. Pauline eventually had some life changes that caused her to rise to super stardom, leaving behind Susanna as she had to move elsewhere to pursue her dreams. She usually had to find a certain something that would inspire confidence within her to act on her own.

Genni (Genius Girl) & Beep-0: As the resident inventor, Genni helps to build effective gadgets to showcase them. Moreover, she is able to perform repairs whenever necessary, though sometimes the necessary repairs may prove to be a challenging task. She is assisted by Beep-0 (who is now Mario-like instead of Rabbid-like) and is her assistant in her inventing endeavours. Beep-0 is similarly out-going, sarcastic, and short-tempered.
[Note: Genni is chosen as the name because it's the closest to the word "genius" as I can think of]

Mary O.: An operator that handles calls, she is very professional and calm even in the face of unreasonable calls. Generally helpful, she will do her best to respond, even if she is not the most experienced person and might sometimes cause misdirection. She is one to have a very strong patience, but woe be it to be the person who deliberately set her off the edge.

Nina: Taking the job as a cashier, she is generally good at the job, save for the customer who would either argue or bargain with her to get their way. She is not afraid to speak her mind and would lash out to any unreasonable customer, if it reached that point.

Edison: An electrician with overgrown hair and covered body, Edison seems to prefer dark places and is normally in unexpected places. He's often caught at very inopportune moments, catching other people at the worst moments when he pops up. While not lurking around, Edison is a very skilled electrician, but sometimes he could get overboard with his solutions.

Misaki: A martial artist that masters a lot of martial arts, he always have a specific martial art skill for anybody who want to learn from him, Plumb-fu being one of them. He is also looking for new challengers to further hone his skills, and some characters may show up to challenge him, like Jinx (Super Mario RPG). He is passionate about martial arts and is somewhat prideful, but is also a graceful loser if he is bested.

Soundfrog: A frog with a passion in music and dancing, he loves to break into a dance and perform beatboxing using various sound effects. He is also a DJ so when there's music and a dance party, he is sure to make his appearance. Rumour says that he wears a jacket to hide a somewhat embarrassing secret.

Kid: He is the sports expert in the company, who is in charge of selling sports equipment and is a jack-of-all-trades in different sports. He used to be a backup player during golf games when he was younger, but this Kid and the lighter-skinned Kid went to different paths in their future careers, with the lighter-skinned Kid still continuing to play golf. Despite the drifting career paths, they are still good friends.

Hösn & Dösn: Both from outer space, they are theme park designers that design attractions for their indoor theme park, to provide an otherworldly experience to customers. They have a strong friendship but are prone to bouts of arguments every now and then when they don't agree with each other. However, they eventually would come to a consensus after a brief respite. At times, Klösn would assist the two and sometimes have to step in to set aside their differences. (Occasional appearance from Klösn)

M.C. Ballyhoo: As his name suggests, he is the Master of Ceremonies. He is accompanied by his trusty hat Big Top, who balances out his over-excited personality. Whenever there is a gathering, he is sure to turn up as the the announcer. He is also the de-facto sportscaster whenever there is a live competition held.

Claire (The Old Psychic Lady): As the one known as "The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens", she is the fortune teller who can read fortunes. At times she can get in a trance when reading the fortune of a customer, but her fees would usually be quite high after solving some unfinished business (the fortune-telling is not as exorbitant a price).
[Note: Claire is named after the word "clairvoyant" due to her psychic abilities. I considered using the actress's name but I felt that it would have breached the rule against using real life people]

Java (Beanish Barista): Hailing from the Beanbean Kingdom, he is the barista of the company where he is in charge of brewing coffee to customer and employees alike. He might even experiment with some new coffee concoction, with unintended side effects...
[Note: Java is named after the coffee bean, since the barista is unnamed to my knowledge.]

Yamamura: Yamamura may look like a pigeon, but he is also the team's advisor. He would show up to give some helpful advice to any employees who are in need of some guidance. His known favourite food is edamame, and so will show up when there are some lying around offered by someone in need of help. His cooing can also have a somewhat motivating effect.

Undodog: The guard dog of the group, he is very good at what he does. Whenever an intruder or burglar would try to invade the company, Undodog can somehow undo the work prepared by the intruder to cause them to be caught red-handed. He is sometimes accompanied by several animals like the tortoise, rabbit, and cheetah.

Vivian: Unlike most characters where Mario is the one who picked them to be part of the company, this Shadow Siren offered to join Mario's new company when she heard that he's setting up the company. She had taken a job as a secretary, offering to write letters and notes when necessary, and is surprisingly good at her job. She also writes up contracts that are functionally curses, for breaking the contracts that she writes will jinx the one who did not comply with them, even though the curses are generally non-fatal. The curses are not quite fatal, but scorning Vivian is not recommended either way, as many would soon learn when they tried.

Dr. Waldo Bloom: A doctor that once was the acting doctor in the Mushroom Kingdom, he is hired to be a doctor for the mall as doctors became more common in the Mushroom Kingdom. Despite his eccentric and sometimes ditzy personality, his cures and treatment tend to be very effective, though it might come with certain side effects due to conflicting medical interactions. It is not a good idea to bring him for sports despite always expressing interest in them, lest the games end in a disaster in one for or the other.

Stanley: This gardener uses his expertise in botany to beautify the place, and he keeps a plant called Herman the Sapling as company on several occasions. He often had to deal with arboreal issues, like designing a garden or unexpected issues from plants, pest outbreaks, and even his plant being stolen. This plant can grow to a big size by eating plant food, enabling it to make quick work of many situations.

Onnanoko: The lonely (ghost) girl who haunts the mall and is thus not an actual employee, she may surprise or terrify anybody who is looking to shop. This is accompanied by a second-party who would not believe the tales of the witnesses. Her real name is not known, and it's hinted that knowing her real name has some dire consequences to the one who learns it.

There are also regular customers, and I have taken the trouble to draw a few of them:
Mario-Mart-Customers.png

(From left to right: Miss Endless, Oogtar, Norman)

I envisioned that the customers themselves are also an eccentric lot. Unlike the crew members, the criteria for what characters are included are more lax, with only the first criteria, famous established characters and generic species, still being enforced (so there still won't be any Bowser, Bowser Jr., generic Goomba, or Toadette in sight for example), though I did not include any in the image, only because it's something I just thought of now.

It's kind of ambitious I know, but the idea just ballooned to something that I enjoyed a lot, which is why there are a lot to show even though my vision is greater than what's presented here. Hope you enjoyed it!

Thank you for reading.
 
Initially I thought it was a good idea to take up some presentation for the first time since the rushed 2020 one, so you can say I am interested in doing a proper one. Assuming that last year was stacked, I presumed that this year would similarly be stacked, so I didn't quite press the idea when there was seemingly no encouragement. That is, until this happened:

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For this Awards Ceremony, I have planned to do the following, despite starting late:
  • F7 - Most Underused Game Mechanic
  • M7 - Favorite 3D Mario Level
  • C7 - Favorite Artist
If you look at the numbers, you can guess the theme I am going for. They all have "7"s, and that started from how F7 was the only unreserved Fail Award, so I thought I would complete the set by picking it. Then comes to deciding the Mario Award, and I initially wanted to select the favourite Mario Party game, but I was eyeing a bit on Favourite 3D Level. With both of them being #7, it would complete the pattern if I picked #7 for the Community Awards, which ended by the Favourite Artist.

What ended up happening is that only done for the first two, while not doing the last one, because by the time I am in the middle of M7, the effective deadline had already passed, so I was not able to do a third presentation. While I have a rough idea on what I wanted to do for the third presentation, I decided not to divulge on it should the opportunity arise for it to be picked again.

In terms of how far the polls are presented, I actually only decided on the top 7 when I see what #7 of F7 is, which is a Mario Party item (Reverse Mushroom). I am an advocate for Mario Party, so I just must present something from Mario Party because it's a under-respected series in general, unlike Super Mario, Mario Kart, and Mario RPG series. This plan would've been the same to the other two as a result.

F7 - Most Underused Game Mechanic
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Waluigi: Thanks for inviting me for cleaning. I've always wanted to see the things you have gathered! ...and also I was bored.
Mario: It's-a no problem. After all, my bro is off to eliminate some strange viruses on his own.
Waluigi: Last I heard from Wario, he's watching some TV but he's not there when I check on him.
Mario: Anyway, all of these-a stuff are are underused so I thought, it's a good day to sort these out! Glad you could help me out, wa-hoo!

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Waluigi: Waa-ow, I remember this! The Reverse Mushroom from our days when we were playing on my island! I still can't believe that danged Millennium Star considered you to be more mischievous than me.
Mario: It's just a game, Waluigi!
Waluigi: I wondered why we never see these, or any similar items ever again.
Mario: I have-a to guess that it promotes unsportsmanship, like visiting Boo three times in a row for three turns, or try to take inaccessible routes. Say, didn't you try to do all of those?
Waluigi: What do you think? Of course I do! I do what it takes to win! Like you said, it's just a game!

#7 - Reverse Mushroom (MP3)


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Waluigi: Where did you get these bunch of animal figurines? I see a swordfish, an ostrich, a spider among them.
Mario: Oh, you must be referring to Enguarde, Expresso, and Squitter. I got these from-a Donkey Kong or maybe was it Funky Kong-a? But long story short, somehow he's got an excess of these, so he sent Squawks to deliver them to me! They're cool and all, but I don't have-a place to put these Animal Friends on my shelf.
Waluigi: Where's that rhinoceros buddy? I don't see it here.
Mario: That's Rambi. I guess maybe they manage to find a home for good ol' Rambi and even Squawks, but the other animals ended up without a home. It's like they are underused or neglected in Donkey Kong Country or something.

#6 - Animal Friends (DKCR/DKC:TF)

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Waluigi: Pictures of Baby Wario and Baby Bowser? And they're riding Yoshis?
Mario: Yep! Kylie Koopa gave me some photo copies when it was brought up in a conversation, but she did not remember what actually happened in the past. it's nice to know that there's proof that even as babies, Wario and Bowser had some help from the Yoshis too, and vice-a-versa.
Waluigi: What kind of help do those babies possibly do for the Yoshis?
Mario: Baby Bowser is like-a Bowser, who breathes-a the fire, which is useful! And then there's-a Baby Wario who only has this handy magnet.
Waluigi: A magnet, really? How did Baby Wario get a magnet?
Mario: Eh... maybe it comes from nowhere. Weirder things have happened. But anyway, they are difficult to cooperate, so even their help were rarer. Who knows how much their help would make the journey easier?
Waluigi: Why did Baby Wario and Baby Bowser have to rely on Yoshis anyway?
Mario: I have no idea, heard something about being linked to this star children thing that Kamek and Bowser were once obsessed with, but I have no idea why they made such a big deal of it.
Waluigi: Weh... everybody better than Waluigi, even from birth.
Mario: Don't worry Waluigi, even if you are not considered "special at birth", you are still a wonderful guy! Don't sweat it.

#5 - Baby Wario/Baby Bowser (YIDS)

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Mario: I didn't think it was still here after all these years!
Waluigi: What's so special about that Green Shell, Mario?
Mario: This is a special shell! I used it to surf all day long during my quest to rescue Peach in her own castle! Can you believe it's possible for Peach to be kidnapped in her very own castle?
Waluigi: (Sarcasm) That sounds so unbelievable I don't know what to believe in any more. Peach never invited the great Waluigi to her castle for tasty cake! Now that's unbelievable!
Mario: That was nothing. At least you did not get ambushed by Bowser's minions who cleverly expected us to show up. Thank goodness for Yoshi, or else we'll be locked forever!
Waluigi: But you all got to have fun and even surf on a shell! Now that I think about it. Why didn't you ride on the shell any more?
Mario: Mainly because we got a lot of complaints from the Koopa Troopas about how undignified it is to ride their shells like this, and so we stopped doing this out of consideration.

#4 - Shell riding (SM64/SM64DS)

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Mario: What do we have here? A Goomba's Shoe!
Waluigi: That looks so big you can ride on 'em and stomp those enemies flat. That looks like fun too!
Mario: It is fun! Too bad the Goombas have decided to stop using them, but I am lucky to keep one here from my adventure in the Sky Land. It would be a waste for these shoes to go unused, so for my course-constructing initiative, the Goomba's Shoe is part of the toolset, and I even came up with the idea of the fancy stiletto shoe too!
Waluigi: Mind if I keep it?
Mario: I do mind.
Waluigi: Aw...

#3 - Goomba's Shoe (SMB3)

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Waluigi: This another shell of yours, Mario?
Mario: Oh yes! That is my shell, and it's not like any Blue Shell either. You can wear it and pretend you are a Koopa Troopa!
Waluigi: Go on.
Mario: You see, I can shield myself from a lot of harm by hiding into it, and when I run fast, I can slide into this shell and viola, I'm unstoppable!
Waluigi: Waah! Hey, watch out!
Mario: Oops, sorry Waluigi, I got carried away. They don't make 'em any more, but maybe I could improvise one of the Koopa shells to do something similar! But don't try to wear it. I don't think you can fit into them!

#2 - Blue Shell (NSMB)

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Waluigi: That should be most of the clearing done, Mario.
Mario: Great job, Waluigi! You're a great help!
Waluigi: Hello, what's this?
Mario: A Red Star! It's a gift from the Lumas from by intergalactic travels. This thing allows me to fly without a care! But it's also rare so I must keep it safe.
Waluigi: Imagine how much easier your quest will be if these were more common.
Mario: No doubt about it! Now please hand it over.
Waluigi: Naw... I want to try it!
Mario: (Pulls case from Waluigi) But you shouldn't! You don't even know how to use it!
Waluigi: (Pulls case from Mario his way) Come on! I never even get invited to one of your magnificent adventures, I feel so underutilised myself!
(The case broke open, causing the star to fly all over the place and touch Waluigi, turning him into Flying Waluigi. Waluigi struggled a bit and then floated into the air)[/SIZE]

#1 - Red Star (SMG)

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Waluigi: Wah! Mario, how do you control this thing?
Mario: I don't know! It's been so long since I used it I don't remember how!
(Waluigi struggled, and then he flew out of the storage house and high up into the air)
Waluigi: Waaah! It's a zillion feet down from here!
Mario: Waluigi, if you can hear me: don't panic and keep calm! It's only temporary!
(Suddenly, Waluigi turns back to normal)
Waluigi: Now he says it. (Drops down from high up) Waaaaaaah!
(Waluigi drops into the ground, leaving behind an indent shaped like him.)
Mario: (Shrugs) Oh well, there goes my Red Star...
Waluigi: It's okay... Waluigi is okay! I am definitely not dead.

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Full results:
#NomineeNumber of votesPercentage of votes
1Red Star (SMG)31625.14%
2Blue Shell (NSMB)20816.55%
3Goomba's Shoe (SMB3)16913.44%
4Shell riding (SM64/SM64DS)897.08%
5Baby Wario/Baby Bowser (YIDS)715.65%
6Animal Friends (DKCR/DKC:TF)685.41%
7Reverse Mushroom (MP3)655.17%
8Matter Splatter (SMG)584.61%
9Super Suction (LM3)493.90%
9Turbo Nozzle (SMS)493.90%
11Spiked ? Block (NSMB)342.70%
12Car Yoshi (SMW2:YI)241.91%
13Blockhopper (NSMB)171.35%
14Arrow Switch (LM)100.80%
15O. Flip (SPM)40.32%
15O. Underwater driving (MK7)40.32%
17O. Boo Mushroom (SMG)30.24%
18O. ! Block10.08%
18O. Anti-gravity (MK8)10.08%
18O. Boost Star (NSMBU)10.08%
18O. Bubble (Mario Kart Tour)10.08%
18O. Caps (SM64DS)10.08%
18O. Changing the environment from hot to cold10.08%
18O. Coloured Shells (SMW)10.08%
18O. Dash Pepper (SMG2)10.08%
18O. Feather (MK8)10.08%
18O. Happiness (YS)10.08%
18O. Mini Mushroom (NSMB)10.08%
18O. Poltergust 3000 elements (LM)10.08%
18O. Poochy (Yoshi series)10.08%
18O. Porcupuffer10.08%
18O. Power Balloons10.08%
18O. Spending coins on minigames or other features10.08%
18O. Thwack (M&L:PiT)10.08%
18O. Two drivers (MK:DD!!)10.08%
18O. Vibes (SPP)10.08%
Total Votes: 1257
results table design (c) pidgey 2015, probably

Thank you for reading.

For this presentation, I have decided that the best way to represent underused mechanics is to have Mario stash items relating to the mechanics in his store house, because I like the idea that Mario likes to keep souvenirs of his past adventures. Another thing I have also decided to add is Waluigi so that Mario and Waluigi can have a conversation with each other, since I've always felt that both Mario and Waluigi hardly interacted so it's an opportunity to write a story of them doing something together. Whether or not anybody thought it's a good idea is another matter, but it's something I wanted to see so that is a valid idea for that reason.

For this short story, I have written the story beats first before I decided to draw the pictures. Given how the story is the core element of this presentation, it would have been enough to just present the story, but I am not the kind of person who would call this enough. Maybe in a pinch when the deadline's too close, but I decided that there should be pictures to accompany the story, and to practise the approach of story + writing which I don't feel like I done much with. The end product of the story was decent, but there were tweaks here and there, such as how Waluigi was originally much nicer compared to the final product, where he is rough around the edges to befit his anti-hero type of character.

Every image is challenging to make, because they all involve the following:
  • Two characters per image (sometimes more)
  • Researching on the appropriate items for underused mechanics
  • Deciding how to best convey the image in a satisfactory way
On the last point, take the "Animal Friends" example: I have ended up with figurines because I think it is super appropriate for the subject matter. In Donkey Kong Country: Tropical Freeze, there are figurines that Funky Kong provides, so I think it's appropriate that some animal friends were produced but ended up unused because only like two old friends appeared (Squawks and Rambi), and Mario ended up with the excess because there are unused stock and Mario would agree with them. For "Baby Wario and Baby Bowser", Kylie Koopa was decided as the hook because she is one of the few characters to have interacted with both the baby and adult characters without resorting to time travel, and she's a photographer so it's logical that she takes pictures, something that can survive time.

The first two images were done in a day, followed by the following five on another day, and the last three were done on a different day. The script was tweaked a bit every now and then as well. They were completed on the 4th of August. Could more be done with them? Most certainly. I wanted to apply some grey shading for the images, but that ended up not happening because each image is already taxing to finish, and applying shading means more work.

M7 - Favorite 3D Mario Level
Now let's review the list. I've got this list of friends to meet, and the places to go to meet them. Mm-hmm, I see. How much is the estimated time I have got to meet them? Great. Not much time. Luckily, I have a very qualified and accomplished photographer, Lakituthequick, to help me to go to these places. Off I go!

Toy Time Galaxy (SMG): Toadettefan
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Gusty Garden Galaxy (SMG): Siy
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Bowser's Kingdom (SMO): Ray Trace
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Whomp's Fortress/Throwback Galaxy (SM64/SMG2): Lt. John Spaghetton
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Wooded Kingdom (SMO): Goombuigi & Flygon64
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Bob-omb Battlefield (SM64): Lemwood Lemkins & Turboo
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Metro Kingdom (SMO): Hooded Pitohui & Toadbert
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Metro Kingdom (SMO) (Another one!): Fawfulthegreat64 & Waluigi Time (and Lakituthequick?)
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winstein: Looking at my list, that's it for my itinerary! I've done everything here. Wait a minute! How did you get in this photo when you're the one taking the picture?
Lakituthequick: I'm not called "Lakituthequick" for nothing!
winstein: Oh, of course!

#
Nominee
Number of votes
Percentage of votes
1Metro Kingdom (SMO)23118.29%
2Bob-omb Battlefield (SM64)1219.58%
3Wooded Kingdom (SMO)977.68%
4Whomp's Fortress/Throwback Galaxy (SM64/SMG2)735.78%
5Bowser's Kingdom (SMO)715.62%
6Gusty Garden Galaxy (SMG)634.99%
7Toy Time Galaxy (SMG)604.75%
8Mount Must Dash (SM3DW)554.35%
9The Great Tower of Bowser Land (SM3DW)544.28%
10Good Egg Galaxy (SMG)483.80%
11Sirena Beach (SMS)473.72%
12Cosmic Cove Galaxy (SMG2)463.64%
12Delfino Plaza/Airstrip (SMS)463.64%
14Tick Tock Clock (SM64)423.33%
15Sand Kingdom (SMO)413.25%
16Champion's Road (SM3DW)332.61%
17Grandmaster Galaxy (SMG2)262.06%
18Pinna Park (SMS)191.50%
19O. Freezeflame Galaxy (SMG)50.40%
20O. Fluffy Bluff Galaxy (SMG2)40.32%
20O. Luncheon Kingdom (SMO)40.32%
20O. Seaside Kingdom (SMO)40.32%
20O. Super Bell Hill (SM3DW)40.32%
24O. Bowser's Galaxy Generator (SMG2)30.24%
24O. Darker Side (SMO)30.24%
24O. Pianta Village (SMS)30.24%
24O. Space Junk Galaxy (SMG)30.24%
24O. Tiny-Huge Island (SM64)30.24%
29O. Battlerock Galaxy (SMG)20.16%
29O. Beep Block Skyway (SM3DW)20.16%
29O. Bowser in the Sky (SM64)20.16%
29O. Buoy Base Galaxy (SMG)20.16%
29O. Ghostly Galaxy (SMG)20.16%
29O. Mushroom Kingdom (SMO)20.16%
29O. Shadow-Play Alley (SM3DW)20.16%
29O. Sprawling Savanha (SM3DW)20.16%
29O. Twisty Trials Galaxy (SMG2)20.16%
29O. Wet-Dry World (Mario 64)20.16%
39O. Beach Bowl Galaxy (SMG)10.08%
39O. Bianco Hills (SMS)10.08%
39O. Blast Block Skyway (SM3DW)10.08%
39O. Boss Blitz Galaxy (SMG2)10.08%
39O. Bowser's Galaxy Reactor (SMG)10.08%
39O. Cap Kingdom (SMO)10.08%
39O. Cascade Kingdom (SMO)10.08%
39O. Chainlink Charge (SM3DW)10.08%
39O. Chargin' Chuck Blockade (SM3DW)10.08%
39O. Clawswipe Colosseum (SM3DW+BF)10.08%
39O. Cool, Cool Mountain (SM64)10.08%
39O. Fort Fire Bros. (SM3DW)10.08%
39O. Honeyhive Galaxy (SMG)10.08%
39O. Lake Kingdom (SMO)10.08%
39O. Lake Lapcat (SM3DW+BF)10.08%
39O. Lethal Lava Land (SM64)10.08%
39O. Lost Kingdom (SMO)10.08%
39O. Melty Molten Galaxy (SMG)10.08%
39O. Melty Monster Galaxy (SMG2)10.08%
39O. Moon Kingdom (SMO)10.08%
39O. Noki Bay (SMS)10.08%
39O. Rainbow Ride (SM64DS)10.08%
39O. Ricco Harbor (SMS)10.08%
39O. Ruined Kingdom (SMO)10.08%
39O. Shifting Sand Land (SM64)10.08%
39O. Shiverburn Galaxy (SMG2)10.08%
39O. Slipsand Galaxy (SMG2)10.08%
39O. Super Block Land (SM3DW)10.08%
39O. Super Galaxy (SM3DW)10.08%
39O. Wasteland Giga Bell (SM3DW+BF)10.08%
39O. Whomp's Fortress (SM64)10.08%
39O. Wild Glide Galaxy (SMG2)10.08%
39O. World 1-1 (SM3DL)10.08%
39O. World 5-4 (SM3DL)10.08%
Total Votes: 1263
results table design (c) pidgey 2015, probably

Thank you for reading.
While doing F7, I decided for M7, I have a great idea to involve the community, and for this, I had to prepare myself by starting sign-ups despite being extremely late, because I believe that the idea that I am going for would be enough time to get it done on time. The sign ups were surprisingly prolific, and despite me mentioning a disclaimer that I might not be able to add everybody, I ended up having space for everyone.

In case you are unaware, my theme is "Photoshoot with friends", and 3D levels are a great way for them to encounter each other. I have decided to add my rendition of Mario as a mall manager in each of them, to give off the sort of friendship across locations. Since I am doing the top 7 locations, there should be enough room for all, I thought.

My basic outline for the process is:
  1. Take screenshots of the level locations
  2. Create a uniform format for each "photo"
  3. Figuring out who goes where
  4. Plan how the characters interact with each other and within the scene
  5. Draw and colour the characters
This is a lot of work, you can imagine, but I feel that the results should be worth it, because anything less would feel more rushed. The difference from the last award is that I decided to take the time to colour the characters because I feel that not colouring them would feel like I am not making full use of others offering a chance to let me use them. The only thing I felt I should have done is to add shadows, and I unfortunately didn't have time for that. Some of them didn't need shadows, but this oversight is more apparent on the ones where shadows should appear.

For Super Mario 64 and Super Mario Galaxy's locations, I used screenshots from 3D All-Stars because they are rendered in HD, so their images are clearer. The 64 ones were taken from an internet guide, while the Galaxy ones were taken from Zack Scott videos. Because both of them have Mario in the scene, the characters must be drawn so that Mario is hidden, so as to not ruin the illusion. Super Mario Odyssey, on the other hand, is taken from the Nintendo Switch, where I use invisible Mario so as to not obstruct the scenes. I wasn't sure where to take for New Donk City, so I ended up taking two of them to use, meaning more photos to use.

Each image is 900x600px, whereas the screenshots are each 800x500px, and are cropped to use the best spots.

The order in which they are completed are as follows:
  1. #7 (Toy Time)
  2. #6 (Gusty Garden)
  3. #1B (Metro Kingdom - skyscraper)
  4. #4 (Whomp's Fortress)
  5. #1A (Metro Kingdom - festival) - w/o Lakitu
  6. #3 (Wooded Kingdom)
  7. #2 (Bob-omb Battlefield)
  8. #1A - Added Lakitu
In terms of how I decide who goes where: this is mostly trusting my gut and then deciding on the best interaction. For example, Fawful and Waluigi fits the New Donk City Festival because both are dressed smartly. The only one that were swapped are the Lemmings character and Ray Trace, and I think the swap ended up well for either character. The colouring was also more complex in the later ones, so it's not a surprise some look better than the others based on the order in which they are completed.

The lower-ranked locations would have less characters, so basically one each. The higher-ranked locations have more, so it's 2 characters each basically. Metro Kingdom is #1 and I have two snapshots, so more were fit into them. Lakituthequick was initially cast as an out-of-view character, but I thought it would be a pity that he missed out on the fun, so I decided on a workaround, to justify the inclusion of him, and also to include one last joke before ending the presentation. I have also thought that #8 is appropriate for Lakituthequick because it is Mount Must Dash, but that would involve searching for a screenshot to use and I am already past that stage to go back to, so it's an idea that is discarded.

There would have been some quips between the characters added, but time was running short, so they ended up not being added save for the opening and ending. I guess the images are enough to make this one a memorable presentation.



So there you have it: two presentations in a row. Would I do something for next year? Maybe, but perhaps it should have been done earlier to allow them to be cooked a bit longer, since the ones I did felt undercooked but it seems to still taste good so it's not a total disaster.

Thank you for reading.
 
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MarioMart's Absentees
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When I made the MarioMart concept, I have wanted only Mario to be featured within the established cast, which means that Luigi and the rest of the cast will necessarily be completely absent. But there is a thought that came to me at a time: what if these characters discovered that Mario has a second life that does not involve them?

The inspiration for this comes from the Vibes in Super Princess Peach, where the emotions of the characters are based on each of them. Originally, only Yoshi would have been the satisfied one because I envisioned Yoshi to be the one who is the most content, and Peach would have been envious of Mario doing something, but I was given a suggestion to do something different for her, so that's why she is portrayed differently here. Luigi and Toad, on the other hand, remained intact so they were in dire disappointment and absolute anger respectively.

Colouring is also something I decided to do something new and low-effort, just by merely colouring the background but still allowing the characters to stand out. Perhaps it would have been better if the characters are mono-coloured but different from the background, in their more signature colours where applicable.

30 Animals
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A piece that's mainly to practice drawing various animals, and as it turns out, I got 30 of them here!

Both the cat and the snake were the first ones to be drawn, back in 19th May 2021. This meant that the rest came later, and it started with the sheep because I wanted to figure out how to colour wool, which looks more difficult than I imagine. The texture of the wool looks pleasant, so I decided to add to the piece by adding more animals, with both the lizard and the deer being followed up. Every other animal drawn since then has a date, so you can tell that most of them are drawn this month.

I've wanted to have a bit of representation for every type of animal, so that's why there are not just a few types of mammals, but certain reptiles, insects, and fish, as well as a few unusual choices like the finger coral. Now, you might be thinking: Where are the birds? Well, I think if I were to draw birds, they would have taken a separate sheet instead of being with the lot here.

Thank you for reading.
 
Hey Super Mario Wiki, provide me six random characters to draw!

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A couple of months ago, this post was shared. It's basically a drawing of six random Mario characters picked by the Mario Wiki using the "random page" function, and drawing what comes up first. I thought it would be an interesting challenge, so I decided to only finish it now. I did commit to the randomness of the wiki until I got six characters, though it's technically seven of them. You see, my second "character" page is actually the "Parakeet", which is a bit dubious on if it's a character, so I skip it until I got the last of the characters, Prince Pine.

Admittedly, none of them are meant to be my best, but I decided to do what I can with each of them. Namely, each of them have a unique background to give them a bit of flair, which is not what the original post did (it uses a shared background across all panels),

Naturally, the characters are drawn in the proper order, but the other stuff is not straightforward. Namely, when it comes to completing the art through colouring and drawing the background, the bottom row gets done first from left to right. The top row would be next, but it might be surprising to know that Micki was not started until the others are completed. This has the advantage of applying the best practice in completing that panel. Finally, the Parakeet prompt is applied on the banner, as a form of acknowledgement that I got it, so it doesn't go to waste.

Each of the characters present their own challenge, though I admit that Micki is probably overall the easiest, and not Air Cannon. The reason is that Air Cannon uses a different perspective, which made it not that easy to complete. Paper Kamek's challenge comes from imagining the paper-thin character in a believable way, Hot Roderick is due to a general lack of reference to the character design and the fact that there's a vehicle. Prince Pine has even less reference due to how there's only a sprite, and finally Gooper Blooper is known for its size.

While the result is satisfactory, I admittedly did not think it's all that when others did theirs more professionally. The post I referenced looked much better, as well as probably any others who's taken the challenge. I guess what I am saying is that it's probably not the best thing to happen in the world, though, when it's acknowledged that it's good, that's really nice to know.

Mario-Styled Woman

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This was an image that I have drawn many years ago and was shared in a Discord that is currently defunct, but it's not lost! Here's a character design of what I think a woman might look like if it were to keep the cartoony look of Mario design. Why did I take this on? Let's just say that the design of female human characters in the Mario series is incredibly limited, where all of them are practically dolls with not much variety, though Daisy is probably the one that deviated the most but not by much.

Speaking of, I am kind of interested in doing a series of designs that take after Mario character designs for different occupations. The commitment would be huge, so if there's interest, that should be enough reason to give it a go.

Thank you for reading.
 
Conversation of Four Friends

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A recent piece that I've finished, it depicts four characters talking to each other in a sort-of dynamic way. This time, I decided to use paint for the art that minimises the use of lines to give a painterly style, which is different from my usual fare. One of the inspirations would come from Super Mario Odyssey's concept art, which did not go into much detail as ideas are portrayed with enough detail to get the idea across, namely this one here depicting Mario and Peach in a gazebo with some tea.

What do I think of the end result? Well, it looked kind of too similar to the time I drew a piece of Mario and Waluigi during the winter pastime, though I admit that it looks less (how should I put it?) "artificial" so I suppose that's a good sign that it's better. There was not much thought for the background because unlike the characters, I did not prepare the line art, so it's practically made up on the fly to allow the characters to stand out in case they have white outlines, especially when gloves and white caps are involved. I think my favourite part of the background is the sky because of its blend of different colours instead of being a monocolour with different tones. Because I have settled for the evening sky, I added a bit of orange tint on the characters and the fence because I kind of like giving a light tint on objects based on the light.

Moreover, some might wonder why I picked these characters to have a conversation with each other. The simple reason is that these four characters are very prone to getting denigrated by fans, so I want to draw something where they enjoy an activity with each other. Besides, I don't think there are much fan art that has Mario, Daisy, Waluigi, and Toad together specifically. Initially it would originally be just three of them, but I decided to add a fourth (that would be the Toad) after I thought of how he's also one character to get disparaged, whereas Wario is never disparaged by fans, so he's not really given a thought of.

Also, @Pellucid Pastel Prison mentioned a comment on how "they finished golfing", which I never considered. I suppose it does look like it, and the swing acting that Daisy did reinforces that interpretation.


Garfield Hugs Real Pooky

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This is a piece of art that I have done a long while ago, during my early stint with Krita. This is basically a tracing of what I drew on paper about Garfield hugging a Pooky that came to life like a stuffed animal becoming real. The characters were not given much detail beyond simple shading and light source (shadow), and the background uses simple lines to do the job. It would be interesting to go back to Garfield one day, because there can never be enough appreciative Garfield fan art due to the glut of caustic anti-fan art.

Thank you for reading.
 
I've wanted to write about this year's Scribble Showdown, but didn't get the chance. Now that the year's almost over, I feel that I need to finish it before it creeps over.

Before that, I should point out that I have made a couple of changes. The first change is that I decided on a different colour. Instead of Windsor ( #3C0878 ), I have now changed the colour to Deep Periwinkle ( #5453A6 ). Once again, that colour has a "win" in its name like my username, but the most important reason is that the shade of purple is lighter, which contrasts better with black than the last colour, even though having two dark colours have their advantages. The second change is that I decided to use Krita as my art program of choice instead of GIMP, because the latter is just not optimised for art. For example, it doesn't detect the drawing tablet unless you start the program, and another thing is how it doesn't have tools made for art like drawing rectangles and circles (not that those are used here, but it's to illustrate how GIMP is not really suited for drawing.

With that said, let's get on with it!

Image
Description
BASEBALL

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For my first ever round, I decided to take advantage of the freedom of Krita and make it a quick one. It doesn't seem like it, but this took 1.5 hours to finish, and is the shortest of them all to finish. Part of the speed is due to my opponent, who I feel I would handily outvote, so this was finished quickly to save the best for later.

I decided on a Yoshi theme because of how Yoshi has those baseball-themed enemies, so it's a natural fit for Yoshi's team to face off against bandits, since bandits are Yoshi's opponents in his games too.Baby Mario is added because he's got baseball experience.

I've thought about sneaking in MarioMart stuff, but I guess it's just not feasible most of the time, so this is the only submission with that reference.
CANNONBALL

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Cannonball, as in the Mario Wiki, could be the cannons and the cannonballs themselves. After seeing Luigi being in cannonball pose (Super Mario Maker), I had the idea of doing a pool scene where the characters cannonball into the pool.

The actual cannonballs that you can stomp are only added later because I was concerned that just the pool stuff would not be easy to comprehend the topic, so it was added to strengthen the topic in hand.

My opponent is the comedically on-point Hearts, so this one has a caption that resembles an offbeat humour to accompany the image. In this case, it's "On this day, Wario was banned at the pool". I don't know how much it factored into winning, but I like to think it gives me a fighting chance.
VS. KAMEK

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Given Kamek's propensity in enlarging regular enemies to make them fight against Yoshi, I knew I wanted to do this. As such, we have enemies ranging from most Yoshi games where Kamek is involved in enlarging (Yoshi's Story doesn't have Kamek's involvement, so they're not included). Kamek is front and centre among his large army.

Facing off against the army are a bunch of Yoshis as expected, but I also added some Birdos for their association with Yoshi, as well as some Poochys and a Baby Mario to join in the resistance. Of course, a bonus Mario is there because Mario's a supportive kind of guy.

The image is notably lacking in Baby Bowser, but for good reason. Firstly, I know that Baby Bowser will be one of the prompts, so it won't interfere with what another matchup is doing. Another reason, perhaps the more important one, is that if Baby Bowser is present, Kamek will likely be overshadowed like in the games.

The result turned out well, but at the same time, time consuming. In fact, from here on, the submissions are 3+ hour work, indicating a lot more effort compared to previous ones.
THE YEAR OF LUIGI

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For wiki articles as prompts, this is probably not a bad thing to get. However, my opponent this time is the incredibly artistic Gabumon, and unfortunately the most difficult one. He feels similarly, so the concern goes both ways, which is kind of assuring.

This time, I decided to do something slightly different: a comic. Instead of a battle of who has the best artwork, I decided that I wanted to have something that could be better appreciated in its own way. I came up with the comic on Luigi being appreciated, because really, Luigi's always treated well (compared to Mario anyway).

My opponent ended up winning, though, in a more brilliant work on what could be described as "The Epidemic of Luigi" than the year of Luigi.
YOUR GLORY

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I may not have won the last one, but it's not over, for my opponent is another contender! I initially wanted to switch to a traditional art format since my opponent is one of the few traditional art participants, but problem is, I don't have the colour for it, so I stuck with what I always do.

For "Your Glory", I have used Mario because he's always been a character who has the star power, towering over any other video game character. For this image, I picked out Sonic and Final Fantasy since both have crossover histories with Mario.

There are a bevy of characters from the three series, though some I added in to refer to previous works, namely Baby Mario and Luigi. I do think the shading is really a highlight, because of how brilliant of a focus it sets up Mario to be, while everyone else has a lot of dark shading behind them. Overall, I think it turned out well.

It just couldn't have ended any better than this.
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Finally, this is more of a bonus than a serious submission. You see, before I start to do any of these scribbles, I would refer to past works and see what I like, and dabble a bit on the styles on what I see in them. A warm up, you can say.

Did any of these come into play? I don't really feel like it most of the time. So like the one with the spinning sphere? None of the submissions utilise motion in its art, so it feels more like a treat than something to be seriously submitted. By hey! Maybe one can study these and see what works in another round of Scribbles, in case of another.

The switch to using Krita proves to be a highlight, although some of the rough edges from using GIMP that result in a unique artistic look is lost. Basically, every piece of art is smoother than ever, which gives it a more consistent look, but the unrefined likes through the use of GIMP had me enjoying them a bit. I don't think I would ever go back to that though, because the pros of using a program made for drawing outweighs one that is mainly used for photoshopping.

If there's one thing I can say that is the most time-consuming aspect in each submission, it's that they tend to include a lot of characters. Character art is kind of taxing if there's too many and they are not simple abstract stuff, which would go a long way to explain why the first one has the least time spent, since it also has the least amount of detailed characters drawn specifically for it.

I may not have won the entire thing, but I think it's a blessing in disguise because that means I didn't need to host this, given how there's an unwritten tradition that the winner will have to host the next one, as even Gabumon swears by in case he ended up winning. Still, the amount of work produced is really satisfying and it's good to see them being almost equally being enjoyed, since the analytics show that all my submissions have almost equal enjoyability, whereas many participants have one work each that stands out from the rest.

Let's see where the next one takes us...

Thank you for reading.
 
The Spirit of Christmas Kart Racing
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Months before the 189th issue of The Shroom, I was requested to make a banner for the momentous issue about the topic of Mario Kart and the festivity of Christmas, The outline of the image, relating to Mario (with Santa outfit) in a sled with Poochy in reindeer antlers, along with a race track in the background is suggested by @Waluigi Time, but the actual image was not started until the issue's deadline is creeping, which is to say it was only started after the previous issue's release. In fact, for this issue alone, I did work for three things: one for this header that you see, one for my usual article that I feel the need to take a break from this time, and another image that I won't post here just yet.

Instead of making everything Toad, I decided to embrace the wider Mario species, because I think diversity is important, and is reflected here. Not only is there a token Toad character, but there are also some friendly faces like the Penguin, a Yoshi, and some species that are known to be in good terms with Mario like Koopa Troopa and Lakitu. I probably should have added a foreground character at the bottom right, but it's really a thought I have after that issue was published, so it's kind of late for it.

The stylistic choice that I have here is a result of drawing experiments that I am satisfied with. The style that I have picked is the penciled look, basically as if I drew this with colour pencils for the most part. Not everything of course, namely the logo, but I like the pencil look. It gives the image a bit of cozy authenticity that a clean digital look might not capture, and it's followed by the shading lines. These lines are drawn like as if the image won't have colour, to give it a shaded look even when it's added, similar to comics drawn in ink. I figured that it would still look nice when coupled with colour shading.

For the colouring, I have decided on giving some white glow, because I just love the illuminating effect it portrays, which works appropriately for the theme, so like you can see Toad's helmet having the shine, or how the top of several things have a white surface. It's not easy to notice, but I added a bit of glow in the outlines to let the characters stand out a bit, and while it's not perfect all around, like near the feet, I think it's not entirely ugly, especially the parts at the top. I should point out that I forgotten to add some shadows, which is probably a result of being in a hurry to get everything done in time.

The end result is not bad, I guess, but it's certainly got room for improvement.

Character Portrayals from a Time Capsule back in 2011
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Do you know about the image from the first post where I drew Yoshi, Donkey Kong, Rosalina, and so on? That was part of the collection of four images where I drew a bunch of Mario characters, and this is the rest of them, all three images! I feel like perhaps the time is right to bask the more amateurish attempts in drawing these characters by yours truly. It provides a different look on how certain characters were drawn, and I might not draw them like before. In fact, you might even see them in this thread, like Plum, Pauline, and even Poochy! It must be noted that I had to practice drawing selected characters until I got a good look, so they aren't like first attempts. I feel like the colouring style is kind of good, and I should use it again.

With that said, I probably won't be redrawing certain characters that you see. For example, I feel like I may not be drawing Jimmy T. (or any of the WarioWare crew except Wario) ever again, after the disappointment that Waluigi is seemingly unwelcomed in WarioWare. If I were to know about Ashley's popularity back then, she would've been the one who represented the branch, but alas, it was not something I know about back then. Rosalina I am ambivalent on redrawing because of a specific Smash fan art about Rosalina drinking Daisy's tears (basically an assertion of dominance in a humiliating way, meant to taunt people who had hopes). Even after I had assurance that Smash's ruthless fans aren't indicative of the character's status, I don't feel like I am out of the woods just yet.

Oh yeah, something I should note, which is about Peach. I didn't finish the colouring of Peach, but my elder sister instead did the colouring. I wasn't quite fond of Peach, it has to be noted. I think she liked the character, which is why I was surprised to see that in a photo last year, her daughter wore a shirt with an image of Peach, and personally? I was a bit embarrassed and also at the same time in acceptance that Mario is very much more widespread in acceptance. I don't know about you, but personally it's feels very strange to see Mario being appreciated, and I probably might have only go to watch the film on my own without my family because I am rather withdrawn about being a Mario fan in a lot of ways (e.g.: Mario is a video game franchise first and foremost for an exclusive console, having opinions on characters that aren't popular). I feel like I am warming up to Peach nowadays.

Oh yeah! I feel like Baby Luigi might rag on me for drawing Baby Mario, but well, I figured that Baby Mario was the best to represent Yoshi's Island (besides Poochy) and I think also the babies.

Thank you for reading.
 
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Multi-Character Variety in the Games
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For this month, I have decided to change gears and do something completely different from The Shroom, doing cartoons instead of writing for another comic strip. While I didn't run out of material, they are indeed a hassle to write because the amount of research combined with an apparent general lack of interest made it feel unrewarding to do. So instead, I decided to do what I do better: drawing art or comics.

The title of this feature didn't take long to be thought of. In fact, when I wanted to tell the managers of the digital magazine that I didn't think of a title, this was what came to mind because it combines the random feature of the cartoon and something distinctly Mario-related. The ? Panel also has the word "panel", which is perfect for encapsulating a comic strip panel like feature.

As for this cartoon... this was an idea that I thought of many months ago, and in fact I already had a draft. The issue was that I didn't feel like finishing it, until the day I decided to start a new feature. The characters were originally going to be completely silhouettes, but the problem I noticed is that doing completely silhouettes made them look a bit off-model, so the best way to do a more accurate one is to draw the model completely. I kind of liked the white outline look, so it stuck. The scenery is completely simple to get to the point but still making it in-theme for the character.

The choice to depict characters in silhouettes is deliberate. It does make sense for Donkey Kong Country's case with its high-contrast levels, but I carried this to everybody to highlight how distinct every character looks besides the last one. The only thing Luigi's Mansion's playable characters are differentiated by are the colour and texture, and by stripping away these distinctions, I highlighted how uniform all the playable characters are compared to the other series.

Let's hope for more of these to come, which would be the main monthly feature!

Pizza Parlor Pac-k

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For a while ago, I have wanted to do art for a very overlooked Pac-Man game: Pac-Man Pizza Parlor! This is what is known as the "casual PC game", which are games that don't demand high specs and are cheaper than the more mainstream PC games, and are in fact what games like Bejeweled and Diner Dash are. They are made to be fun without breaking the bank, and I suspect that Namco-Bandai wanted a piece of the pie, which is why they made this game.

As for the game itself, it's a very unique idea to have customer management like Diner Dash and the maze gameplay that Pac-Man is known for, but while individually, each are simple enough, the game is actually pretty complex to play because you have to manage two of these at the same time. It's like how it can be complex to alternate between rock & paper on one hand and alternate between rock, paper, and scissors on the other hand (an example Miyamoto used to explain how multiple simple concepts can become complex, in an interview related to Super Mario 3D Land, if I recall correctly). The characters mark yet another departure from Pac-Man, because in that game, Pac-Man comes from an arcade machine and the characters are mostly human people that we'll never see again (like many Pac-Man's extended casts; the four main ghosts are the only constant).

In this art, I decided to use the same set up as the Scribbles, where the lines do not have any anti-alias, giving it a very rough-edged look, because I wanted to see how they look like without constraints on colours. Even the lines are coloured according to the fill, giving it a more overall colourful look. The shading even goes towards the lines, to add to the colourful look. Most of it aren't black, except Pac-Man's mouth who I felt that I should've made a bit less black, but it's considered finished now. Finally, I coloured the blackground with a dark look to allow the characters to stand out well.

I suspect that this is the first Pizza Parlor fan art, and if not the only one, it would be a very rare one. So one can't say that no Pac-Man Pizza Parlor fan art!

Thank you for reading.
 
Benchwarmers

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For this month's Shroom strip, I have converted an idea that I had wanted to do an article for into a cartoon. The idea for an article I wanted to do was to highlight the various enemies that have only appeared in one Mario game (remakes don't count) and make them wait for their turn. Some of them even have been waiting for decades at this point, so you really have to wonder if they're bored by this at that point.

Enemies shown include: Buster Beetle, Tweeter, Hot Foot, Ostro, Strollin' Stu, Dino Torch, Mega Mole, Digga, Plurp, Flaptack, Spindrift, Electrokoopa, Splunkin, Chuckya, Snailicorn, Bonefin, Poink, Smeech, Klamber, and Wallop. That's a lot of enemies that only saw a single use! In terms of games, Super Mario Galaxy has to have the toughest to pick, only because many were reused in Super Mario Galaxy 2, so that's why there's only one. Also, I wanted to stop at Super Mario Galaxy 2 but I remembered I wanted to include Wallop, so it ended up being Super Mario 3D Land. Boom Boom was added because I can't find an enemy that was gone for so long but revived, except Boom Boom who came back in said 3D Land. I feel like I am straddling the line of inconsistency, but I hope it's not too bad.

As you can see, I decided to reuse the same style I used as last month. The reason for this is that the file size ended up being low as a result, probably for the lack of aliasing, which might have increase the amount of colours and thus increasing the size as a result. I might not necessarily reuse the same art style but it's probably my primary one because of the efficiency in memory.

EDIT (21/2/2023): I think I didn't do enough with the shadows, like the fact that some of the enemies are behind the wall, so there should be some shadows to showcase depth. Maybe I could have added an extra foot for Hot Foot.

Buster Beetle's angry expression is inspired by how I used to imagine how they look like from the sprite. It's basically one of those "personal interpretation sprites" that are very amusing to learn about.

Mario de Mambo

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This is a picture I drew that involves Mario in the same pose as Wario in the Wario de Mambo microgame. Obviously everything Wario here is changed to Mario, including the face and the emblem. I just like to see Mario doing the wacky stuff that Wario does, you know?

Anyway, there's not much else to say, except that it's the avatar that I have used in a few places.

Thank you for reading.
 
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L Is Not Real. Hope Springs Eternal
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The strip above was not originally the strip I planned to submit for this month's Shroom, but time constraints meant that it is put at the forefront while the one I actually planned to do will be done for the next one.

The inspiration for this comic is that I have some stray thoughts about how "L is not real", and what happens if Luigi had to admit it. What resulted was that he would instead declare himself as "Muigi" instead of wallowing in pity, which I'd imagine is the most obvious conclusion. This idea sounded funny in my head, so that's why this comic was made. A scenario is needed to make the phrase conceivable and based on the origin of "L is real", the courtyard in Peach's Castle is the most reasonable basis for the setting. The fact that the plaque could read "Eternal Star" just adds to the idea. The funny thing is, I was afraid the script may be cheesy, but I will let the comic do the talking to see if it's enjoyable.

The big reason I wanted to do this is to make strong use of monochrome, where two of the panels are dominantly black and two are dominantly white, like a checkered pattern. I feel that I did this fine, but I am also not completely certain if I succeed. Given the strong monochrome, the colours are mainly used for contrast, so if something's black, then the lines need to be white and vice-versa. The contrast permeates most of the drawing, which is clear by the shadows, as in they are white on what would be a "black" panel and vice-versa. And then there is the thing about adding colour. To make certain features stand out, colour is added to the caps to indicate difference. I am not sure what this is called in art theory, but I am sure there's something in the books that elucidates on this.

As to how it could be improved, it's difficult to say, but perhaps one way to do it is to add a bit more shadows, like the wall in the fourth panel.




Where There's Smoke...

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An old piece of art I have drawn, this is based on a rather amusing spliced phrase that I heard. If you know, I don't think I need to explain what that phrase is, or where the individual parts of the phrase came about. Read the title and then this image's name, and then you may see that phrase.

What is just needed to be known is that I have the image in my head because the phrase is nonsensical, and so I imagine this plays out if it were to be pictured. I guess it can be pictured as a dissuasion for the habit of smoking, but that wasn't quite my main intention.

Sometimes I do submit art I drawn and then take a picture of them. I used to think that they may not look nice if I do that, but I think that with the right tools like using ink pen, it could still look good. What do you think? Is it good to show more physical art, or best to stick mainly on digital?

Thank you for reading.
 
Logical Lookalikes
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For my fourth strip for the 'Shroom, this is from one of my observations that I have made on Bowser when I did the Mario in Garfield artsyle, which will eventually be submitted in a separate post. What I found out is how much Bowser resembles a bull, which is no doubt because Miyamoto wanted the villain to be modelled after the Ox King. It must be why he retains a lot of characteristics of bulls, particularly his head shape that includes the horns, which reptiles do not have, and if they do, they would be the same colour like the chameleons. Even his snout is rather bull-like. The only thing that I recently learned that is inspired by something else is the nose, which is tiger-like instead. In any case, I just decided to finish the cartoon.

The artstyle for this specific cartoon is experimental and not my regular style of drawing. I decided to do this because my quick sketch of Daisy yielded a satisfactory result, which is why her faces are so different from my regular fare. Plus, Bowser with a funny face is something that comets from it, where instead of using his face to produce the necessary expression, a less-regular expression is used to convey annoyance. And then there's Kamek who withdraws in his shell that you can't see, which he never does officially but I imagine that it is possible to do.

The colours are given a slight cream filter to give it a faded look, though it's only the colours (the lines are still black). The result, in my opinion, makes it look a bit classic, but maybe I should have added a noise filter to make the effect more pronounced. All in all, the art style is experimental like my previous cartoon, unlike the first two which I felt are more "regular".

Tree of Four Seasons / Stilt House by the Jungle
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For these, I used one of my ink pens to draw them, where they are sketched lightly with a pencil, and then only I draw over them on a satisfactory foundation. Of course, the pencil images were erased to clean it up. These images are drawn with an A3 paper, which means that they are larger than these might have looked.

These pictures are drawn for my nieces, one a person (so two total). The inspirations for them were difficult to determine, but for one of them, I eventually settled for trees in four different seasons because it is a nice piece of image in my mind to have a comparison between the changes in each season. I think it looks fine even if say, spring and summer are not so easily differentiated. Another is borne from one of my sketches where I draw stilt houses over water, so I decided to expand on it with a reference from one image, particularly this one, though it's not a complete 1:1 recreation.

I initially wanted to colour them, but the problem is that I don't have time to complete the deed, so they are left as just being drawn with ink. Besides, there might be a possibility of them being coloured, so I just let them have it and see what would be done with it, even though I don't know the outcome of it. I hope they enjoyed it!

Thank you for reading.
 
Shantario & Rispike Boots

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These are created just for fun, a sort of crossdressing thing going on. Mario's not known as one so I decided to draw him doing him as a character that is unexpected for him to dress as. I entertained the thought of Mario dressed in whatever outfit Shantae is wearing, because it is fun to see Mario dressed in women's clothing, which is a far rarer sight compared to Luigi (who has swathes of Peach outfits thanks to the Super Mario Adventures comic and Mario & Luigi: Superstar Saga legitimising it).

The decision to have the character as Risky Boots is a bit tricky because I also wanted something unexpected. I wanted to use Waluigi first but his long bent legs unfortunately made him not as viable, which is why I went with Spike, who went through a revival thanks to The Super Mario Bros. Movie making him more prominent. It's a perfect opportunity to draw Spike, so that's why he's there. The only issue is that Spike is rather muscular, so he obscured a lot of the back, unlike Risky's doll figure. But still! I actually like how it turned out because it would probably not look nearly as good if it were Wario. And there should be more Foreman Spike fan art now that he's gotten some visibility from the movie.

I've uploaded these images on DeviantArt, Tumblr, Reddit, and Twitter. From what I see, the former two got some attention, the latter gets zero attention, while Reddit is filled with responses of disapproval. This got me thinking on how the idea of men crossdressing as women in revealing clothing is still seen negatively. I thought it was fun, being inspired by that one guy who dressed as Misty from Pokemon, and he's not a slim guy, but is basically a very masculine person. It's certainly outside the box, but at the same time I love that it is there because it's not so fun if only women get to look good when dressed as both a man and a woman. Did Mario and Spike look good in these outfits? I think it's up to you to decide; I am the one who thinks it's a fun idea, but I certainly can't influence what you think.

Mario Supports You!

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On Discord, somebody noticed how the Elmo in a Sesame Street Japanese Twitter post looked similar to one of the WarioWare Touched official art, no doubt because of the fill being offset from the outline, and made a Wario version. Once again, I saw Wario's ridiculous expression, and I had the itch to make a Mario version where Mario does the same thing as Wario. Except with Mario being supportive, of course.

In my mind, the MarioWare Mario is similar to Wario where he is a very reckless and rough dude, but instead of being irreverent which Wario is, he is generally supportive under all his roughness. So while Mario makes a ridiculous face, he is actually saying nice words to you. When he talks, he is also talks tough and laughs more, so for example, he will greet the reporters with "Hello, all you wonderful people out there, it is me, Mario! Wahahahahaha!" (Wario would say the same thing except he will call them "rotten").

For the font, I initially wanted to use the modern Super Mario font, but I think that font is too thick and would not be so readable. Instead, I used a font similar to Paper Mario's because it's one of the fonts that the games used. The background is blue because it's from Mario's overalls, which are this specific form of colour.

In essence, this is how the idea progressed:
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Thank you for reading.
 
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Space Puffs

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For this month's The ? Panel, I took inspiration from my time with the Wario Land games when I edited the Wario Land 3 articles on the wiki. I do think Wario Land 3 is a fascinating game with things I didn't even know about, like how Webbers can be ridden on as platforms. One thing I found amusing about Wario Land 3 is how Puffy Wario apparently has no way in deflating if he doesn't hit a ceiling or intentionally get hurt (it's also one of the few reactions that can't be cured by water), and so this idea comes about.

In this comic, I decided that, instead of using evenly sized panels, I decided to make them slightly different in size by shifting the mid-point slightly up and to the left, so that the top-left panel is the smallest while the bottom-right panel is the biggest. The original decision was to make the comic seamless and should be read from down to up, but the standard reading order didn't fit this unusual format. In fact, I think it only fits if a character drops, which is of course not what is happening here. The result ended up quite nice if you ask me, because the size of the panels fit the scenarios well: the first (smallest) panel is the setup, while the second (widest) panel is the consequence, the third (thinnest) is when Wario is moving up in the sky, while the last (biggest) panel is to show how vast space it.

Shading is not very detailed this time though (Wario and the bee aren't shaded), because I was in a bit of a hurry to finish it up, but at least the backgrounds got their due. I think the shading of the planet ended up quite good, but I think the smaller stars should have been coloured to convey that they are further in the background.


Mother's Day - Mario Edition

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...the reason for my haste in completing the Shroom panel is to get this done. Unfortunately, it's only finished much later, way past Mother's Day when this was supposed to be posted to commemorate the occasion. I really like that we got an official glimpse of Mario's parents, and I wanted to give them a Mother's Day celebration. When it comes to Mario, it's typically Rosalina that gets the Mother's Day treatment, which is disappointing when we are still seeing it, because I think there is more than one mother in the series. the movie's timing couldn't be any better, and I noticed that are at least one fanart that lets the brother have their moment with their mother.

I initially wanted to do the standard inkbrush line art, but I think I wanted to make it special, so it ended up with the characters having partially no lines to give it a brighter and cuter effect. The background is coloured with a simple sponge tool to give it some vibrancy. Personally, it didn't look too perfect, but I hope it gets the point across.

I should point out that the dish Mario prepared is pizza lasagna, which is as its name implies, a pizza and lasagna hybrid, fitting for an Italian family (and because I like the idea that Mario loves Italian food instead of mushrooms).

Thank you for reading.
 
Rosalina Space

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In Mario Party, what if like the DK Space, there's a Rosalina Space instead? In her first introduction, she commanded a majestic demeanour and aura, so it sounds logical that she could be the good counterpart to Bowser, who until now, more or less acts as the villain in the boards. Basically, Rosalina acts as the character who rewards the player for landing on her space (or just visiting her).

Her minigames are all Galaxy-themed, just as DK minigames are jungle-themed. Since Super Mario Galaxy has a breadth of ideas, this lends well to a lot of material to borrow from. As an example, there's ray surfing. In these minigames, players gather Star Bits so that they can cash in the coins based on the Star Bit Randomizer.

She might even give a Rosalina Bonus too, which is a die roll and everything is a good result. It could be earning coins, an item(s), a trip to the star space (with a discount thrown in!), or in a rare case, a star gifted by her!

The fact that she became playable might have been like being unable to put the genie back in the bottle, but it's an interesting thought on what would happen if she becomes a powerful character that inspires relief (as opposed to Bowser inspiring fear).




MarioWare: Move It!

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Once again, Wario makes ridiculous expressions for the newly-announced WarioWare: Move It, so I just have to draw Mario doing the same expressions! I wasn't sure what to replace for Wario's garlic-patterned shirt, since Mario isn't quite obsessed with mushrooms. In the end, I went with stars. If there's a better thing to pattern Mario's shirt, do let me know!

Thank you for reading.
 
Mario's Power-Up Reversal

Mario taking on the forms of various animals and species, which is different from the games where he wears a suit of that animal. The power-ups associated with them are next to each Mario. From left to right then top to bottom, we have Bee Mario, Flying Squirrel Mario, Bunny Mario, Cat Mario, Frog Mario, Penguin Mario, Tanooki Mario, Mole Mario, Yoshi Mario. The bottom-right is Elephant Mario in the traditional animal costume, which Mario is disappointed with.


In Super Mario Bros. Wonder, it is revealed that the fruit that resembles an elephant takes a different approach in powering up Mario. Instead of Mario wearing a suit resembling an animal, he instead turns into a real elephant, which is surprising because it was not precedented in the same way, except a few cases like Boo Mario.

Therefore, the art uses 10 different animals and reverse the trend. The first seven are straightforward since they all have existing powerups, but the mole is based on Super Mario-kun where Mario had a Monty Mole related power-up, while the Yoshi is based on those unlicensed plushies where Mario wore a Yoshi suit (even the concept art of Super Mario Odyssey had Mario wearing a Yoshi onesie!). Obviously, Elephant Mario is the reverse, where it's Mario wearing an elephant suit. Not as fun as if he's a real elephant, is it? Even Mario is visibly disappointed.

Sonic's Manic Expression

In the scene depicting Sonic's confrontation with Julian Robotnik, he made this face before they were consumed by the ultimate annihilator consumed them, though Sonic survived it because he's the good guy.

In Archie Sonic the Hedgehog Issue 50, Sonic made the expression in the top-right corner of that image, where he has a very strange mouth. I don't know if anybody saw how unnatural it is, drastically more so compared to Sonic's normal cheek mouth design, so I drew it from a different perspective to highlight how weird it actually is. There was a 3D model fan art by someone who modeled Sonic's face from Sonic Underground based on the Knuckles scene, but I can't find it now unfortunately. In any case, enjoy the weird way that Sonic can distort his face!

Thank you for reading.
 
The Facts of Life
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For this month's 'Shroom, I decided to take a more trendy route, coming from the The Super Mario Bros. Movie film. In a classic tale of parents claiming kids are delivered by storks, the Mario Bros. didn't buy Papa Mario's tale. Created partly to coincide with Father's Day, as I imagine that Bowser will take up the majority of Father's Day fanart (Mario-wise), so I include something relating to Mario to add to the variety.

It's not clear, but the image of the stork carrying the baby brothers is partly traced. Due to time constraints, I resorted to this, but you can't say I skimped out on it because I filled in the details based on the rough outline, so it's not exactly the specific image. I've experimented by making the stars non-white, which looks good but I think it could go a bit further by making some whiter and some less white. Some of the light rings could have been less equal in diameter, so the brightest ring could've been smaller.

As for the main image itself, I think the shading is decent, but maybe it's not completely perfect. The yellow highlight is basically to indicate that the light in the house is a cozy yellow, and while it looks good on certain things like the shoes, I am not sure about certain things like the skin. I hope adding different-coloured highlights look good.


Five Guys
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The characters you see here were originally drawn in my sketch book, but I liked the diversity so I redrew them on the computer. They weren't all facing the front, some were in a more profile view. On the first and third were front-facing. I think the line art being thinner than what I used to is a highlight, since it allowed the other details to stand out a bit better in my opinion. Personally, I think the one in the right-most is the most fun to realise.

The colouring really helps to highlight the diversity. I used water colour brushes because I think it adds a soft touch to the characters, and in fact the effect looks really good. Some of the colours felt paler than I envisioned, especially the fourth one, when I felt a more vivid colouring would help in standing out, which is why I think the #3 and #5 ones look better, while #4 could have been a bit better.

Overall, I think it's good practice and a nice bit of experiment.

Thank you for reading.
 
Mario's Confusing Birthday

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The Shroom is creeping up, and it's also due for showcasing this comic. The July 2023 strip is about Mario's birthday, and it's by far the most script-intensive one. The reason for this subject is that I firmly believe that Mario debut in July 1981, contrary to the common assumption that he started in Super Mario Bros. (notice how the anniversary milestones specify the game's name, and not the character?). So there we have it: every character insisting that they know much about Mario, but they never actually do. Even the creator of Mario mentioned how much of Mario's character is a mystery.

The birth dates are a reference to significant dates in Mario's history. If you can guess where they are from, you're officially a Mario expert. But for the non-experts, here are the dates:
  1. Toad - Sep 13: Super Mario Bros. release date
  2. Peach - June 23: Super Mario 64 release date
  3. Koopa Troopa - March 14/June 21: Mario Bros. release date
  4. Pauline - July 9: Donkey Kong arcade release date
  5. Yoshi - August 5: Yoshi's Island release date
  6. Daisy - March 10: Mario Day
  7. Toadette - October 11: From Nintendo Power
  8. Birdo - August 12: Super Mario Wiki's debut date

The comic initially have Luigi said the Mario Bros. release date, but I imagine that there would be a plot hole where not even Luigi knows Mario's birthday, being twins and all. As such, Luigi is relegated to being interrupted before Mario decides to mention it, in a non-reveal sort of way. Also, Bowser was originally going to take part in the conversation but it had to be cut to save time, only relegating him to sneaking in for capture as everyone is engrossed in conversation.

Colouring for the strip uses mono-colour for each character. It's experimental on my part, but it's also admittedly quite rushed. You see, this is a comic and doing many images can take up time, especially when the script received changes throughout the process. A simple colouring saves time by not picking up too much from the palette, which is ideal for something that's longer than previous works where the comics didn't even last more than 4 panels. Also, it's hard to notice, but white is absent from the page, where light shades of specific colours are used to convey that.

Admittedly, when it's showcased in the Awards Presentation, it's funny to think about how a work that I considered rushed is showcased, but I take it as a sign that it's acceptable. The next Q Panel is by comparison, not as rushed when I noticed the deadline isn't as early as I thought, even if by my admission, the presentation that I did this year was the one that had elements of being rushed.

Some miscellaneous images
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Since I don't have any major images to show off (that would be familiar to the community), I decided to just share a multitude of miscellaneous images.
  • The first image is a test on outlined gradients. I seen an image on Reader's Digest where an article has two people with a gradient as their outline, and the effect means that I simply must try it out. Using the know-how of alpha lock and gradients in Krita, the effect is quite nice, and I foresee there being many possibilities with it.
  • The second image is the twist of Mario and Luigi except if the letters are the characters but the faces are the emblems. The eyes are Cappy-like, though with the blue that the Mario brothers' eyes have.
  • The third one is just an image to test out the Quick Ink brush in Krita, which is an imported brush so you won't find it in the default set. Not much to say about this splashing image.

Thank you for reading.
 
Various MARIO Sketches

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Rerouted Football: Inspired by the Mario Strikers: Battle League video in which the ball hits Mario's face, I wondered what would happen if it hits Peach's face instead, which I admit would be a funnier outcome compared to Mario. After all, Peach tends to avoid a lot of physical humour.

The Hills have Faces: It was an ongoing thing for the Mario series to have hills with eyes, but I wanted to take it a bit further and make them have faces! And then I threw in a tree Toad because why not? It's already absurd enough as it is.

Narwaluigi: A silly pun that uses an existing appropriate word and putting Waluigi's name in it.

D-Doppelgangers: Daisy's current design and Azalea look alike, don't they? I do think so, but unfortunately they never actually interact. A clothing swap is a nice thing that would happen between them for fun.

The Peculiar Golf Ball: In Mario Golf: Super Rush, a Goomba mentioned that "I don't know if this is true, but I heard that a Goomba was used as the first golf ball. I'm kinda proud of it, honestly." So naturally, this is why a Goomba was being whacked by a club, but is hit by a golfer (Harry).

Robotnik the Doctor: An imagining of Milton Knight's Robotnik as a more heroic figure, and a modern version at that! Since this Robotnik's eyes are already conjoined like Sonic, he looks like a natural even when his proportions are changed to look like Sonic.

Luigi the Literally Identical Twin: Luigi in his first incarnation is functionally an identical twin, so I like to imagine what if Luigi's design never changed (but other aspects did like his voice and mannerisms). It's clear from a Reddit post that some people are not fond of it, which goes to show why a distinct character design is important.

Pointy Eared Humans: A simple idea that eventually spun off into its own image. Since Wario and Waluigi are humans despite having pointy ears, I wonder: what happens if the other humans have pointy ears too?

First Syllable Basis: Wario says "Wah!", Waluigi says "Wah!" too. Imagine if the Mario brothers also say the first syllable of their names? Mario is more natural in saying "Mah!", but it might be weird to hear Luigi say "Looh!". And then there are the Toads saying "Kiih!" because their Japanese names have "Ki" as the first syllable despite the English-oriented voice actors.

MarioWare: Get It Together: Mario, once again, does the Wario, because I just like to make a Wario out of Mario. Mario's spotty pants are reminiscent to his swimming trunks from Super Mario Odyssey.

MarioWare Logos: It's MarioWare Touched and MarioWare Twisted, in glorious Mario faces like you've not seen before (at least before just now).

Weird Mario Shenanigans: Mario's taken that Weird Mushroom! And he's clearly not comforable running like this, wishing he didn't take the 'shroom.

Luigi's Betrayal: Why does Mario get all the Yoshi betrayal treatment when Luigi could have done it too (Rhetorical question)? More fan art should make Luigi betray Yoshi because he can do it too! Since Luigi doing bad deeds are celebrated as a good thing (while Mario doing bad deeds would ruin his character), it's a win-win!

Conviviality: I remembered seeing a fan art on Rosalina sadistically drinking Daisy's tears, made not long after the reveal of her playable fighter status in Smash 4. Being a playable character in Smash is a huge deal, and fans love to rub it into the faces of those who were hopeful for their favourites to make it but didn't. Rosalina's case is no different, and it basically traumatised me from Rosalina because it worsened my opinion on her. I guess I can't go on like this forever so this is like my first attempt after my actual first time (before that fan art was created). I put Daisy as the sick one because she is one of the most ragged on Mario characters (still feels like she still is), while Rosalina somehow didn't get as hated.

Best Wario Land 4 Ending: It's such a missed opportunity that Wario is disgusted by Princess Shokora as a female Wario, because that's the best form. So I made it that Wario loves her like that, because he deserves it.

Common Artist Exaggerations of Mario & Luigi: Enough said about the title. I would like to add that nowadays it's not so common for Luigi to look like a taller Waluigi, because how he's usually drawn as a slightly taller tiny Mario.


Letter Delivery
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I thought the phrase "Luigi Takes the L" is funny, but it's rarely said for some reason. Even the relative "L so big Luigi had to come out of the L door" is not popular too. So I drew what would be Luigi actually taking the "L", with a similarly losing face. Wario, on the other hand, takes the "W" in a more victorious look.

And then Waluigi takes the gamma letter but in a painful way because he's that tall, yet Mario is short enough to avoid taking the brunt of the force. Good thing the "M" has a gap in between, unlike the "W", so Mario's safe.

Thank you for reading.
 
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"pretend this design has luigi's current voice"

Don't be silly. Everyone knows Maluigi has the same voice Luigi had in the first two Smash Bros. games.
 
Floaters

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Transcript:

[King Boo and Paratroopa, with laurels on their head and neck respectively, wave below]
[King Boo and Paratroopa floats to the left, with a humdrum expression]
[King Boo and Paratroopa continue waving]
[King Boo and Paratroopa floats to the right, with an apathetic expression]
[Toadsworth drives the Parade Kart, with King Boo and Paratroopa hovering over the pedestals. The Piantas and Nokis are waving. Petey Piranha and an unknown passenger are looking at the scene]

King Boo: Slow down, will ya?
Paratroopa: Please! We can barely catch up!
[Toadsworth gives both passengers a sideways glance]

The 'Shroom's ? Panel is about something I noticed about Mario Kart: Double Dash. I don't know if anybody noticed it, but this is the only Mario Kart game where the characters celebrate by riding somebody's car without driving, obviously only the winners (the runner-ups still drive around). Most characters are grounded, but this game introduced a very large selection of characters and some of them are not grounded. It just so happens that two of them float! That gives a perfect opportunity for a cartoon.

For this cartoon, I decided to apply transparency for the space in between panels, to give it a more seamless look in case of differing backgrounds. The previous one that have gaps in between panels, the one with Wario being stung by a bee, did not. Additionally, there is more colour here where most things have a colour for shading, except for the karts which has more, to give them a shinier look that the characters don't necessarily have. Background also has a slightly faded look, since the background Piantas and Nokis are not important elements so they can just have a duller colour.

This cartoon was made not long after I finished my awards presentation, which has not yet been posted here, but for some reason the proposed deadline for content submission was extremely close to the awards date so I don't expect most people to finish theirs by that time. I certainly didn't, since the awards presentation took up too much of my time to complete.

Finally, something that is supposed to happen starting from this cartoon is the existence of transcripts. I got the impression that they are good to have since the previous awards, so I included them from this one. The next one would properly have them, though.

In the name of Toxicroak

Toxicroak-the-name-is.png




Header: What is the origin of Toxicroak's name?

Ask a layman: Easy! It's from "toxic" + "croak"!
Ask a Bulbapedia user: (Shakes head away and puts a hand out in denial) Maybe it's a combination of "toxic" & "croak", but don't quote me on that, 'cause The Pokemon Company never confirmed it.

(Toxicroak puts its left hand over its chin with an incredulous expression)

One of Bulbapedia's quirks that seem very dubious is the need for Pokemon names to be sourced, otherwise it is subjected to speculative wording to make it seem unofficial. There are only select few Pokemon whose name origin came from the horse's mouth, which means they don't get the same wording. I guess the wiki is branded to be like an encyclopedia, so they do this, but when you compare to other wikis, it is very quirky, especially because The Pokemon Company won't suddenly bring out a sheet of names and explain what their source is, unless it's a future PokeDex feature. Strangely, the Paradox Pokemon didn't need a source, but I imagine that sooner or later, it will be subjected to speculative wording. They also have the quirk that any copyrighted work is not allowed to be referenced for Pokemon, which was a point of contention for Tyranitar and more recently, Lokix and Baxcalibur, but that's beside the point.

For a Pokemon with a simple name origin, if it weren't for someone on the Bulbagarden discord insinuating that Talonflame's second part of the name might be "enflame" (it could be a joke, because Bulbapedia didn't mention "enflame" as Talonflame's name origin), Talonflame might have been used. Since Toxicroak's name is one of the easy ones to guess, it is used as the Pokemon to deliver the comparison. Some Pokemon are more difficult to draw compared to others, and I think Toxicroak is on the hard side because of its physique. But I think it came off nicely.

The choice of clothing of this Bulbapedia user is Bulbasaur's bulb and clothing that is patterned after Bulbasaur's skin. The cap is mainly because Bulbapedia's logo depicts its bulb. Something that I have noticed is that there is strangely no Bulbasaur bulbs as a hat or cap. The only headwear that exist for Bulbasaur depict its head. Some might think that it made sense because the bulb is supposed to be its back, but that doesn't stop an animal's back from being depicted as a headwear, like a tortoise's shell or a ladybird's back, so I don't see how Bulbasaur can't have it.

I did bring up this image to the Bulbagarden Discord, who aren't all a fan of this depiction but it seems like it went over well, overall. One such user mentioned that they are not a hivemind, which is true, though that doesn't mean that Bulbapedia suddenly stops being very particular about name origins. I do think that the joke is light given how the characters are depicted gracefully, and besides, it's good to get a laugh at oneself if it's something that is true and strange if you think about it.

Thank you for reading.
 
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For this year's awards, I reserve the presentation later then most, as usual. for my part, I noticed that one particular award is up for grabs, and I already know what I want to do with it, so I went to reserve it. My modus operandi is to only take up an award if I can make it all the way through. This approach, I feel, is better because it doesn't overpromise and I can at least bite off what I can chew. Last year, while I managed to get two presentations done, I can't get a third one done so two it is. This year? I was only able to get one done because even for this award, time was already running short to get it done, so a second presentation is not going to happen. In fact, it seems like many dropped their reservations at a later time.


M1 - Favorite Major Character
One of my disappointments is how despite being such a huge presence in the Mario franchise, Daisy and Waluigi are still supporting characters by this awards committee. While most other characters are lucky to be there, there is a sense of disrespect for either when they are not grouped together with series regular like Wario, Bowser Jr., or even Rosalina. Even in Smash Bros., every revealed character is another opportunity to dunk on Waluigi (Daisy might have been like that, but her playable status put a stop on that). That's why I opted to use this as a way to include either in the award for prestigious characters.

The theme is simple enough: they are going to be presenters, in other words, the Master of Ceremonies. It didn't occur to me at first until after the presentation is shown off, but MC can also be a pun. Given I consider Daisy and Waluigi as Major Characters, making them MCs are doubly appropriate. The designs for the characters were somewhat decided before drawing it. These were how they were drawn. One thing to note for Waluigi is that given the official attire, I needed to differentiate from Waluigi Time's avatar since it might appear confusing. For example, the necktie is added, and also the top hat has roses pinned on them.

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Scripting was done not long after that. Usually, the script that I written will be shorten when the words are put into drawing, because I am a believer that if possible, less words are necessary to make it easy to read. For this submission, the text size is too large to include them all anyway. As an example on what was shortened, originally there were the amount of votes listed, but I think it is unnecessary and it removes too much clutter that could have been checked in the table results anyway.

Is the work considered complete? Actually no. What was missing? Character colours. After the drawing and background colouring were done, I had to pick either to add a splash of colour to certain character features (mainly clothing) or add text. I opted for the latter because I think it would be a good addition to this presentation, since my previous presentations didn't have text. Turns out doing the lettering was time consuming, so I can't do the other task. I didn't go far for colouring, where Waluigi's clothing in the first panel was coloured but it was omitted for consistency's sake.

This is the award presentation, though keep mind that there are a lot of images.
=====

Awards_2023_M1-1.png


[Daisy and Waluigi are standing in front of the audience, each holding their microphones]
Daisy: Good night, everybody, and for the others, good day. Today, we're presenting the Favorite Major Character Award of 2023!
Waluigi: Are you ready for this long-running award? Clap your hands when you are!
[Applause]

=====

Awards_2023_M1-2.png


Waluigi: [Holds up a few letters containing the results] We've gathered your votes, counted them, and finally it's the time you've been waiting for: the results! I can't wait to reveal the results from our biggest stars in the Mushroom Kingdom.
Daisy: [Snatches some of Waluigi's letters] That's right! Now without further ado, we'll announce who are the most popular!
[Applause]

=====

Awards_2023_M1-3.png


Daisy: [Reads through the letters with the results] From 13th to 10th, we have... Diddy Kong... [Diddy Kong waving] Donkey Kong... [Donkey Kong showing off his muscles] Kamek... [Kamek waves and holds his wand] ...and Bowser Jr.! [Bowser Jr waves]
Daisy: [Hold hand next to her ear] Are we excited yet? [Applause]
Daisy: [Gets excited] Yes we are!
Waluigi: Fun fact: Diddy Kong and Kamek are this year's new contestants! [Thinking to himself in anguish] (Why can't it have been me??)

=====

Awards_2023_M1-4.png


Waluigi: [Reads through the letters with the results] Next up, we have our equally lucky contestants: Toadette in 9th, Toad in 8th... Princess Peach in 7th, and Bowser in 6th. [Toadette and Toad are holding hands, while Peach waves with one hand and hand on her lap. Bowser is waving while eyeing fondly on Peach] Here they are now.
Daisy: [Side-eyeing Peach and Bowser] Is it me, or did Bowser just have an eye on Peach? Looking to run off with her as usual?
Waluigi: [Rolls eyes] You're saying that the princess is going to another castle? As if!

=====

Awards_2023_M1-5.png


[Rosalina moves in from the left, while Wario moves in from the right]
Daisy: Moving up the ranks, get ready for 5th place: Rosalina...
Waluigi: Followed by 4th place: Waaaaario!
Daisy: [Turns to Waluigi] Say, aren't they an odd couple? They make an odd pair next to each other.
Waluigi: [Turns to Daisy] If they have a team name, it is probably "Avaricious Stars".

=====

Awards_2023_M1-6.png


Daisy: [Holds up three fingers] With the honorable mentions mentioned, we're in TOP 3!
Waluigi: Is it them? The same 3 winners as recent years?
Daisy: [Elbows Waluigi, shocking him] Who knows? We'll let the results speak for themselves!
Daisy: Heeeere's Yoshi in 3rd! The one we can depend on, the one who is a joy to other people's lives!
[Yoshi comes fluttering and flapping his arms in joy]
Waluigi: [Finger on cheek] And he's also good for jumping off when you need a boost from a pit!
Waluigi: [Expression of coyness] Just kidding.

=====

Awards_2023_M1-7.png


Waluigi: In 2nd place: Hurrah to our only hero, the big red that is Mario! [Nonplussed] Wait, that doesn't really rhyme.
Daisy: The mighty, yet modest and mirthful Mario! Let's give this guy a standing ovation! [Imitates a clapping motion]
[Applause sounds from the audience]

=====

Awards_2023_M1-8.png


Daisy: [Eyes gleaming] Finally, the thing you've been waiting for, the 1st place winner! Are you ready?
Waluigi: [Annoyed] It doesn't take a genius to guess who this year's winner is.
Daisy: We have the loveable, laudable, loyal, lucky, likeable, legendary...
Waluigi: [Points to the left] Let's not get too loquacious and get to the point.
Daisy: [Pats Waluigi's shoulder] Aw, no need to be lackadaisical!
Waluigi: [Showing his hand] Anyway...
Daisy: [Points towards the stage] Without further ado, he's... Luigi!
Waluigi: [Shrugs] Over 10 years in the winning and nobody's got to outrank him! Will he stay as the top dog, or will he get knocked off from the perch? Find out next time next year, folks.

=====

Awards_2023_M1-9.png


Daisy: Thank you everybody for turning up and staying with us for this year's award! Once again, we would like a round of applause from everyone!
[Applause as curtains draw, Daisy and Waluigi bow to a clapping audience]

=====

Awards_2023_M1-10.png


Waluigi: I've worked hard to show up in every occasion but I'm not a Major Character? Where's my respect?
Daisy: Come on, it can't be that bad!
Waluigi: Yeah whatever, some think I am still a big joke even after 20 over years of hard work.
Daisy: [Pats Waluigi's shoulder] Look, maybe there are people who hate you for who you are, but don't let that get you down! I think your hard work is super admirable. I know you are, anyway. That's got to earn you some fans!
Waluigi: [Sheds a tear] ...thanks Daisy. But don't tell anybody I shed a tear, you got that?
Daisy: [Looks at time] OK... Whoa! Look at the time!
Daisy: [Runs towards the changing room] We're got to go to attend the Favorite Supporting Character award! Let's go change and get there before it's too late!
Waluigi: [Runs behind her] Right behind you!

=====

#NomineeNumber of votesPercentage of votes
1Luigi30218.07%
2Mario28417.00%
3Yoshi23514.06%
4Wario1659.87%
5Rosalina1508.98%
6Bowser1257.48%
7Princess Peach925.51%
8Toad704.19%
9Toadette613.65%
10Bowser Jr.593.53%
11Kamek563.35%
12Donkey Kong452.69%
13Diddy Kong271.62%
Total Votes: 1671
results table design (c) pidgey 2015, probably

One plot hole with the image is how the Favourite Supporting Character would feature either, but the approach to that award (done by BBQ Turtle) is different that I have to apologise for any plot hole induced there.

Finally, to make up for the lack of colour for the characters, here's a piece of art where the characters are drawn in more detail, and more important, coloured:
Daisy-Waluigi-MC.png


Thank you for reading.
 
Unforeseen Obstacle

Q_Panel_9_-_Unforeseen_Obstacle.png


Transcript said:
[Mailtoad runs towards Rosalina at the Comet Observatory]
Mailtoad: You've got mail!
Rosalina: Why, thank you!
[Rosalina holds and envelope and moves to her right]
Rosalina: Your timing is fortuitous: Let me get the mail for you to send.
[Rosalina bumps into a star post on her right not noticing that it is there, causing her to flinch. Mailtoad looks in shock. Luma slowly approaches from the right]
[Rosalina is dazed and frustrated as she goes in the bedroom]

Luma: She gets that a lot.

The art submitted for September 2023's Shroom article is inspired by a comic strip that I read where one character didn't manage to see what's on their right to them because they have a blind spot thanks to the bangs that covered that eye. I immediately thought that Rosalina has something like that and I like to imagine that this is a somewhat regular incident that she has. Some might see her as flawless and perfect but I personally think that that would be boring if she had to be like a regular character. After that idea is set, a sequential art has to be made around the characters.

Initially, the white in the comic strip is meant to be a bit of a shade of blue, like you can see with Mailtoad there, but given how bright space can be, I gave into adding a white shading to sell the idea that they are in a very bright environment. The hardest part is drawing the environment. The Comet Observatory is a rather complex bit of architecture, and even more so in what places I had to depict. I thought that the places I depicted were good enough, I hope.

I also experimented with a background event. I do not know if it's easily seen, but there is a Yellow Toad sleeping on the ship that the Toad Brigade takes. Basically if you didn't notice, Yellow Toad is sleeping on the roof of the ship, but slipped off and was carried back to the top by a bubble.

This comic strip was completed before the Scribbles, and was originally planned to be done to be one step ahead of the 'Shroom schedule but that didn't work out, for the next one was only finished a mere few days before the publication of next issue occurred.

Tails' Baloney Song

Tails-Baloney-Song.png

Transcript said:
Tails: "My baloney has a first name, it's M-I-L-E-S,"
Tails: "My baloney has a first name, it's T-A-I-L-S,"
(Tails Doll pops up from the water with a harpoon)
Tails: "AAAAH!!!"

A silly idea that I just thought, referencing Simpsons with a Sonic twist. Inspired by thinking of who could spell out their name in that Baloney song, and then remembered that not only does Tails have two names, both of them are five letters long with the same last letter! Because of how Tails Doll is joked to be evil, that makes it the perfect doll to appear.

The comic makes use of the background as one image, so the different elements (characters, dialogues) can be toggled on/off based on layer groups, which makes it easier to manage.

Thank you for reading.
 
Impasse
Q_Panel_10_-_Impasse.png

[Wario and Waluigi are sitting at a table, with a drink for each person. Waluigi looks at his drink, while Wario is drinking]
[Wario witnesses something off-screen and drops his mug, causing the mug to spin as he rushes to the right. Waluigi nonchalantly glances to the right]
[A brawl happens off screen, while Waluigi rolls his eyes and sips from his mug (SFX: Sip)]
SFX: Bash! Pif! Pow! Bam!
[Wario returns to the seat with some bruises, and Waluigi glances at Wario]
Wario: That'll teach him for sure.
Waluigi: [Points to the fainted giant spear man] You know, if you return that treasure, he won't keep bothering you.
Wario: [Holds a bag of treasure bearing a skull emblem on it tightly] Wah?! You kidding? The treasure's mine! All mine! I stole it fair and square!
Q_Panel_10-2_-_Impasse_Bonus.png

[Wario is dreaming about money while sleeping. Outside the window, the treasure bag ends up being taken away by the giant spear man]
As you are no doubt aware of by now, most cartoons as of late has a bonus panel. It started from this cartoon where I wanted to do a bonus panel because I liked the idea certain comics are doing, such as Fowl Language. I figured that it would spice up the comic with an extra bit of cartooning, and I think it's cool to see that it's something worth bringing back.

Now let's get on to the main subject. My inspiration comes from how I determined that every Wario game tends to give Wario a chance for humiliating consequences in the ending. Earlier games allowed him to get a happy ending like how in Wario Land: Super Mario Land 3, he can potentially acquire a castle (which is more or less the ending that its sequel went with). From what I have read, Wario Land 3 has a definite happy ending for Wario, in fact.

What about Wario Land 2, then? The game with multiple endings? Every single branched ending seems to be a happy ending for Wario, save for one... the ending from beating the secret level. In this ending, while Wario successfully stole Captain Syrup's secret treasure, the giant spear man pursued Wario. I interpreted this ending as Wario not being at peace for as long as he got stolen treasure because a very resilient enemy pursues him, and given how this enemy is a recurring boss Wario faced, I see this boss as being so tenacious that Wario can never make him go away. I also imagine that until the treasure is retrieved, Wario's always fighting him.

This bonus panel probably didn't lean towards humour as much as future ones, when I only think of it as something complimentary to the cartoon. I imagine that I would have made it more comedic if I were to revisit this concept, but at that time, I was thinking of the closure aspect of it in that Wario eventually loses, like he tends to get.

Mario's Difference in Brotherly Adventures
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One of the biggest differences between Mario and Luigi's games is that there can be a Mario game with Luigi being playable, but Luigi's games will never be able to have Mario being playable. I get the logic: Luigi will never overtake Mario so he can freely join Mario in his adventures, but Mario has the bigger star power that him being significant in some form will still Luigi's thunder.

My thought process with Mario's reaction to Luigi joining him is one of flexibility. Indeed, Luigi's roles in the Mario games are very varied, and he is flexible in what he can do. In one game, he's practically Mario's equal that he can be Player 1, in another he's a non-player supporting character, and there are certain ones where Luigi decided to sit out of Mario's adventure while he does it solo. This trend is translated to the comic as Mario being accepting of Luigi decision in Mario's adventure

Meanwhile for Luigi, the games often attempted to make it so that Mario will never be in a safe role that puts Luigi in the driver's seat (so to speak), like how in Luigi's Mansion, Mario only exists in the games to get kidnapped. I kind of feel that there is a sort of dismissal and disapproval whenever there's an opinion on wanting Mario to be playable in some form. Again I get it: there is a fear that making Mario playable will push Luigi out of the spotlight. Luigi's Mansion is especially the biggest contention point with this. Quite a few times when I mentioned that I would like Mario to be playable (after all, they are brothers and they often have adventures together), I got scolded for a mere suggestion.

In fact, you can say that this is practically a cartoon to vent. The fact that Luigi is very unaccepting stems from how fans and likely the developers saw unfit for Mario to join Mario in any shape or form, but much blunter and maybe cynically portrayed. And also, Luigi's Mansion still only has Luigi as playable. This is despite having multiplayer, since everybody can only play as Luigi (his clone Gooigi is still practically Luigi), which I felt is disappointing given how one of the appeals of Mario's multiplayer is the ability to play as a wide variety of characters. So here we have Mario games where every character is different despite playing similarly, or how Donkey Kong has the Kongs you can control, and then you have Luigi and his Luigis. Unlike Yoshi, Luigi is an individual character, which makes cloning him even more conspicuous.

Now, am I alone in wanting Mario to be playable in Luigi's Mansion? I very much doubt so. There are a series of fan edits that puts Mario in the place of Luigi, which I feel grateful for because that shows that I'm not the only one who would like Mario to have some playable role. I would even accept Mario as a supporting role akin to Luigi's Balloon World, any role that makes Mario supportive to Luigi without resorting to the cheap trick of making him a helpless idiot that only exists to be Luigi's Mansion King Boo's bait. Even Mario being completely absent is far more preferable to me.

Right, I think that's it for my vent, and sorry if I made you upset after reading this.

Thank you for reading.
 
Mario's Malapropisms

Q_Panel_11_-_Malapropisms.png

Transcript:
Header: Mario's Malapropisms
"Mexico!" (instead of "Let's-a-go!")
[Mario, in the Sombrero and Poncho while holding a small guitar, has an excited posture]

"I'm attired..." (instead of "I'm-a tired...")
[Mario, in a Black Top Hat and the Black Tuxedo, holds a cane. He has a relaxed expression, maybe tired. Sparkles shine around him]

"Texas on ice! (instead of "That's-a so nice!")
[Mario wears a scarf and earmuffs, while shivering. Cold air comes from his mouth as he said the line]

"Hell odor! (instead of "Hello door!")
[Mario, dressed in a T-shirt, short pants, and sandals, opens the door. He is greeted by Wario lifting his armpit to give Mario a nasty odour surprise. Mario flinched in disgust at the smell of Wario's body odour]

"Just what I kneaded!" (instead of "Just what I needed!")
[Mario, dressed in a Chef Hat and a Chef Suit, kneads dough]

"It's amie!" (instead of "It's-a me!")
[Mario, in his outfit from Mario Party: The Top 100, greets Peach]

November 2023's issue is about something I've not done for some time, which is doing a single panel. It's also an idea I had after finding out how some people misheard "That's-a so nice" as various phrases, which despite coming from Mario Kart: Double Dash, is more known for coming from New Super Mario Bros. (DS). Another famous one is "Mexico" when Mario said "Let's-a go". Since then, I had the idea that Mario could very well be saying "I'm attired" when he said "I'm-a tired", and so it's up to me to come up with various ideas on what other things Mario might say that could be misheard.

The three other ideas that I ended up doing aren't the proudest puns that I came up with, but I think it is serviceable in what I am going for. Do know that "kneaded" is such a common pun for "needed" that I'm not surprised that that bread-themed game inspired by Paper Mario used it at least once. "Hell odor" is probably the best of the three because I like the idea of Mario getting an unwanted surprise by Wario.

Although this cartoon is drawn with a brush that has aliasing (so there aren't shaded portions in the lines, the coloured backgrounds used a different brush. This is basically done to sort of set the tone of each portion, which is something I am satisfied with. What I am not as satisfied with it is the non-white colour. I thought that the background of the entire cartoon should've been non-while while the characters would have white, since I imagine the effect would be better that way.

Seems like I am rather behind with the summary. It remains to be seen when I will finally be caught up to the latest cartoon...

Luigi vs. Waluigi: The Birthday Bash

Luigi-vs-Waluigi-The-Birthday-Bash-Redrawings.png


On the 56th issue of Nintendo Power, the comic Mario vs. Wario: The Birthday Bash was published. I remembered thinking that it was neat after watching a video that goes through the comic, especially the expressions of the characters.

After a while, I decided to redraw certain scenes that replaces the characters. So instead of Mario vs. Wario, it's now Luigi vs. Waluigi, with all the antics that come with the original actions of the characters. Of course, Luigi in the original is replaced with Mario, who is impartial about the conflict and won out in the end. In fact, I think it's a win-win because not only did Mario win out in the end, there's more Waluigi and there can never be enough Waluigi.

Instead of colour, everything is ink-drawn, well digitally that is. Meaning that any sort of shading is done like an inked paper, so no gradual shading but lines that simulate shading. This also means that where there were originally no lines, some lines were added to convey certain moods.

Something I've noticed is how the characters have a more simplistic style. For example, the style in the Nintendo Power comics have four fingered hands as the standard, when even the Mario animated series have Mario, Luigi, and the Princess with five fingers and the Valiant Mario comics having five-fingered hands for the characters usually (so King Koopa still have four fingered hands like his original counterpart). That's why the characters have four fingered hands in these images, since the original comic portrayed them as such. I imagine that with the oversight now, the loose style in Super Mario Adventures can't be done again.

There's another thing that differs from the original is the ARMS references. Why ARMS, of all the IPs? In the original, the doll that Peach loved to get is a Samus plush, but Samus doesn't have an official plush. As such, to mirror this peculiarity, I have to figure out which Nintendo IP doesn't have a plush. I ended up looking at ARMS, which too is a Nintendo IP but they don't have plushies. Riboon Girl is the most logical choice given she is a female character and is considered a celebrity in the game. That's not all the ARMS characters, for Helix is included there as a comical type of character, and the springy style of ARMS suited the jack-in-the-box toy.

Overall, I liked the results. I hope it's enjoyable for you too!

Thank you for reading.
 
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Manual Mates

Q_Panel_12_-_Manual_Mates.png

Transcript said:
{Peach, in a nurse outfit, emerges from the Dr. Mario manual, crying}
Peach: "*Sob* Why didn't they add me in the game? Did they forget me???"

{Luigi emerges from the Super Mario RPG: Legend of the Seven Stars manual, listening to the complaints of nurse Peach}

Luigi: {Thinking} "Oh, I'm glad I got to appear in this game, even for a brief moment"

For December 2023's issue, I decided to look at what I notice was an interesting thing with manuals. The decision to have characters exclusively appear there. Noticeably, Nurse Peach only appears in the manual for Dr. Mario, meaning that if you only look at the video game, Dr. Mario only appears there. Similarly, Luigi is more or less absent in Super Mario RPG, but unlike Nurse Peach, he's still acknowledged to still be there, since there are a couple of moments where he is present, them being having a wish at the Star Hill, and appearing at the parade in the credits. Given the lack of manuals in the remake, this makes Luigi less present than before.

That's why the characters sort of pop out of their respective manuals, and as a bit of authenticity, their colours are picked from those manuals. I do not know if I presented the characters talking across manuals better, but I think they are fine.

Thus far, this might be the last time there is a single panel cartoon. When I started The ? Panel, I envisioned the cartoons to be single panel similar to Herman or The Far Side, but perhaps my "comic" side was stronger, which might be why there are more comics than not these months. Who knows, I might probably return to this style if I have an inspiration for something that would be suited for that format.

Pac-Egg-Man

Pac-Egg-Man.png


This is a fusion of Pac-Man and Eggman. At one time, I liked to add Eggman's image to various characters, which include Pac-Man here, and for some that were not shown, the others include Rayman, Dexter (from Dexter's Laboratory), and some Nicktoons. But perhaps unlike some of them, the Sonic characters are involved. Given how Pac-Man's iconic cast include him and the four ghosts, it's natural that the main Sonic cast gets the treatment. In this way, one can say that this is sort of a role reversal, where Eggman is depicted as the "good" guy here.

Stylistically, the artwork is meant to mimic Pac-Man's classic art style with having disjointed and somewhat angular lines, though the colouring of not filling in everything is probably part of my experimentation.

Thank you for reading.
 
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