Paper Mario: The Thousand-Year Door (Nintendo Switch)

I think the funniest part so far is when a really easy battle (say, two goombas or koopas), takes one turn in the first chapters because of the stage parts benefiting you.
Also, doing the *No HP upgrades* thing is quite the thrill ride, especially when I have to superguard, which I'm ironically better at than guarding
 
I may have found a way to cheese the first phase of the final boss
Use Clock Out and if it hits, Power Lift the next turn and whale on her. Then, if you managed to Bingo a Star Power refill, repeat the process again and again. It stopped working at 60HP remaining for me, but it helps skip the first phase if you die like I did.
 
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