Super Mario Party Jamboree

When I got super mario party a few years ago I lost the cartridge. When I bought a new cartridge I lost that one too. Let's hope the same doesn't happen with this game when I buy it
 
I agree that while Mario Party 9 might be treated harshly by fans of the series, I still admired the NDcube entries of Mario Party because I feel like they might have a reason to try something new, like how the older Mario Party games got too many games in a short time so they probably wanted to do something new.
Criticism for mp4-8: "It's the same thing!"
Criticism for mp9: "It's not the same thing!"
 
I'm surprised that there aren't more people talking about this game. I personally like it a lot...

Character roster is probably the best ever. Love the addition of Pauline and Ninji, I still have my Superstars mains Peach and Birdo, and I like the return of Monty Mole, Spike, and Teresa (Boo).

Boards are great and we finally have an adequate # of boards unlike the past two titles. I'd rank them:
Rainbow Galleria > Goomba Lagoon > Western Land > Mega Wiggler's Tree Party > Mario Rainbow Castle > Roll 'em Raceway > King Bowser's Keep

Items are great. I really like some of the new ones like the Shop Hop Box.

Minigames are great for the most part. I say that because the new ones are mostly fun, but the returning ones are kinda really bad. Probably their worst picks yet. Three Throw? That flawed minigame where the players on the side can easily take up all the gold baskets, and the players in the middle are screwed? Domination? That really dull button mashing game? Shortening the time limit in Blame It on the Crane from 60 seconds to 45 was unnecessary...And I don't know what they did to Snow Brawl, but it feels like the solo player can never win here.
However, I would like to say that the luck-based minigames are actually not that bad this time around. I say this as someone who absolutely hated luck-based minigames in past games and couldn't stand them, but I actually quite enjoy Hot Cross Blocks, and even Gate Key-pers is fine.

As for the side modes, Koopathlon is a lot of fun and I also enjoyed Kaboom Squad. The Rhythm mode and Paratroopa Flight School both feel unnecessary though. I don't really see myself playing either of those often, if at all...
 
I think the game is really great as well. I think that if the developers cannot keep up the demands for board quantity, they could do what Mario Kart did and reuse old boards as new content. It's not like they are the same old thing, because enough gameplay changes can make them feel new (case in point, the addition of items made Mario's Rainbow Castle a more strategic affair compared to the original) I wouldn't even mind it if they reused the differently structured ones like the ones in Mario Party 9 or 10, as I am not one of those who prefer to condemn those.

I think Bowser's Kaboom Squad is great, but it's incredibly difficult to get 5-stars. To date I only got it on the Ty-Foo map thanks to being lucky with great teammates. The other two maps I only got close (4.5 stars). I guess it's good that they don't strictly have an achievement for perfection because CPUs cannot help here. Sure, they are great for minigames, but they aren't the best in terms of optimal practices for Bowser extermination (for example, they can pick Hearts for items but a high rank requires that there are few bubbles).

Koopathlon is awesome, I also agree. It's got a nice blend of arcade-style minigames with different styles of gameplay (so they don't feel too similar each playthrough). Online is a bit of a mixed bag because if I fall behind someone too much it can feel discouraging but at least they reward decently for up to 8th place at least, so that S Rank can eventually be reached. And I think it's fascinating that after someone wins, then no more Survivathon (meaning no more pushbacks for everyone).

Finally, I think it's nice to see that this game has an obvious puzzle minigame (Coin Conveyor), which is something that I am not sure exists in Super Mario Party. I am unsure if Puzzle Hustle is the "puzzle minigame" for that game, or Banana, Split. In my humble opinion, Mario Party needs at least one puzzle minigame!

Thank you for reading.
 
I do prefer Coinathlon over Koopathlon mostly because you can select your opponent in Coinathlon and even set individual difficulties (so Hard Waluigi is often ahead of Medium DK and Easy Wario).

That being said, I did create a mod where all my opponents were Warios, a Waluigi, and a Donkey Kong, and Coinathlon is soooo much better now.

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I do prefer Coinathlon over Koopathlon mostly because you can select your opponent in Coinathlon and even set individual difficulties (so Hard Waluigi is often ahead of Medium DK and Easy Wario).

That being said, I did create a mod where all my opponents were Warios, a Waluigi, and a Donkey Kong, and Coinathlon is soooo much better now.

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Have you thought about modding Wario over Impostor Bowser in Bowser's Kaboom Squad? At least you can select your teammates in that mode.

Such a shame that Mario Party is yet to fully embrace the hilarity of selecting the same character, when certain series either embraced it fully (Mario Kart) or dipped the toes a bit (Mario Tennis).

Thank you for reading.
 
Have you thought about modding Wario over Impostor Bowser in Bowser's Kaboom Squad? At least you can select your teammates in that mode.
It sounds like a really great idea, but I guess I'll have to try this out for myself. The mod doesn't actually extract and replace models. All you do is edit a .json file that governs which models and animations load over which slot, which was pretty easy edits all together. It really depends on how the animations play, though, because Imposter Bowser might have some unique animations that show up strangely otherwise if another character is modded over him.

And idk, if anyone really wants to try it out, I did the following:

  1. You want to edit bq.nx.bea found in Archive folder in the game partition with Switch Toolbox
  2. In the .bea archive, open common/data. You'll find a list of .json files. From educated guess, I figured that characterlist.json is the one to edit. So extract the .json file.
  3. This .json file can be edited with Notepad, but I prefer Notepad++
  4. Once you open the json file, right away there is a block of text under "PlayerCharacterData". It's easier to read this block if Word Wrap is turned off.
  5. Every line in this block of text is associated with a character. For instance, this is Wario's below
    Code:
      { "charaname" : "WARIO", "Number" : 5, "archive" : "chara/pc05", "base directory" : "chara/pc/pc05_wario", "fmdb m1" : "model/pc05_wario.fmdb", "fmdb light" : "model/pc05_wario_light.fmdb", "motion directory" : null, "motion filename prefix[p]" : "motion/pc05_", "attach model[p]" : null, "attach bone" : null, "attach motion filename prefix" : null, "attach_offset_trans_x" : null, "attach_offset_trans_y" : null, "attach_offset_trans_z" : null, "attach_offset_rot_x" : null, "attach_offset_rot_y" : null, "attach_offset_rot_z" : null, "create_with_attach" : null, "item_1" : null, "item_1_attach bone" : null, "item_1_attach motion filename prefix" : null, "item_1_attach_offset_trans_x" : null, "item_1_attach_offset_trans_y" : null, "item_1_attach_offset_trans_z" : null, "item_1_attach_offset_rot_x" : null, "item_1_attach_offset_rot_y" : null, "item_1_attach_offset_rot_z" : null, "item_2" : null, "external_path" : "external_textures", "body_color_material" : null, "body_color_shader" : null, "body_color_no" : null, "attribute filename prefix[p]" : "model/pc05_wario_", "anim transit table" : "anim_transit.mpat", "text label" : "im_pc05_name", "team" : 0, "IndividualScale" : 1, "IndividualBigScale" : 1.4, "width" : 1.7, "height" : 1.67, "space_width" : 3.6, "shadow_size" : 1.5, "sound_no" : 5, "amiibo_height" : 1.6, "amiibo_width" : 1.5, "body_type" : 1, "board_height" : 1.56, "bubble_radius" : 1.1, "bubble_float_y" : 0.8, "head_min_x" : -30, "head_min_y" : -35, "head_min_z" : -5, "head_max_x" : 8, "head_max_y" : 35, "head_max_z" : 5, "head_offset_x" : 0, "head_weight" : 0.5, "head_chincoef" : -1.1, "eye0_material" : "body_m", "eye0_shaderparam" : "material_utility_parameter1", "eye0_t_offset_x" : 4, "eye0_t_offset_y" : 0, "eye0_t_scale_x" : 0.7, "eye0_t_scale_y" : 0.7, "eye0_t_rot" : 0, "eye0_t_min_x" : 3.5, "eye0_t_min_y" : -0.3, "eye0_t_max_x" : 6.3, "eye0_t_max_y" : 0.4, "eye1_material" : "body_m", "eye1_shaderparam" : "material_utility_parameter0", "eye1_t_offset_x" : 0, "eye1_t_offset_y" : 0, "eye1_t_scale_x" : 0.7, "eye1_t_scale_y" : 0.7, "eye1_t_rot" : 0, "eye1_t_min_x" : -2.3, "eye1_t_min_y" : -0.3, "eye1_t_max_x" : 0.5, "eye1_t_max_y" : 0.4, "flat_scale" : 1, "ride_height" : 1.36, "chara_select_target_bone" : "attach_head", "chara_select_rotate_degree" : -25, "chara_select_distance" : 2.3 },
  6. So, what I did was that I double clicked this line of code, copied it, and I pasted it over all the characters I want to replace with Wario (I wanted to use Mario still, obviously, so Mario's assets are untouched). After this, I reordered the numbers back to the original. The "Number" line is after the charaname, and it's ordered like 1,2,3,4,5,6,7,8,9,11,12,13,14,50,51,52,53,54,56,58,61,62. It skips around, yeah, so 10 got skipped, and 14 jumps to 50, and 55, 57, 59, 60 are skipped.
  7. I make sure the very last line of text before the entire PlayerCharacterData block ends with a ], doesn't have a comma, so delete the comma that's leftover from all the copypasting. I.e. delete the very last comma in line 24 of the file, after "chara_select_distance": 2.3, so this block properly ends. Last time I did this, I forgot to remove this comma, and my game crashed.
  8. To replace the mugshots, you should also double click and open Parts.lyt in the .bea archive. Open the timg folder, and there is a _Combined.bntx file. This stores all the mugshots of the characters. You'll want to extract the mugshot you want to replace, and then replace the characters being replaced. face_128_pc0x, face_256_pc0x, face_64_pc0x, face_front128_pc0x, face_front64_pc0x are the kinds of files you want to replace. Yes, pc refers to "playable character", and 64, 128, 256 are different dimensions of the textures, with 64 being smallest and 256 being largest. pc01 refers to Mario, pc02 to Luigi, and so on.

Koopathlon should be playable, buuuuut the lower res models are not replaced, so you'll see the models of the original characters BUT it mostly works, like the characters make the appropriate noise most of the time. Also in some games like Wario's Pop Quiz minigame (name escapes me), you'll still hear the disembodied voices of the original characters being replaced.

Anyway, this replacement does work in those special minigames, so you have odd scenarios playing out like here where me and a bunch of Warios are competing to hand out donuts to another Wario

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Or here where we try to rescue Wario rather than Luigi but his animations are not playing appropriate due to just not having special animations that Luigi has for holding a sign, so he's useless when it comes to hints... not that the puzzles are particularly hard
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Such a shame that Mario Party is yet to fully embrace the hilarity of selecting the same character, when certain series either embraced it fully (Mario Kart) or dipped the toes a bit (Mario Tennis).

Thank you for reading.
I'm always fond of the funny scenario of having multiple of the same character. We already have Bowser/Dry Bowser, Mario/Baby Mario/Tanooki Mario, Luigi/Luigi (Super Mario Galaxy is where they don't even pretend to care, and I love that), Toadette/Peachette. Might as well go crazy with that.

Oh yeah this method does work for Bowser in Koopathlon sooo, I'll share the mods that inspired me to make a Wario infestation

 
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