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If these games don't have Zubat or Geodude, I'm calling bullshit.
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Says who?Lyra said:The 5th gen probably won't even be able to directly connect to the other gens.
Hold on, that thread was supposed to be everything related to Mario Party 9. My comment in the opening post was just a discussion starter. Notice the thread topic does not say "What do you want in MP9 if there ever was one?" It says "Mario Party 9." If you're merging this one with the Gen V thread, please merge RAP's thread with the MP9 thread. Thanks.Lyra said:That was because the topics were totaly different. One was asking people what they want in MP9 if there ever was one, the second thread was about how Nintendo might actually be currently working on the game. I'm merging this thread with the main Black and White thread.
Well, the thread has become more of a discussion about the Mario Party Series and fan ideas of features in a new Mario Party game. While RAP's thread is about if people would buy the game if it turns out to be real, speculation, etc. I don't think they would exactly fit together well, despite what you planned.Marcelagus said:Hold on, that thread was supposed to be everything related to Mario Party 9. My comment in the opening post was just a discussion starter. Notice the thread topic does not say "What do you want in MP9 if there ever was one?" It says "Mario Party 9." If you're merging this one with the Gen V thread, please merge RAP's thread with the MP9 thread. Thanks.Lyra said:That was because the topics were totaly different. One was asking people what they want in MP9 if there ever was one, the second thread was about how Nintendo might actually be currently working on the game. I'm merging this thread with the main Black and White thread.
Lyra said:a discussion about the Mario Party Series and fan ideas of features in a new Mario Party game
if people would buy the game, speculation, etc.
Sharks Territory said:Maybe another new fad will be sparked, like Pirate Goomba.
Crackin355 said:I just hope its good enough to keep the series running. It's a good idea for a series and way more fun with friends. Better minigames would be good too
MissingNo. wasn't formed by missing memory. (I don't think)Lyra said:Meatalsnake (in his broken english) thinks since Missingno. was formed from missing memory in Gen 1, Zoroark and company might cause glitches if traded to Gen IV because Gen IV doesn't have them in it's memory. Though Meatalsnake's not exactly the brightest bulb on the Hannukkah Tree. :P
Bulbapedia said:Missingno. appears due to an oversight in the programming of the Old Man's tutorial in Viridian City on how to catch Pokémon. When the game sets up the battle between the Old Man and a wild Weedle, it needs to change the player's name (temporarily) to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.
Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.
In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of an island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.
The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.
The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols correspond to which species and levels, through the use of certain calculators and charts (such as [1]), it is possible to set the name of the player at the start of the game to find specific Pokémon at specific levels.