Noct
Dry Bowser
- Pronouns
- He/him
Curse internet spoilers
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Curse internet spoilers
You can just type the word spoiler between square brakets [like so] and close the spoiler [/like so], except you type spoiler instead of "like so".
Ok, unpopular opinion time...
I agree that TTYD is a game that deserves a lot of praise, and I agree with the fact that it's a pretty good game.
But what makes the game so good is not at all the story. NOT AT ALL. It's no terrible story, mind you, but... it's not exactly what I'd call a story to shatter the earth and sky, really. If anything, it borrows a lot from its predecessor and many times, it feels to me like it's being a bit too "epic" for my tastes. The ONLY. I repeat, ONLY thing that makes this game really as enjoyable as it is to me is the gameplay.
Also, I can't stress it enough, the party members needed to have some dialogue together, instead of acting like Mario's braindead bodyguards. I mean, I shouldn't bring FE into this but it was made by the same company as specifically Paper Mario and it has a mechanic that lets your characters interact, and they should've made use of it somehow here. The only character that I fealt really got some development was Vivian, really. And all she has is starting out on the enemy side.
So yeah. TTYD's real claim to fame in my opinion is pretty much its core gameplay, mainly the battle system. The bosses are pretty good.
You can't even call it opinion, it's a fact that this game's story is really nothing special by the rpg genre standards.
Finally, someone agrees. I've always felt that enemy tattles are an indispensable tool for new enemies, and that field tattles are an important part of the game's overall personality. The other partners always felt more like situational tools than actual characters (although at least it's not as bad as SPM, where they're all situational tools with no personality).I mostly just kept goombella out regardless. I found her to be the most practical partner.
I said earlier, the pixls barring Tippi are NOT your real partners, Peach Bowser Tippi and Luigi ARE. I always found these partners much more relatable, emotional, and charming than those in TTYD, and better suited to the game's plotline. I especially praise Tippi's development as she regains her memory andwhere they're all situational tools with no personality
You might not like Kersti but don't throw Color Splash into that lump because Huey is a genuinely great character.Sticker Star and Color Splash on the other hand....
Yeah I've heard good things about Huey but I doubt he'll be good enough to compare to TTYD or SPMYou might not like Kersti but don't throw Color Splash into that lump because Huey is a genuinely great character.
Also you give SPM's partners too much credit, all main party members except Tippi were pre-established characters with personalities already set in stone. Tippi has some pretty great character development but she's really the only one.
I think you misunderstood my point. I think it's a great thing that they used established characters as partners. But I also think that it's an unfair advantage when comparing them to other partners in the series. Of course they're great; they had more than one game to develop a personality in.I stand by my praise to SPM's partners. Tippi is probably THE best partner out of all the Mario games I have played. As for the others, they were genuinely excellent, they stay true to their presentation to their roles in other games and build on them in lots of other ways. Having Bowser and Peach as major protagonists and playable characters at the same time is quite rare in the Mario franchise (though by no means a one off) and Luigi was really cool and brave especially in 8-3. Sure the latter three weren't entirely original like the partners in the first two but considering how non-Mario 90% of this game feels like I'm not complaining. As I have said in this thread previously, they feel like a sole point of familiarity, comfort, and humour in a highly atmospheric strange world.
This is why I prefer Mario & Luigi over Paper Mario. Luigi's a far more interesting party member. Heck, Luigi being a party member is why Mario & Luigi are so loved, since it lends to so many opportunities of siblings messing with each other.Also, I can't stress it enough, the party members needed to have some dialogue together, instead of acting like Mario's braindead bodyguards. I mean, I shouldn't bring FE into this but it was made by the same company as specifically Paper Mario and it has a mechanic that lets your characters interact, and they should've made use of it somehow here. The only character that I fealt really got some development was Vivian, really. And all she has is starting out on the enemy side.
So yeah. TTYD's real claim to fame in my opinion is pretty much its core gameplay, mainly the battle system. The bosses are pretty good.
Finally, someone agrees. I've always felt that enemy tattles are an indispensable tool for new enemies, and that field tattles are an important part of the game's overall personality.
I'm not sure. Mario plots tend to be very shallow and Mario is "the hero who defeats the bad guy and saves the princess." Peach is "the princess who gets kidnapped and whom needs to be saved." Bowser is "the evil guy who steals the princess but always loses to the hero." and Luigi is "the brother who accompanies the hero."I think you misunderstood my point. I think it's a great thing that they used established characters as partners. But I also think that it's an unfair advantage when comparing them to other partners in the series. Of course they're great; they had more than one game to develop a personality in.
TTYD's Luigi was pretty good. SPM's was godly. Don't know about PM64 but apparently SS reduced him to a cameo and CS didn't do much with him either.This is why I prefer Mario & Luigi over Paper Mario. Luigi's a far more interesting party member. Heck, Luigi being a party member is why Mario & Luigi are so loved, since it lends to so many opportunities of siblings messing with each other.
I always thought Mario's lack of dialogue made Paper Mario sort of special. Because e.g. his conversation with Vivian in TTYD Ch4 amongst many others suggests that the other characters can understand him but the player doesn't have direct knowledge of what he says, which makes for a unique presentation.And this is also where Mario's lack of dialogue comes to hurt other characters. Sure, it's a frequent complaint by me that Mario's silent nature is bad for Mario but I'd argue it's bad for Mario's friends too. Since Mario can't really interact besides simple nods and gestures and player responses, partners just can't say much if they're out only one at a time, and they can't develop as Mario doesn't develop either. They might as well talk to themselves or make dumb one-liner quips that adds nothing to the event. It's really awkward. It's offputting when you think about it. So, if partners have dialogue together, with whom? There's quite a few of them. It'll be fine if Koops and Goombella talked to each other, but there's still that problem of Mario just standing there and staring and there's way too many combinations of partners to make dialogue flow coherently.
Yes the tattles certainly do make Goombella and Tippi more powerful characters. Can't speak for Goombario yet though. However the Multibonk is not actually infinite, like the Power Bounce it actually has a cap on how many you can do which depends on RNG as well as what enemy you're fighting.Oh same, I liked to use her tattle on EVERYTHING. Honestly her and Goombario might have some unintended character growth just by their narrations. Also worth mentioning on their usefulness, when you unlock their infinite headbonks
SPM's was godly.