Unpopular opinions about the Mario series

Baby Man said:
IcicleRain said:
The RPGs in general have had a lot more flops than the other spin-offs (sports, party, kart)
So as a whole sub-genre yeah I'd agree
But there are a few greats in there

Uh, no. RPGs have about as much flops as any other genre

Mario platformers have Lost Levels, Galaxy 2, New Super Mario Bros. 2
Mario Kart has Mario Kart 64
Mario Party has Mario Party 9, Mario Party Island Tour, and soon-to-be Mario Party 10
Mario Sports like Tennis and Golf have their handheld games

RPGs has Paper Mario: Sticker Star and Super Paper Mario.

If you mean relatively speaking, no, the RPGs muster some of the greatest games in the franchise as well (Partners in Time, Thousand-Year Door) too.

3D Player 2004 said:
I think that the Mario RPGs are among the worst games of the Franchise.

Please explain. I dare you.

Well maybe to you, but Galaxy 2 isn't a flop.
Mario Kart 64? I love it personally, I would say Super Circuit is a better example because crap ranking system and horrible controls.
For Mario Party, well opinions again. But Mario Party Advance is a better example.
 
Plain Ol Giga12 said:
I liked Super Paper Mario, but it would have been better with more RPG elements.

It does have adequate RPG elements. Look again.

@Cirdec that's exactly what's wrong with opinions eh?
 
I mean for Mario Party 9, I guess you say it's a flop because of the car mechanic, but some like it. It is still far better than Mario Party 8 in term of minigames.
For Galaxy 2, you dislike it but this game sold lots of copies and is praised, it isn't a flop.
 
Cirdec said:
I mean for Mario Party 9, I guess you say it's a flop because of the car mechanic, but some like it. It is still far better than Mario Party 8 in term of minigames.
For Galaxy 2, you dislike it but this game sold lots of copies and is praised, it isn't a flop.

I loved MP8!
I still don't understand what everyone thought was so bad about it.
 
MK64's just aged horribly. It does have its merits, but later Mario Kart games outshine it.
 
IcicleRain said:
Cirdec said:
I mean for Mario Party 9, I guess you say it's a flop because of the car mechanic, but some like it. It is still far better than Mario Party 8 in term of minigames.
For Galaxy 2, you dislike it but this game sold lots of copies and is praised, it isn't a flop.

I loved MP8!
I still don't understand what everyone thought was so bad about it.

Per this from what I got to play of it.
 
Cirdec said:
For Galaxy 2, you dislike it but this game sold lots of copies and is praised, it isn't a flop.

I don't care. Skylanders is praised and sold lot of copies. Is it considered a flop? Perhaps.



Mario Party 8 actually has some of my favorite minigames in the series but its board play and motion controls is what makes it lackluster to something like Mario Party 6.
 
Baby Man said:
Cirdec said:
For Galaxy 2, you dislike it but this game sold lots of copies and is praised, it isn't a flop.

I don't care. Skylanders is praised and sold lot of copies. Is it considered a flop? Perhaps.

Then don't respond to the post
You should respect everyone's opinion
 
I should at least acknowledge that I don't give a damn

I'm not going to continue arguing over the quality Galaxy 2
 
GalacticPetey said:
Lumastar said:
GalacticPetey said:
I need you to explain how TTYD is one of the worst games in the Mario franchise.
Is this your opinion?
No. TTYD is my favorite RPG. I want to know why 3D Player hates it.
He hasn't played any Mario RPGs except for Super Paper Mario. He says that he saw Let's Plays of the other Paper Mario games and stated that they didn't look very interesting. I am surprised at how he thinks that, but he does.
 
Wow it's amazing

That guy is even more ignorant and shallow than I previously thought.
 
I prefer SS to SPM for one very specific reason.

SPM is DULL. Its slow paced, the story is crap, the locations ugly to look at, the NPCs look nothing like Mario characters and the combat is repetitive.

SS is no masterpiece but I'd rather play it over SPM anyday.
 
I don't know about you but the thought of Super Paper Mario being an action RPG w/o partners is more attractive to me than a Paper Mario turn-based RPG w/o partners

Yeah I really love partners.
 
Mcmadness said:
I prefer SS to SPM for one very specific reason.

SPM is DULL. Its slow paced, the story is crap, the locations ugly to look at, the NPCs look nothing like Mario characters and the combat is repetitive.

SS is no masterpiece but I'd rather play it over SPM anyday.
To each their own I guess.

Also I prefer both Galaxy games to 3D World.
 
That One Weird Dude Who Plays Mario And Eats Burgers All Day said:
Also I prefer both Galaxy games to 3D World.

I'm not really sure that's an unpopular opinion
I thought that was the general consensus
 
I strongly prefer 3D World to the Galaxy games. It has much more of a "Mario" feel if you know what I mean
 
I think 3D World's main problem was the timer and the flagpole system. If they had kept the same levels, added some different routes and a proper hub world, and made you collect Stars to beat the levels then I would have liked it far more. That's just how I prefer my 3D Mario games.
 
A timer, I completely get the hate for it

Flagpoles, I don't. Isn't stars another way to, uh, jump on a flagpole anyway?
 
The thing about stars is, they add to the story in that there is a reason to go back into a level, to collect enough to access more levels/get to Bowser. With the flagpole system, how the heck does grabbing a pole grant you access to new areas? It makes no sense, which is kinda fine in 2D games but with 3D games they usually try to polish the gameplay/story connection more to the point where the goals need to make sense to the story.
 
Story isn't Mario's main focus at all but I'll explain why Mario grabs on flagpoles: the fortresses are controlled by Bowser's troops, hence why you see a black flag with a skull on it. When Mario jumps on it, he takes control of it, hence why the flag gets replaced by an M flag. It's basically taking over Bowser territory.
 
UnPlayable games:

RPG's: all of them! (A lot of guesswork/grinding needed combined with the terrible plotlines which give Nightmares, and the such limited amount of resources and several violations of canon)
Party: 1 (Control Stick Spinning Minigames, End of Board Nightmare Cutscenes, a ton of Luck based/unfair elements), 4 (Nightmare Bowser Minigames), Advance, 9, IT, 10 (The last 3 need no explanation)
Kart: SNES (GBA has practically everything it has and more)
3D Mario: 3D(Land/World) (Linear level design, Damage is taken in the form of losing powerups and you come back after death in an unsatisfactory state)
 
3D Player 2004 said:
UnPlayable games:

RPG's: all of them! (A lot of guesswork/grinding needed combined with the terrible plotlines which give Nightmares, and the such limited amount of resources and several violations of canon)
Party: 1 (Control Stick Spinning Minigames, End of Board Nightmare Cutscenes, a ton of Luck based/unfair elements), 4 (Nightmare Bowser Minigames), Advance, 9, IT, 10 (The last 3 need no explanation)
Kart: SNES (GBA has practically everything it has and more)
3D Mario: 3D(Land/World) (Linear level design, Damage is taken in the form of losing powerups and you come back after death in an unsatisfactory state)

Do you know exactly what "unplayable" means?
 
Eh, I think collecting something that will help you makes more sense than grabbing a pole which somehow takes over the territory without necessarily beating any of the troops. Whereas if the enemies are guarding an item, stealing the item accomplishes something whether or not you kill any of the enemies.

That's just me, I guess. I do understand why some would prefer the flagpole system, I mean it's not as controversial as the SPM vs Sticker Star argument I suppose.

3D Player 2004 said:
terrible plotlines which give Nightmares
what.
 
3D Player 2004 said:
UnPlayable games:

RPG's: all of them! (A lot of guesswork/grinding needed combined with the terrible plotlines which give Nightmares, and the such limited amount of resources and several violations of canon)
Party: 1 (Control Stick Spinning Minigames, End of Board Nightmare Cutscenes, a ton of Luck based/unfair elements), 4 (Nightmare Bowser Minigames), Advance, 9, IT, 10 (The last 3 need no explanation)
Kart: SNES (GBA has practically everything it has and more)
3D Mario: 3D(Land/World) (Linear level design, Damage is taken in the form of losing powerups and you come back after death in an unsatisfactory state)
I hate and disagree with everything you just said except for joystick twirling. These games have problems, but they're not the ones you said.
 
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