Unpopular opinions about the Mario series

Unpopular opinion alert.

I think Yoshi's Island is easily the worst Nintendo platforming series, and yes, even including the SNES Yoshi's Island, I've grown to hate that game (and I actually prefer New Island over it :C)
I like both, New Island is a pretty good game. I feel it got a lot of undeserved hate, nice to see someone who likes it too.
 
Unpopular opinion alert.

I think Yoshi's Island is easily the worst Nintendo platforming series, and yes, even including the SNES Yoshi's Island, I've grown to hate that game (and I actually prefer New Island over it :C)
Hey, didn't Arlo do a video on this one? :P

Actually, outside of this wiki, I feel like I can count on one hand the number of times I've even seen Yoshi's Island discussed as a series. Like, people will very often speak of the Donkey Kong Country series or the F-Zero series or the Star Fox series or what have you, but then only offhandedly mention one Yoshi game at a time (and often derisively). Makes me wonder if this opinion is more common than it seems. If a series starring Yoshi has failed to hook most anyone, that seems like a bad sign…
 
To be honest the only time I've seen Yoshi's Island brought up as a series is just part of a broader discussion of how that series revels in mediocrity.
 
I say Mario & Luigi: Dream Team is the best Mario & Luigi game. It was my first Mario & Luigi game and I have lots of great memories of it. It has the best music and Giant battles to boot!
 
luigi deprecation humor is actually funny and i'm tired of pretending it's not

the only reason why people dislike it so much is because of the extreme examples from mario & luigi and sm64ds, along with those in the fandom parroting the extreme version being the type of person to make princess daisy chubby because haha fat woman ugly and luigi can only rizz a fat bitch LOLZ

the mario cartoons handled luigi being the butt of the joke perfectly by not having the main cast treat luigi like a total loser all the time along with some of the jokes being kinda wholesomely tied. mama luigi is an excellent example as mama luigi started as a term used to make fun of luigi but grew into a term of endearment. or the episode oh brother where luigi is humorously very mean to mario (i count this as luigi deprecation humor since he's obviously in the wrong) but the episode serves as character growth for him.

luigi is a character designed to be bullied in good taste. make fun of him like how his brother would compared to how an asshole would. it seems both the fandom and canon can't really seem to get this fine line right. but i find myself getting more annoyed at the luigi fanboys who get butthurt at the slightest of luigi mockery lmao- i'll smack him in the face with his own stache in dream team out of spite
 
Baby Luigi gives him a brutal time in Partners in Time but it's okay because he genuinely loves Luigi and doesn't quite understand that Luigi gets ouchie from hammers.
 
Wario's Gold Mine is easily the worst track in the series, though Toad's Turnpike comes a close second (especially on Mirror Mode, where the direction of the traffic is changed to drive directly into you).
 
Haven't seen anyone say they like Toad's Turnpike in Mirror Mode in Mario Kart 64.
 
I'm not sure how unpopular it is but I'm still going to complain about it.

There are too many Peaches in Mario Kart 8 Deluxe. The fact that there are more Peaches than Marios in a game called Mario Kart is completely ridiculous. The roster of MK8D already isn't great but then they added another Peach with Peachette and they just lost me. I really hope they clean it up for Mario Kart 9.
 
I mean they didn't add "Peaches" in Mario Kart 8 Deluxe so
 
Mario should just stick to being a jrpg series at this point.

Hell yeah, I'm hoping we get a Mario RPG where, you, the chosen one as Mario, have to deal with the untimely betrayal of Luigi, working for Bowser all along, who stabs Peach half-way through the game.
 
I guess converting the entire series to cater itself exclusively to babies isn't that of a bad idea especially given the baby influx in Mario Kart series.
 
Besides the music, the original Super Mario Land for the Gameboy is a pretty bad game in my opinion.
 
I guess converting the entire series to cater itself exclusively to babies isn't that of a bad idea especially given the baby influx in Mario Kart series.
Baby Mario Party hosted by Toadsworth the Younger when
 
I vehemently dislike virtually all of Super Mario Odyssey. I'd elaborate, but I have so many issues with the game's design that I end up writing a treatise every time I try. It feels like only three people out of millions played the same game as I did, and what little criticism I can find is always buried and accused of "trolling". I do like trying to support my opinions with explanations, so does anyone get what I'm talking about, or should I bring out the big paragraphs?
I'm way overdue to close this background tab, so I'm going to stop worrying about presenting my opinions perfectly; sorry if they're rough or overwrought or come across the wrong way. If you like the game, more for you. Anyway, let's see.

In terms of gameplay, Odyssey hardly has any good content imo. Almost everything that there is to do is filler. The last four 3D games each offered hundreds of platforming gauntlets, while Odyssey has a dozen forms of trivial, uninspired busywork recycled over a dozen backdrops. Power Moons and regional coins are hidden completely interchangeably—down to a bunch of Power Moons just floating in plain sight—and the lack of other meaningful collectibles heavily damages the game. The dedicated platforming sections, all shoved into sub-areas as if the game is embarrassed of them, are strictly formulaic and often lack appeal. As for the other missions, it's a game's worth of Blue Coins from Sunshine, down to halting the flow of gameplay every time. I usually try to go for 100% with these games, but I got actual burnout trying to force myself to do that, and quit and haven't looked back.

"Will this Power Moon be any fun? No, but I'm already there so I might as well grab it." "Oh, this trivial action can give you a Power Moon, great, now if I want to get everything, I have to try that every single time I see that object from now on." "The Moon Rocks just make you backtrack over places you've already explored for the same kinds of Power Moons? But with compass pins so you can't even miss these ones?! Then what's even the point??" Thoughts like these echoed through my head hundreds of times, yet I've only seen them aired by a handful of other people. I genuinely felt like I was either being pranked or losing my marbles.

I don't even like that much challenge in games, but with most of Odyssey's enemies being powerup dispensers that are most efficiently controlled with shameless waggle (on a portable screen!), the biggest thing the game tests is your patience to slog across a barren plane with an umpteenth seed or Capture—with no obstacles to make these escort sequences more than a pure timesink. By any means, missions like "Love at the Edge of the Desert" or "A Treasure Made from Coins" ought to rival the infamy of the worst parts of TTYD and SPM.

The other elements of the game are barely present enough to be worth commenting on imo. There are a couple cool story sequences, a couple fun pieces of music, but I personally can't help but consider them drops in an ocean of tedium.

This is less of a value judgment than these other takes, but it also seems like it's an unpopular opinion that Odyssey is nothing like Super Mario 64, since it's generally treated as a revival of that style. 64 famously gave you a variety of courses, and you could choose whether or not to play most courses and most missions within them. On a macro-structural level, the first Galaxy is most similar to this, but that gets hastily ignored because some of the missions are linear and that's considered "objectively worse". Meanwhile, Odyssey requires you to get Power Moons in every kingdom, and their value doesn't transfer until the postgame. I really don't see the resemblance in gameplay style, beyond the surface observation that the courses are more open-ended. People are free to like both games but the similarities are overstated.

As long as I'm comparing these games, I vastly prefer Bowser's Fury. Good platforming, item variety, existent obstacles (with a giant, goopy one looming over you, no less). It's not perfect, but at the very least, it hits 100% completion long before it wears out its welcome.
 
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