Paper Mario: Sticker Star

Joltik said:
Yoshiquaker said:
NSY said:
SPM wasn't exactly that easy, there were some really frustrating puzzles at times. (like the block puzzle).
What block puzzle?
*video*
That's not the block puzzle he's referring to. He's referencing the one in The Land of Cragnons where you had to hit it left, right, and middle like 20 times. It was still easy if you wrote it down, but still. Plus if you wrote it down, you don't have to talk to the guy to get the puzzle. ;)
 
New Super Mario said:
Nabber said:
New Super Mario said:
I'm still getting this game.

I mean, I liked all the paper marios so far, I don't see how this one could be too bad.
By removing pretty much everything that makes Paper Mario, Paper Mario?
People said that about Super Paper Mario. And it was still good.

Problem is, Paper Mario: Sticker Star removed even more aspects than Super Paper Mario. No level up, no original enemies, lackluster story (with Bowser not even speaking at all), etc.
 
New Super Mario said:
Nabber said:
New Super Mario said:
I'm still getting this game.

I mean, I liked all the paper marios so far, I don't see how this one could be too bad.
By removing pretty much everything that makes Paper Mario, Paper Mario?
People said that about Super Paper Mario. And it was still good.

Besides, I can't not like a game I haven't even played.

uhh plenty of people dont like spm and for good reason.

That's not the block puzzle he's referring to. He's referencing the one in The Land of Cragnons where you had to hit it left, right, and middle like 20 times. It was still easy if you wrote it down, but still. Plus if you wrote it down, you don't have to talk to the guy to get the puzzle.

oh that, but like you said it wasnt that hard anyway so eh.
 
I loved SPM a lot, mainly for the plot. It was the deepest plot in the series, so that's why I liked it a lot.

SPM removed the rpg battling style where you bump into an enemy and then a battle takes place. They thought that it was too tedious the other way, but they soon realized that the audience was negative about the removal of it, so they wanted to put it back into the next PM game. They get an A for that change.

SPM was still very fluid with PM series though because you had your partners, each with a different ability that you accumulate over the course of the game. It also kept the ability to make recipes (my fav) and collect a book of tattles. You were able to have a variety of items - 10 at a time. Plus the bosses were very unique to the game and many of the subspecies were unique. The game also brought along dynamic characters that kept the game interesting as you played and allowed it to breathe a bit. They get a D-/F on all of those.

SPM lacked in badges, and Sticker Star was ALL about the Badges. They get an A for the amount of badges, for a C for the lack of usage of the badges. (Let me elaborate on this one: The battles we knew in PM and PM TTYD was something that required BP and you can have a certain number of badges set to enhance your power or speed or timing to your existing abilities. In PM SS the badges are basically stickers that you can use once and you have to gather from everywhere. When you use it, many are comical, but some are just lame. Plus, it's your only means of attack, and you have only a limited amount of them, so it's quite annoying if you don't have good badges to restock when you are low.)

As I stated before, Paper Mario: Sticker Star does look like a very inventive and fun game to play, but I feel that it should be apart of the Paper Mario series. I feel that it only involves the Paper in Paper Mario and nothing else that the series has defined. The battling system may have been revamped, but at what cost with the other genres of PM? Is their even any sidequests that you can do like in the previous installments, which were very well-known for their sidequests?

I feel like that Mario & Luigi will start to become less story and more platform soon, which I do fear. I feel like all the series are just starting to merge together and basically be called platformers. Heck, Mario Party 9 felt like a Platformer, and it's supposed to be a board game with mini-games and such. While the 2.5D games have gone up in interest of late, the other series are really starting to go downhill. I feel that many games are just one-timers and that it doesn't have much replay value.

All I want is for the next few years with Wii U is to have the series begin going up. Make players move independently in Mario Party. Have all those tattles and recipes and partners and characters in Paper Mario. Stop releasing a New Super Mario Bros. game twice in one year. Have a 3D Mario game feel more like it did in SMS or SM64 rather than in SMG2 or SM3DL. And please stop having games get Flag Poles to indicate the end of a level or area in the PM and 3D Mario games.

I am not disappointed in Nintendo, I just feel that there is a lot of potential and I believe that they go on the road for a bit before it is changed because of personal feelings. Now, there is a thing called Nostalgia, which has made games that people use to complain about when it was released basically an awesome game later on in life, such as Majora's Mask (tied Fav Zelda game) and Super Mario Sunshine (SMS is a very good game, I just wish the camera didn't fight with me so much). Perhaps we will think differently of these games later on in life after a few years to fully adapt to the style. I'm very doubtful in some of the games I have mentioned already like PM and MP9, but I might feel that way in SMG.

I do hope to get Paper Mario: Sticker Star for christmas, and I look forward to playing it. I might not agree with it, but it does look like a good Mario game (note: not saying Paper Mario).
 
It's weird, I haven't played Sticker Star as much since I read that thing about Miyamoto... Like, I want to finish it, but I find myself less motivated now...

Oh, by the way, in response to anyone who says that if I wanted to play a game like Paper Mario: The Thousand-Year Door, I should just play the original GameCube one, I get where you're coming from, but what I meant was, that game was awesome, and a new game like that game would be great! Hell, if you look at the beta screenshots, you can tell it was going in that direction:

PaperMario3ds2.PNG


GoombaPM3DS.PNG


ScreenPM3DS.PNG


WigglerPM3DS.PNG


Papermario3dsmole.JPG


PaperToadTown.png


While the sticker-collecting is kind of fun, in terms of collecting them for the museum, and while the dialogue is stuff funny, I don't like this new sticker-focused, light on story style. Yeah, the Paper Mario stories weren't all that interesting on the surface, but it was in the details where they shined. The characters you met, the towns you visited, the dialogue between uniquely designed characters...

You know, that's another thing with this game, I think someone said this before, all the characters all look so generic. Just basic Mario enemies, no costumes, no original designs, just regular old Mario enemies. Hell, even in Super Paper Mario, where everyone looked like a bunch of lines and block smushed together, it still LOOKED unique and original, this just feels like... nothing.

So yeah, if they ever make a Paper Mario for the Wii U, here's hoping they go back to basics.
 
What was going through the developer's minds when they decided that Bowser would never say anything??
 
Joltik said:
New Super Mario said:
Nabber said:
New Super Mario said:
I'm still getting this game.

I mean, I liked all the paper marios so far, I don't see how this one could be too bad.
By removing pretty much everything that makes Paper Mario, Paper Mario?
People said that about Super Paper Mario. And it was still good.

Besides, I can't not like a game I haven't even played.

uhh plenty of people dont like spm and for good reason.

What some people think as "good reasoning" is whining because they removed something from the series.

It's STILL a good game. I mean, it wasn't as good as the other two, but I hate it when people call it the worst game ever, since it was still very enjoyable.
 
What was going through the developer's minds when they decided that Bowser would never say anything??

In the Iwata Asks, Tanabe said Miyamoto was "really angry" about their treatment of Bowser. That's probably why.
 
New Super Mario said:
What some people think as "good reasoning" is whining because they removed something from the series.
It wasn't just "something" that they removed; they removed pretty much every damn thing except for the graphical style.

Glowsquid said:
In the Iwata Asks, Tanabe said Miyamoto was "really angry" about their treatment of Bowser. That's probably why.
Oh, come on. It's already bad enough that he ruined the game in so many other ways, but then he got pissed off over the fact that Bowser was given a personality? Give me a break.
 
Glowsquid said:
What was going through the developer's minds when they decided that Bowser would never say anything??

In the Iwata Asks, Tanabe said Miyamoto was "really angry" about their treatment of Bowser. That's probably why.
Please Bowser needs to speack, didn't he speack in all previous RPG's, Miyamoto is a very good designer but he needs to create games that the fans would like. When Miyamoto steps down and someone else takes over, I'm pretty sure this new guy would listern to the fans and therefore they won't be another NSMB game in another 5 years. Of course I kinda like the series so it doesn't effect me that much but he needs to understand what the fans are looking for.
 
YoshiKong said:
What was going through the developer's minds when they decided that Bowser would never say anything??
I know, right? Bowser's dialogue in the previous three games was pure gold, so what the Hell? It's like they took EVERYTHING (or almost everything) that was great about the previous three games and threw it in the dumpster!

Although I have to admit, Bowser, in the main games at least, seems and feels like a force to be reckoned with, whereas in the RPGs, and Paper Mario especially, he's little more than comic relief, so I can understand why Miyamoto would be angry about that.
 
Bowser was one of the funniest characters in the other games and its really annoying that he is just as he is in the main games now. Also since those screenshots are beta do you not get Chain Chomp and Wiggler partners in the final game?
 
Yoshidude99 said:
Bowser was one of the funniest characters in the other games and its really annoying that he is just as he is in the main games now. Also since those screenshots are beta do you not get Chain Chomp and Wiggler partners in the final game?
Nope... Although, at one point, segments of a really long Wiggler follow you through a forest.
 
Alright, time to do this.

Kept Trends in Paper Mario Games
-Witty dialogue.
-Creative bosses (somewhat).
-Creativity with attacks.
-Awesome soundtrack.
-Parakarry appearing or getting a passing mention.

Trends they Tossed
-Partners.
-A connected world.
-Tattling.
-Leveling up.
-FP.
-BP.
-Badges.
-Items.
-Whacka.
-Koopas wearing sunglasses.
-Embers & Lava Bubbles.
-Crazee Dayzees.
-Chain Chomps (not counting the one in the final battle).
-A compelling story.
-Witty dialogue - for Bowser.
-A colorful cast of characters.
-Creativity altogether.
-"I was telling you the short version".
-Chapters.
-A prologue.
-Any type of intermission.
-Bosses that haven't appeared outside of the PM series (not counting Bowser).
-Original, quirky enemy styles that were unique to the series.
-Luigi being relevant to the plot. Well, not so much in the first two, but you get my point.
-Four save files.
-Super & Ultra Boots & Hammers.
-Friendly mooks.
-Ground Pound, Spring/Tornado Jump, and Hammer Spin.
-Lady Bow. Well, not really.
-And too many more...
 
Add Mer- people to that list to the trends they tossed (Merlon, Merlee, etc.)
 
StiGir Star said:
Alright, time to do this.

Kept Trends in Paper Mario Games
-Witty dialogue.
-Creative bosses (somewhat).
-Creativity with attacks.
-Awesome soundtrack.
-Parakarry appearing or getting a passing mention.

Trends they Tossed
-Partners.
-A connected world.
-Tattling.
-Leveling up.
-FP.
-BP.
-Badges.

-Items.
-Whacka.
-Koopas wearing sunglasses.
-Embers & Lava Bubbles.
-Crazee Dayzees.
-Chain Chomps (not counting the one in the final battle).
-A compelling story.
-Witty dialogue - for Bowser.
-A colorful cast of characters.
-Creativity altogether.
-"I was telling you the short version".
-Chapters.
-A prologue.
-Any type of intermission.
-Bosses that haven't appeared outside of the PM series (not counting Bowser).
-Original, quirky enemy styles that were unique to the series.
-Luigi being relevant to the plot. Well, not so much in the first two, but you get my point.
-Four save files.
-Super & Ultra Boots & Hammers.
-Friendly mooks.
-Ground Pound, Spring/Tornado Jump, and Hammer Spin.
-Lady Bow. Well, not really.
-And too many more...
Striked though ones that were tossed in SPM.
 
Actually, partners weren't entirely cast aside in Super Paper Mario. In a way, that's pretty much what the Pixls were.
 
The problem with that game was that they had to give you a new Pixl or Hero for every single thing they wanted to incorporate and so you ended up having maybe fourteen players you had to switch between and it really got clunky.
 
Half the Pixls were only used like twice or thrice anyways. Slim, Dottie if you didn't care about shopping at Itty Bits, and Piccolo come to mind. I guess Dashell could be considered useless as well, but I used him to get around Flopside and Flipside much faster.
 
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