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I don't think it works that way.Anna said:They should use the extra memory to make the drivers go faster.
Sure, and while we're at it, let's add Captain Falcon and turn it into Mario Kart X F-Zero.Anna said:They should use the extra memory to make the drivers go faster.
300cc ftw.Ganondorf said:Sure, and while we're at it, let's add Captain Falcon and turn it into Mario Kart X F-Zero.Anna said:They should use the extra memory to make the drivers go faster.
Ganondorf said:Sure, and while we're at it, let's add Captain Falcon and turn it into Mario Kart X F-Zero.Anna said:They should use the extra memory to make the drivers go faster.
From more branches of the Mario series? Please yes. From other series? Hell no.Michell said:like more characters
So I have to wait until May for Wario to be announced for Smash?Zero said:Nintendo Financial Meeting Jan 2014 happening right now, here's a tweet from one of the attendees which states that MK8 will be released in May.
woop woop
edit: this live blog confirms it as well
http://www.gamefaqs.com/boards/700050-mario-kart-8/68453449Ganondorf said:Where did you find that?
Ganondorf said:Where did you find that?
Anser said:FINALLY SOMETHING DYNAMIC AND DIFFERENT FROM JUST MARIO IN HIS KART WITH A WHITE BACKGROUND. PRAISE THE LORD, FOR HE EXISTS.
Fun fact about data usage in MKWii: All kart-driver combinations are in separate files, and for most kart-driver combinations there are multiple versions for the splitscreen. This totals in 1528 files, together good for 174 MB. So no model for Birdo combined with a model of the Mach Bike with a specific texture, no, a whole file for the combination. Birdo's model is present 50 times on the disk, plus another 48 low-poly LOD-versions.MnSG said:Baby Luigi said:No, I mean, detail spent on courses or even the Wii U version of .thp files
The .thp files tend to be huge memory hogs if they're quite long though. It should also be noted that trying to make everything in HD can also take a toll on the amount of space that the game disc can hold, which is usually why a lot of textures use the CMPR format, instead of the RGBA8 format.
Looks neat.Decade of Luigi said:Boxart revealed?
Birdo and Mach Bike is a great combo.Lakituelrápido said:Fun fact about data usage in MKWii: All kart-driver combinations are in separate files, and for most kart-driver combinations there are multiple versions for the splitscreen. This totals in 1528 files, together good for 174 MB. So no model for Birdo combined with a model of the Mach Bike with a specific texture, no, a whole file for the combination. Birdo's model is present 50 times on the disk, plus another 48 low-poly LOD-versions.MnSG said:Baby Luigi said:No, I mean, detail spent on courses or even the Wii U version of .thp files
The .thp files tend to be huge memory hogs if they're quite long though. It should also be noted that trying to make everything in HD can also take a toll on the amount of space that the game disc can hold, which is usually why a lot of textures use the CMPR format, instead of the RGBA8 format.
That's what I also said.Baby Luigi said:and the characters come with 3 different files: One for the player, one for player in splitscreen, and one for non-animated NPCs in splitscreen
Lakituelrápido said:Fun fact about data usage in MKWii: All kart-driver combinations are in separate files, and for most kart-driver combinations there are multiple versions for the splitscreen. This totals in 1528 files, together good for 174 MB. So no model for Birdo combined with a model of the Mach Bike with a specific texture, no, a whole file for the combination. Birdo's model is present 50 times on the disk, plus another 48 low-poly LOD-versions.
That's not the problem at all, just look at ./Scene/Model/Driver.szs and then at the ./Scene/Model/Kart folder. Those are used in the character selection screen and use only 28 MB in total, but they contain all characters, their karts (though the latter still separate per character) and the correct animations included in the kart files. Only thing not there is the low-polys.MnSG said:The game could've simply separated the character models from the vehicle models, though you do need to take into account the character model's animations during the process.
Thought you didn't like Wario, why make (parts of) him bigger then?Baby Luigi said:Meh, I'm not complaining. The separate files allow me to race a giant Wario ass in multiplayer and a Wario nose for single player.