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1. Item balancing tweaking? No, this isn't even a big change.memoryman3 said:The Double Item mechanic in Mario Kart 8 will require item balance tweaking, and new tracks take a ton of effort to make, as they need new assets and AI programmed for each track. Modelling characters to fit in every kart is easier than Smash, but not as easy as you guys make out to be. Plus, the DLC team was much smaller than the original Smash 4 team, and they still got out 7 characters in the span of a year. With a larger team and two years, I can easily see 10 or more new characters. You have to think about the value it has for the end consumer, not ''ohh balancing is so hard get over it!'
2. New tracks? Yes. They're the most time-consuming part of Mario Kart DLC.
3. No, it's not easy. Mario169 is incorrect here by claiming that they "are all pretty much the same". Not quite, if you're dealing with models, textures, animations, and plenty of voice effects. BUT, it still takes considerably less time since you don't have to worry about hitboxes, hurtboxes, physics, knockback angles, frame data, and that stuff. Plus, Smash may have more animation to deal with. Oh, and Kirby needs yet another new model and animation.
4. Just because Mario Kart 8 got out 7 characters doesn't mean Smash will be able to get out 10 new characters in a year.
I'm sure we all think about the "value" but we live in reality not Smashtansy Land.