Brawl Mod: Project M (Doesn't require hacking your Wii/Wii U!)

Nick Fury said:
I think the reason l canceling still exists is because some people play both Melee and PM. If you removed l canceling, some people may forget to do so and when they go back to Melee, they'll be rusty.

Also, Falco remains a Fox clone because that's what Falco mains remember. If you change him, you turn off people who have been playing Falco for 12 years.
It's a bad excuse. And it doesn't take much time to readapt to your environment, even after a while of not playing. Acquired skills stick with you for a long time. Habits are hard to remove, so I find myself L-canceling in nonProject M mods when I shouldn't be.

"Turn off" people? I main Mario, but the mixture of the him and Dr. Mario in Project M can be "off-putting" for Mario mains (especially f-air) even though it's a buff(!), and he feels much different than his Melee incarnation. Falco isn't really put at a major disadvantage when he's Luigified, and again, players can adapt. And what about characters with overhauls in their moveset (like Wario)? Wario has different moves compared to his Brawl incarnation, so Wario mains (or potential Wario mains) have to adjust to those changes.
 
I wonder how the clone engine will be used in the next version. If it's used at all, of course.
 
I'm personally hoping for Lyn and Isaac. Anybody else would be icing on the cake.
 
The Marth and Ganondorf ones look nice.

The others are meh, but I'm not dismissing the effort it took for these skins.
 
when it comes to skins for modding, it's mostly a "whatever" thing
 
Oh, yeah, I wish we had information from other projects, not *just* Project M, but I guess I have to make some effort myself.

Are there going to be new characters similar to Mewtwo's inclusion?
 
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

Maᴙio said:
Are there going to be new characters similar to Mewtwo's inclusion?
There is room for seven extra characters. Two of those spots have been used up by Roy and Mewtwo. So there are at most five more characters to be added. They aren't gonna add anyone from Smash 4 and the characters must appear in Brawl in some form, either as a trophy, sticker, etc.
 
GalacticPetey said:
Maᴙio said:
Are there going to be new characters similar to Mewtwo's inclusion?
There is room for seven extra characters. Two of those spots have been used up by Roy and Mewtwo. So there are at most five more characters to be added. They aren't gonna add anyone from Smash 4 and the characters must appear in Brawl in some form, either as a trophy, sticker, etc.

So I have a chance then

75px-Wollywog_Trophy.webp
 
GalacticPetey said:
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

It's an impossibility unless you want to completely replace this Ganondorf with OoT Ganondorf.
 
GalacticPetey said:
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

Maᴙio said:
Are there going to be new characters similar to Mewtwo's inclusion?
There is room for seven extra characters. Two of those spots have been used up by Roy and Mewtwo. So there are at most five more characters to be added. They aren't gonna add anyone from Smash 4 and the characters must appear in Brawl in some form, either as a trophy, sticker, etc.
I'd like Waluigi, but I've heard about Slippy as well. But why must the character appear in Brawl in some form? Is it programming issues?

Baby Luigi said:
GalacticPetey said:
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

It's an impossibility unless you want to completely replace this Ganondorf with OoT Ganondorf.
You can always fiddle around with Brawl Box (or Sawndz if Brawl Box isn't advanced enough for this) to have a nice old Ganondorf voice, but as Baby Luigi said, you're going to hear TP Ganon make OOT noises.
 
Maᴙio said:
GalacticPetey said:
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

Maᴙio said:
Are there going to be new characters similar to Mewtwo's inclusion?
There is room for seven extra characters. Two of those spots have been used up by Roy and Mewtwo. So there are at most five more characters to be added. They aren't gonna add anyone from Smash 4 and the characters must appear in Brawl in some form, either as a trophy, sticker, etc.
I'd like Waluigi, but I've heard about Slippy as well. But why must the character appear in Brawl in some form? Is it programming issues?
I believe it's due to legal reasons.

Maᴙio said:
You can always fiddle around with Brawl Box (or Sawndz if Brawl Box isn't advanced enough for this) to have a nice old Ganondorf voice, but as Baby Luigi said, you're going to hear TP Ganon make OOT noises.
Maybe it's different, but they got the pills for the Dr. Mario costume to sound different than the the fireballs.
 
GalacticPetey said:
Maᴙio said:
GalacticPetey said:
Too bad the OoT Ganondorf skin doesn't give him his old voice. Hearing TP Ganon's voice coming out of his OoT model is gonna feel odd.

Maᴙio said:
Are there going to be new characters similar to Mewtwo's inclusion?
There is room for seven extra characters. Two of those spots have been used up by Roy and Mewtwo. So there are at most five more characters to be added. They aren't gonna add anyone from Smash 4 and the characters must appear in Brawl in some form, either as a trophy, sticker, etc.
I'd like Waluigi, but I've heard about Slippy as well. But why must the character appear in Brawl in some form? Is it programming issues?
I believe it's due to legal reasons.

What kind of legal reasons? As far as I know, modding requires a copy of Brawl anyhow, and nobody is profiting from Project M.

GalacticPetey said:
Maᴙio said:
You can always fiddle around with Brawl Box (or Sawndz if Brawl Box isn't advanced enough for this) to have a nice old Ganondorf voice, but as Baby Luigi said, you're going to hear TP Ganon make OOT noises.
Maybe it's different, but they got the pills for the Dr. Mario costume to sound different than the the fireballs.
Well, they probably took a random noise, replaced it with the pill sfx, and they assigned it to the extra empty slots they created that Mario normally doesn't have?
 
Maᴙio said:
What kind of legal reasons? As far as I know, modding requires a copy of Brawl anyhow, and nobody is profiting from Project M.
They don't want to take the chance of getting a cease-and-desist order, iirc.
 
Auburn S said:
Maᴙio said:
What kind of legal reasons? As far as I know, modding requires a copy of Brawl anyhow, and nobody is profiting from Project M.
They don't want to take the chance of getting a cease-and-desist order, iirc.
If that were the case, then websites such as BrawlVault would be shut down. Besides, a precursor site to BrawlVault was shut down of fears of desist orders, but such copyright actions never happened.
 
Maᴙio said:
Auburn S said:
Maᴙio said:
What kind of legal reasons? As far as I know, modding requires a copy of Brawl anyhow, and nobody is profiting from Project M.
They don't want to take the chance of getting a cease-and-desist order, iirc.
If that were the case, then websites such as BrawlVault would be shut down. Besides, a precursor site to BrawlVault was shut down of fears of desist orders, but such copyright actions never happened.
I pretty much agree with you. I highly doubt that they would get a desist order for adding a character that never appeared in Brawl.
As for Smash 4 newcomers, I could see a slight problem with that. To be completely honest, I would probably refrain from adding
Smash 4 newcomers myself if I were in their shoes.
 
Maybe they just want to keep it from branching out too much. Restricting themselves to characters that have appeared in Brawl in some way gives them some good options for character choices without getting too outrageous with ideas.

I don't really have a problem with them not using characters that haven't appeared in some way.
 
This might be more relevant to post this onto Smashboards but this is just a recount of me being bored for an hour or so.

So even though there is no PAL release yet, I tried anyway to get it working through Riivolution and well, what would you expect? Black screen upon startup, whoopdie doo.

But by removing folders that obviously aren't PAL compatible (the module and system folders*) here are the results I got so far:

Music works fine, no problems whatsoever.
All characters that don't crash the game upon selection in the menu** all work perfectly, with correct animations and such, I haven't been able to tell if they change anything gameplay wise because of how subtle most of the changes are, but seeing as Sonic can't charge his B-Side in mid air it's a fair bet that they work.
Currently only Final Destination, Green Hill Zone and Dream Land have been tested and work perfectly.
Princess Peach's Castle, Metal Cavern, Fountain of Dreams and Saffron City crash when loaded.
None of the Project M menus load, it loads all of the default Brawl menus, this means Mewtwo and Roy can't be selected.
Lots of characters are completely silent, I don't know why seeing as they all play perfectly fine in the Sound Test.
Items... i dunno again menus are completely unchanged and I haven't had the game randomly crash in the middle of a match yet.


*Having the system folder present caused an immediate black screen after clicking Launch, having the module folder present caused the game to crash as the "Super Smash Bros. Brawl" logo appears on the title screen. Removing all .rel files exluding those with "st_()" in the name yielded no different results as detailed above, the crash is likely caused by at least one of the "ft_()" files, probably Kirby**, Mewtwo and/or Roy.
**Kirby crashes the game upon selection for some reason, Mario, Luigi, Peach, Yoshi, Fox and Sonic have been proven to not, I haven't tested other characters. Pretty confident Pokemon Trainer will cause a crash regardless.
***I didn't copy the .gct file to the SD card, but I think it becomes irrelevant if I'm using Riivolution anyway.

To clarify I downloaded the latest full homebrew compatible version even though I didn't use homebrew to do this, but I don't think that made any difference.
So, if anyone with only the PAL version of Brawl can try to play a very unstable version of Project M without Homebrew (I haven't even tried with Homebrew) by all means go ahead. You might even get better results by experimenting with removing/adding certain files.

Actually for anyone who has the mod working normally already I recommend just seeing what the results are if you remove the system and module folders (with and without the "st_().rel" files) for the sake of comparing results.

Let me tell you at least Fox and Final Destination are working fine that way European/Australian Project M tournaments can get underway am i rite.
 
I think those stages that crash uses stuff like .rels that are compatible only with NTSC versions

then again, i'm retired when it comes to Brawl hacking so I may not know the definite answer, plus I'm a NTSC user
 
Mio Akiyama said:
I have it working on PAL. I have no idea what you said but I'm not doing anything to mess with it.
Really I wanted to see I well I could get Project M working with a PAL copy of Brawl itself which definitely requires changes to be made, I know that it's possible to run NTSC Brawl with Project M on a PAL Wii but that involves either pirating the game or importing the American version which I'm not going to bother myself with.
 
I already own the game, I'm not bothered that I downloaded the NTSC version so I could play the mod. I'm not paying twice because of region problems all for a mod.

I'm a pirate, arr.
 
Mio Akiyama said:
I already own the game, I'm not bothered that I downloaded the NTSC version so I could play the mod. I'm not paying twice because of region problems all for a mod.

I'm a pirate, arr.
Cometh joineth me.
 
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