The Legend of Zelda: Breath of the Wild

Re: Zelda (Wii U)

i wouldn't really mind if it had voice acting if it's done right, but i really don't feel there's a need for it. the games have worked fine without voice acting, i don't get why people want it so much
 
Re: Zelda (Wii U)

For me, it's mainly purely for the novelty of it in a Zelda game.
 
Re: Zelda (Wii U)

With the style they're going for, I think voice acting would make the world feel more alive and complete, if that makes any sense.
 
Re: Zelda (Wii U)

GalacticPetey said:
With the style they're going for, I think voice acting would make the world feel more alive and complete, if that makes any sense.
Yeah.

If Nintendo wants to step up their game and increase the level of immersion in their games, they need to start using voice acting. Having to read text is rapidly becoming a thing of the past... except in Nintendo games.

You don't have to make the protagonist speak (that's really only necessary if he needs to tell a story) but having other characters talk to you definitely enhances the gaming experience.
 
Re: Zelda (Wii U)

I don't mind reading the text. I think it's nice to read it at your own pace, and being able to skip through it if you wanted to. I mean, imagine if the opening of Wind Waker was narrated, and imagine how long it would feel just listening to it.

But that doesn't mean I wouldn't mind voice acting and stuff. It all depends if they do it right though.

Also, Wind Waker and Skyward Sword are considered one of the best games in Zelda History by both fans and critics. Wind Waker is especially considered an amazing game, and often in the top few slots of many people's lists. Skyward Sword is not as much because of the motion controls and other minor issues, but not because of the graphics. Both of these games are appraised for their graphics. I don't see why just because you might not like the graphics so much means that it is a terrible game, without even noting the plot, the gameplay, the quests, etc. Not to mention the fact that both have aged beautifully throughout the years (well, more so for WW than SS since SS is only 2 1/2 years old), while OoT, MM, and TP all have aged rather poorly.

What I'm most looking forward to this game right now is the open-world and the graphics. Like, this game has it nailed for the graphics. Honestly, the best art style yet for a Zelda game. I really can't wait to see more about this game! I'm definitely more hyped for this game than I was for Skyward Sword!
 
Re: Zelda (Wii U)

I know that it's like beggars can't be choosers, but they should also allow you to skip through the tutorials if you so desire. So hard to replay some games because of how long it takes to sit and watch/play the tutorials.
 
Re: Zelda (Wii U)

New Super Mario said:
I honestly never had a problem with them in Skyward Sword.

I never had a problem with the controls either, besides once in awhile selecting an item and me having my controller like facing away from the TV and having to readjust it real quick.

That doesn't mean that there isn't a problem with the controls. I have watched both my mother and my sister play the game, and they struggle against the controls so much. Like, I see that they are doing the right motion, but they aren't doing something right or something because it usually goes against them. I mean, some of it is just them being a bit stubborn to learn the motion controls correctly and not just swinging randomly, but it still affects the gameplay for them.

The major flaw with Skyward Sword was the fact that nearly every enemy, command, and puzzle required some sort of motion controller-related activity. It was a bit of an overkill for the game, especially since motion controls are no where near being a 1:1 ratio and the fact that it won't sense every movement we make. Not yet at least. They laid it on a bit too thick, which they could have avoided had they dialed it back a little bit. I mean, certain enemies would have been fine without the gimmicks they had, and just made the game a lot slower than it needed to be.

I don't think Motion Controls will return in this game, or at least I'm hoping. A lot of people are saying that Link is right-handed in this game, which is both pissing off the "Link is ALWAYS left handed" fans as well as making them think there is a return of motion controls. But we haven't seen him with a sword yet.

Though, looking at his attire, he does seem right-headed, mostly by the fact he has that forearm cover thingy over his right hand like he did in Twilight Princess and he strap that goes across his front side is going over his right shoulder.
 
Re: Zelda (Wii U)

I'm not trying to nitpick, just helping you learn what it's called.

I've dabbled in archery myself, so I know a bit about these things.
 
Re: Zelda (Wii U)

Viridi said:
I'm not trying to nitpick, just helping you learn what it's called.

I've dabbled in archery myself, so I know a bit about these things.

No no, it's fine. Knowledge is power, at least, I think. :P

My favorite thing about the new Link right clothing. Definitely love the blue on him!
 
Re: Zelda (Wii U)

Supa Horrnnn said:
I can't wait for Link with his green tunic on.


And random stuff
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They said that's what a Wii U Zelda game could look like. They never said it would look like that.
 
Re: Zelda (Wii U)

Toothless said:
^I am not complaing. Honestly, the bottom image is so much better.

agreed, usually not too big on zelda games, but the bottom image visual style is fantastic.

Not so much on the top.
 
Re: Zelda (Wii U)

Zae Eildus said:
Toothless said:
^I am not complaing. Honestly, the bottom image is so much better.

agreed, usually not too big on zelda games, but the bottom image visual style is fantastic.

Not so much on the top.
I like them both. Actually, I hope we get a game with that top style after this one so we get a taste of both.
 
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