- Pronouns
- she/her
- MarioWiki
- Mario
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
All right then, although I'm still not comfortable lumping Brighton and Starlow with stuff like Eternal Star and the Star Spirits; they bear little connection to each other, and I think that's the main gist of the problem.Walkazo said:I actually have no problem with the characters and species being listed alongside the items in the Star template: they all have separate subheaders, after all, and it seems like a perfectly useful way to organize the Star pages. I've even found the Star-realm-related locations being all grouped together useful for reading (although that section's technically "misc").
Walkazo said:The alternative to the one template is having a separate template for the species and characters like how other species groups are dealt with, but why bother having two templates when one will suffice? And when you think about it, characters =/= species, yet we have no problem lumping them together - the main thing here is that there are many star-related items in addition to the characters and species, unlike most groupings, hence it stands out. Plus there's the fact that the lines between living and inanimate objects is pretty blurred in the Mario series: Super Mushrooms flee, Invincibility Stars bounce, the Beanstar makes faces, screams and blows itself up. Hell, if you really think about it, Super Mushrooms are a species of mushroom, like how Piranha Plants are a species of plant, and Yoshis are a species of animal.
True, true, but I don't necessarily agree with some of your statements.Walkazo said:I agree that Star (species) needs work, and that lumping all star-related things together is too broad, but rather than stripping out massive amounts of pages, we should enhance Template:Stars to make it more organized and useful.
We're not using just the eyes here, but they all have the same shape and they do have some sort of connection in terms of design and that they're all extremely helpful entities, some even crucial to the gameplay, although some do serve very similarly, like the Star Cure. Maybe we can use a "related" section here and there, but I think the stars with similar design should be treated as the "main" section while the rest can be grouped into something else.Walkazo said:So keep the characters, keep the species, make a proper location section and deal with the few truly "misc" things better, and then divide the items, into the power-up-type stars you're talking about now (although the "eyes" thing is a rather speculative and flimsy criteria to use, tbh), perhaps a star-related section for things like the Star Cures, the Star Rod and Star Pieces, and possibly a miscellaneous section for things like Launch Stars, rather than letting them drift off into the realms of template-less organizational dead-ends.
That... doesn't really apply with humans, does it? I mean, I know you're making the same point with the games and all, but that seems like different areas.Walkazo said:For the same reason, I pretty much never use species categories, since they have characters mixed in with them, and that's annoying, so I use the nice template instead, as it separates the subjects for me.
I ask because Rookie already exists so I can't move it myself.Walkazo said:Yeah, the "Rookie" title can just go to Bowser, with a disambig page for the other things.
Names, quests, dialog, personalities, unique rewards... Appearance-wise, they're identical, sure, but they have a lot of outlying traits.Dr. Mario said:Any great reason the NPC characters from Mario Party Advance, which are identical to any the generic enemies, have their own articles? They have... talking roles, but what makes them more significant than, say, some NPCs in the Mario RPGs?
Sorry, but here's an additional question: what's the negatives of merging them to the generic enemy article? I'm sure some enemies have dialogue in, say, Super Sluggers and Mario Golf games. Especially in Super Sluggers, where each character plays some role (all have some "quest" you need to do to unlock them, bar Mario and Luigi) and some even run shops and all...Shulk said:Names, quests, dialog, personalities, unique rewards... Appearance-wise, they're identical, sure, but they have a lot of outlying traits.Dr. Mario said:Any great reason the NPC characters from Mario Party Advance, which are identical to any the generic enemies, have their own articles? They have... talking roles, but what makes them more significant than, say, some NPCs in the Mario RPGs?
Basically this. Most of the characters in MSS join after hitting some arbitrary point, or completing some arbitrary challenge, with little to no depth actually given to them. The MPA characters, on the other hand, have distinct personalities with distinct quests and even distinct interactions with the other MPA characters. Basically, they have everything that a character really needs besides some fancy name, and even then, their names are "Goomba" or "Ninji" or "Mouser" and so on and so forth.Baby Luigi said:Don't the Mario Party Advance characters actually have, uh, NAMES and a unique personality of some sorts? They're part of an entire narrative and all. In Super Sluggers, they're more like side characters who simply join you.