Your Overall Thoughts on Smash 4 (Impressions)

I use L to air dodge, shield, and sidestep, so the L button being the grab button is really jarring for me. I keep throwing away items when I really wanted to just shield. And when I want to throw away certain items, I shield. :(
 
I've tried out the demo, and the physics and controls feel really good so far. I'm used to only using the R and ZR buttons on the CC pro to shield/grab in Brawl, but adapting to the new shield/grab controls has been pretty easy.

Roster has some iffy decisions, but I'm pleased that Falco and Lucario made it in. Classic Mode looks much better, and Smash Run is an awesome addition.

And regarding the music...

 
I'm not too fond how shielding + a doesn't let you grab either.

Man, adapting to L = grab is still damn hard for me.
 
Dr. Mario said:
I'm not too fond how shielding + a doesn't let you grab either.

Pretty sure it still actually does.

Also about the controls, I've always used Wiimote+Nunchuck in Brawl, where jump is C, so I keep tapping L to jump and end up grabbing :( I'm fine with R being shield though. I'm just worried that by the time the game comes out and I can customize I'll be so used to tapping the control stick that I'll forget I even have the button.
 
Fire Emblem Character said:
Dr. Mario said:
I'm not too fond how shielding + a doesn't let you grab either.

Pretty sure it still actually does.

Also about the controls, I've always used Wiimote+Nunchuck in Brawl, where jump is C, so I keep tapping L to jump and end up grabbing :( I'm fine with R being shield though. I'm just worried that by the time the game comes out and I can customize I'll be so used to tapping the control stick that I'll forget I even have the button.

Well, I must be holding the wrong button, because pressing AND holding L makes you shield...

The whole grabbing thing is just terrible design. In all three past Smash games, the left finger is meant for shielding while the right finger is for grabbing.

Smash 64 : Z=shield; r=grab
Melee: L/R = shield; z=grab
Brawl:Most control schemes have you shield with the left finger and grab with the right finger. Even the Wii Remote control scheme does that.

So it's baffling why the developers thought reversing shoulder buttons would be a good idea. :/
 
Dr. Mario said:
Fire Emblem Character said:
Dr. Mario said:
I'm not too fond how shielding + a doesn't let you grab either.

Pretty sure it still actually does.

Also about the controls, I've always used Wiimote+Nunchuck in Brawl, where jump is C, so I keep tapping L to jump and end up grabbing :( I'm fine with R being shield though. I'm just worried that by the time the game comes out and I can customize I'll be so used to tapping the control stick that I'll forget I even have the button.

Well, I must be holding the wrong button, because pressing AND holding L makes you shield...

The whole grabbing thing is just terrible design. In all three past Smash games, the left finger is meant for shielding while the right finger is for grabbing.

Smash 64 : Z=shield; r=grab
Melee: L/R = shield; z=grab
Brawl:Most control schemes have you shield with the left finger and grab with the right finger. Even the Wii Remote control scheme does that.

So it's baffling why the developers thought reversing shoulder buttons would be a good idea. :/

Yeah, just tested it out and shielding by holding L + A doesn't grab, but R + A does.

Also IDK why they would change it. Maybe they just thought it would be better that way for new players? At least you can change it in the full game.
 
Fire Emblem Character said:
Also IDK why they would change it. Maybe they just thought it would be better that way for new players? At least you can change it in the full game.
How exactly would it be better for new players? It's just the shoulder buttons being swapped? The control scheme change just doesn't make any sense. I'd like to change it, but why do I have to change it in the first place? Ah, well.
 
Scr7 said:
Holding R and then pressing A allows you to do a shield grab.
Damn, those reversed controls.

My 10+ years of muscle memory... ;.;
 
For one, I feel like the 3DS version should of never been considered and they just stuck to the console only rule. The 3DS version did really nothing but split development time in half and literally hinder the Wii U version. Without it I believe we would of seen all the cut characters still here, maybe except for Snake. Seeing Wolf, Lucas, and Ice Climbers go is a hard hit. We can't have fucking Ice Climbers because the roster must be equal? Fuck that bullshit. We actually lost representation for an entire series because of that. And then there's the clones, yeah.... the roster has a lot of quality and unique characters but adding these clones really brings down the quality of the roster. All of them literally could have been alt costumes and I think that's what makes them worse than previous clones.

No one needed or wanted Dr. Mario back, Dark Pit just makes no sense whatsoever and never will, Lucina was going to be an alt. You really gotta question Sakurai's logic and decision making. After seeing the Koopalings as alts with different voice clips it makes it really even more irritating and just makes you throw your hands in the sky and ask "What the actual fuck?"

And then there's the miss opportunity alts. Peach has no Daisy alt but just a recolor. Why???? No Miss Pac-Man alt, Link's lazy Skyward Sword recolor.

One of my biggest beefs is Ganondorf. Why is he still a clone, is Sakurai just fucking lazy? One of the most iconic videogame villains is a clone of a racer who has completely made up makes. Fucking disgusting.

Takamaru also should have been playable and I'm blaming development time on him not. He was requested highly even from western audiences who never played his games. He would've been a truly unique character.

Overall, I just think the 3DS version just held back the definitive version from its full potential.
 
One of my biggest beefs is Ganondorf. Why is he still a clone, is Sakurai just fucking lazy? One of the most iconic videogame villains is a clone of a racer who has completely made up makes. Fucking disgusting.
k man

first of all hes a semi-clone

second of all its nothing to do with laziness

sakurai wanted to not alienate ganondorf mains with a complete overhaul
 
DaKid said:
No one needed or wanted Dr. Mario back, Dark Pit just makes no sense whatsoever and never will, Lucina was going to be an alt. You really gotta question Sakurai's logic and decision making. After seeing the Koopalings as alts with different voice clips it makes it really even more irritating and just makes you throw your hands in the sky and ask "What the actual *bleep*?"
Uhmmmmmmmmmmmmmmmm....

DaKid said:
And then there's the miss opportunity alts. Peach has no Daisy alt but just a recolor. Why???? No Miss Pac-Man alt, Link's lazy Skyward Sword recolor.
Daisy could've worked like the Koopalings, with a different model and voiceset, but the same character. Still, I don't like that because Daisy just doesn't fit Peach's character.

Hm your other arguments, I've seen before, and I generally agree.

For me, though, considering that my main is a shoe-in as much as a shoe's chances of being in a shoe store, the gameplay is what makes or breaks Smash Bros., and I think Smash Bros. for the 3DS is going to be a great time-killer. I think it's wonderful to have it on the handheld, even though the analog stick is wonky sometimes and the shoulder button controls feel reversed! But judging from the gameplay, the game is looking good, much better than the balls of Barlw.

Magikrazy said:
sakurai wanted to not alienate ganondorf mains with a complete overhaul
Don't all mains have to adjust to the new environment anyway, though? I guess it's really the extent of the changes, though...


NEW IMPRESSION

I still hate those *bleep*ing Final Smashes.
 
Magikrazy said:
One of my biggest beefs is Ganondorf. Why is he still a clone, is Sakurai just *bleep*ing lazy? One of the most iconic videogame villains is a clone of a racer who has completely made up makes. *bleep*ing disgusting.
k man

first of all hes a semi-clone

second of all its nothing to do with laziness

sakurai wanted to not alienate ganondorf mains with a complete overhaul
That's bullshit especially considering fans of Ganondorf have been wanting and asking it since before Brawl came out. I'm confident Ganondorf mains would have adjusted and appreciated him having a new moveset true to him. I'm sure most of them are Zelda fans who were requesting that too. I don't care if Ganondorf is a "semi-clone" the point is his moveset isn't at all a representation of what he does in Zelda games.
 
I think Black Shadow should be in the next Smash Bros game.

He could acquire Ganondorf's old moveset and Ganondorf could get some more unique moves relating to magic and perhaps use that sword.
 
DaKid said:
Magikrazy said:
One of my biggest beefs is Ganondorf. Why is he still a clone, is Sakurai just *bleep*ing lazy? One of the most iconic videogame villains is a clone of a racer who has completely made up makes. *bleep*ing disgusting.
k man

first of all hes a semi-clone

second of all its nothing to do with laziness

sakurai wanted to not alienate ganondorf mains with a complete overhaul
That's bullshit especially considering fans of Ganondorf have been wanting and asking it since before Brawl came out. I'm confident Ganondorf mains would have adjusted and appreciated him having a new moveset true to him. I'm sure most of them are Zelda fans who were requesting that too. I don't care if Ganondorf is a "semi-clone" the point is his moveset isn't at all a representation of what he does in Zelda games.
Ness' moveset doesn't represent him well at all and no one is complaining about him.

Believe it or not, many Ganondorf mains don't care about accuracy to Zelda. They play as him for the moveset, not because he's Ganondorf.
 
GalacticPetey said:
DaKid said:
Magikrazy said:
One of my biggest beefs is Ganondorf. Why is he still a clone, is Sakurai just *bleep*ing lazy? One of the most iconic videogame villains is a clone of a racer who has completely made up makes. *bleep*ing disgusting.
k man

first of all hes a semi-clone

second of all its nothing to do with laziness

sakurai wanted to not alienate ganondorf mains with a complete overhaul
That's bull*bleep* especially considering fans of Ganondorf have been wanting and asking it since before Brawl came out. I'm confident Ganondorf mains would have adjusted and appreciated him having a new moveset true to him. I'm sure most of them are Zelda fans who were requesting that too. I don't care if Ganondorf is a "semi-clone" the point is his moveset isn't at all a representation of what he does in Zelda games.
Ness' moveset doesn't represent him well at all and no one is complaining about him.

Believe it or not, many Ganondorf mains don't care about accuracy to Zelda. They play as him for the moveset, not because he's Ganondorf.

I'm pretty sure that's a small amount of people compared. This is Smash Bros. a game where characters moves are based off what they do in their games. Ganondorf is grossly misrepresented
 
Remember when Luigi used his moves in games? Yeah, I didn't think so. But you don't see anyone complaining.
 
the only special move Luigi does use that he doesn't use in the games is the missile thing which is why I don't complain about it

Ganon on the other hand is terrible representation in comparison and as such he definitely should be changed imo
 
GalacticPetey said:
Ness' moveset doesn't represent him well at all and no one is complaining about him.

Just because Ness didn't use those moves, doesn't mean he's not represented well. His specials came from his friends who are you know, right next to him, in the same game.

Ganondorf is a clone of Captain Falcon who are from 2 different series. The other clones at least copied characters from the same series. Not to mention Captain Falcon's move set was completely made up in the first place.
 
It turned out to be better than I expected at points (for example after the inital e3 2013 announcement and the smash direct)
 
Donatello said:
GalacticPetey said:
Ness' moveset doesn't represent him well at all and no one is complaining about him.

Just because Ness didn't use those moves, doesn't mean he's not represented well. His specials came from his friends who are you know, right next to him, in the same game.

Ganondorf is a clone of Captain Falcon who are from 2 different series. The other clones at least copied characters from the same series. Not to mention Captain Falcon's move set was completely made up in the first place.
Ganondorf uses a move very similar to Warlock Punch when you fight him in Ocarina and he uses the flame choke, or at least a variation of it in a cutscene from Twilight Princess. He also used kicks in Twilight Princess.
 
Bowshygul said:
the only special move Luigi does use that he doesn't use in the games is the missile thing which is why I don't complain about it

Ganon on the other hand is terrible representation in comparison and as such he definitely should be changed imo

When did Luigi ever use the Luigi Tornado in a game?
 
oh yeah that too

either way he still doesn't feel that different from his in game incarnation
 
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