Princess Zelda said:*img*
I think Peach looks great in that outfit.
I miss these Peach posts. They make me truly feel A51's presence.
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Princess Zelda said:*img*
I think Peach looks great in that outfit.
Baby Luigi said:Her hair needs a collision model (and Peach in general) so it doesn't do that.
Doesn't that happen with Inkling Girl's tentacles in Mario Kart 8 Deluxe, when she rides a bike/ATV?Alex95 said:Happens in Smash, too. That's the problem with solid hair :P
Julia-BM said:Doesn't that happen with Inkling Girl's tentacles in Mario Kart 8 Deluxe, when she rides a bike/ATV?Alex95 said:Happens in Smash, too. That's the problem with solid hair :P
Mister Wu said:I'm still wondering, how much is it computationally intensive to add intra-model collisions (and also collisions between models related to the playable character, such as the character and the tools or vehicles they are using) to avoid clipping like these ones? No matter the developers (Nintendo, SEGA, Ubisoft Milan), I'm still seeing objects like hair and cuffs happily clipping, with Mario Kart being a notorious case due to the characters clipping through parts of vehicles or the road (good luck seeing some Koopalings' tails when they ride bikes!)
MnSG said:winstein said:Looks like how Puyo Puyo Tetris translates some of their onomatopoeia-based dialogue: they used words to describe what the character is portraying.
Thank you for reading.
After comparing your signature to that screenshot, the art style definitely looks the same.
Looks atBaby Luigi said:If they had a collision, they'd just be a big box around the kart and the character model. Since there aren't ragdoll physics, there's no need to have a very defined one.
Mister Wu said:I find it funny how you had already found one of the most likely answers as to why model replacement in GTA V works so well and you kept it "hidden" until now
Does this mean that GTA V using ragdoll physics is already able to recalculate the animations and collisions using just the 3D model and its standard rigging? Or you had to provide also the collision model in your mod?
Anyway, good to know that someone already thought about it. It's surely an interesting first step in the right direction, in my opinion.
Baby Luigi said:Where does that taunt even come from anyway?