What you don't like about Super Smash Bros. 3DS/Wii U?

The fact that the game's not out yet. That's my biggest problem.

also meh stage selection, i guess
 
For Smash 3DS at least, I don't mind the stage selection and low amount of songs since 1. it's understandable considering the system's lower memory and 2. since most of the stages and songs are good. Especially the songs.

However, I hate the lack of Stamina battles and changeable item frequency. The good news is that both can be added relatively easily via a patch, but they should have been in the game to begin with.
 
-Over-representation of Sticker Star
-No Mr. L, Dark Bowser, or Shadow Peach alts
-No Paper Mario (I would've been more accepting of this if they had gotten that other stuff right)
-Not a single trophy from the Mario & Luigi series...probably the biggest disappointment right here
 
Smash Run has no online multiplayer, biggest problem right here. Also I think gamexplain said something in their review which made it sound like you can't actually interact with other players within Smash Run, which is a huge let down. Smash Run overall has just been looking bad even though I was pretty excited for it. What a bummer.

Unlocking custom moves looks like it will be a tedious activity.

Everything else I am fine/happy with.
 
Super Smash Bros. for Nintendo 3DS said:
-Over-representation of Sticker Star Yes. I don't mind it being represented, but it overshadows the rest of the Paper Mario series. It's not a bad game, but it doesn't deserve to hog all the attention. Hopefully the Wii U version represents the other games more.
-No Mr. L, Dark Bowser, or Shadow Peach alts If you were expecting all three, then you were wishing for the impossible. However, it's still a BIG shame that none of them get any alternate costumes at all.
-No Paper Mario (I would've been more accepting of this if they had gotten that other stuff right) As much as I would have liked him, I knew that he was likely not going to be in this. Hopefully he'll be in the next installment now that the RPGs are getting a bit more representation.
-Not a single trophy from the Mario & Luigi series...probably the biggest disappointment right here I am surprised that the series has never gotten anything outside of two songs and stickers. It really deserves more recognition.
My opinions are above.

Maki Nishikino said:
Smash Run has no online multiplayer, biggest problem right here. Also I think gamexplain said something in their review which made it sound like you can't actually interact with other players within Smash Run, which is a huge let down. Smash Run overall has just been looking bad even though I was pretty excited for it. What a bummer.

Unlocking custom moves looks like it will be a tedious activity.

Everything else I am fine/happy with.
I still see Smash Run as a fun mode locally, but the two flaws you mentioned are what keep it from being near perfect. I would put up with the maximum amount of lag possible if I could play Smash Run online.
 
Ninelevendo said:
Super Smash Bros. for Nintendo 3DS said:
-Over-representation of Sticker Star
How do you feel about Brawl's over-representation of SPM? (In the trophies anyway)
Unlike Sticker Star, SPM was actually a great game, not to mention it shared the spotlight with TTYD (which also got a trophy) Also, Brawl was able to further represent the whole series with stickers, something SSB4 doesn't have so it should have made up for that with trophies.

In SSB4 none of the first three PM games got a trophy, and the one TTYD section of the PM stage was likely just so they could say it wasn't just for SS.
 
Super Smash Bros. for Nintendo 3DS said:
Unlike Sticker Star, SPM was actually a great game
We already know your opinion on that matter, what has it got to do with Nintendo representing a game?
 
I really can't say what I dislike about this game because it's not even out yet.

However, I really have no problem with the characters. I understand Sakurai's reasoning behind the additions of the clones.

Lucina was going to be an alt skin for Marth, but probably due to wanting to change the sword striking, they knew they needed to branch off, which Sakurai explained in his pic of the day with her. She was simply an extra character.

That same thing can be applied with Mario and Dr. Mario. They probably wanted to keep the pills that Dr. Mario flung and as a result decided that they might as well reinstall him as a character since the slightest changes meant they would become a character.

Pit and Dark Pit might fit in this as well. Sakurai probably wanted to do something with Dark Pit's staff, so in order to allow that, he needed to make him a separate character. Some people act like Sakurai shit on the roster when he already explained that certain characters were meant as skins but had slight variations that they would not have if they were a skin.

Honestly, I feel like Sakurai has said "View the roster as 48 characters, even though there are 51". The last three are simply extras that could not be squeezed down into costume alts.

I am sad that Ice Climbers and Lucas and Wolf were cut, but I know that the latter two were some that people should not have been that surprised about. Ice Climbers was due to technical issues (which is why I think making a Smash handheld was a bad idea or at least sharing same characters was), but overall I think the roster the best or second best yet (Brawl being the one that is potentially above it).
 
- Ice Climbers cut
- Over-representation of Kid Icarus
- Established series like DK, Metroid or Zelda not getting a newcomer, potentially the same with the Yoshi series.
 
Super Smash Bros. for Nintendo 3DS said:
-Over-representation of Sticker Star

Maybe because the 3DS version represents the handheld games, and Sticker Star is the only handheld game in the series? I'm sure the other games will be represented more in the Wii U version.
 
Maki Nishikino said:
Smash Run

Oh yeah, Smash Run.

-no online capability with Smash Run
-lack of settings for Smash Run
-inability to interact with other fighters in Smash Run
-tedious to get all the custom moves
-no special modes
-no event mode
-no Target Smash
-unable to set item frequency

I think that's it.
 
Cynthia said:
Super Smash Bros. for Nintendo 3DS said:
-Over-representation of Sticker Star

Maybe because the 3DS version represents the handheld games, and Sticker Star is the only handheld game in the series? I'm sure the other games will be represented more in the Wii U version.
Still, the completely handheld series (M&L) should have taken priority.
 
Claus said:
Pit and Dark Pit might fit in this as well. Sakurai probably wanted to do something with Dark Pit's staff, so in order to allow that, he needed to make him a separate character. Some people act like Sakurai shit on the roster when he already explained that certain characters were meant as skins but had slight variations that they would not have if they were a skin.

...But the only time Dark Pit uses his staff in his moveset is his Final Smash. Which is just like Zelda/Shiek's Final Smash.
 
-characters like Wolf, Ice Climbers, and Lucas cut
-hyped characters like Ridley and Mewtwo weren't even seen as trophies
-Dark Pit
-the overall overrepresentation of the Kid Icarus series
-lots of returning stages, even some that were brought back once before
-two songs per stage
-limited customization in terms of battle settings
-how big the stages are, leading to fighters surviving to nearly 150%

That's all I could complain about since the game's not out yet, but I'm still going to like this game a lot.
 
GalacticPetey said:
Do trophies really matter?

In addition to 3K's post, Roll, Guts Man, Ice Man, Cut Man, Fire Man, Lan Hikari, Geo Stelar, Omega-Xis, a bunch of other robot masters I'm too lazy to list, Dr. Light.

Paper Mario outside of Sticker Star

And would it be too much to ask for a couple of Mario and Luigi trophies?
 
Northern Verve said:
Claus said:
Pit and Dark Pit might fit in this as well. Sakurai probably wanted to do something with Dark Pit's staff, so in order to allow that, he needed to make him a separate character. Some people act like Sakurai shit on the roster when he already explained that certain characters were meant as skins but had slight variations that they would not have if they were a skin.

...But the only time Dark Pit uses his staff in his moveset is his Final Smash. Which is just like Zelda/Shiek's Final Smash.
Regardless of whether it's a reskin of Zelda's Final Smash, it's a difference between Pit and Dark Pit and 'he already explained that certain characters were meant as skins but had slight variations that they would not have if they were a skin.'

Giving Doc the pills + tornado, giving Lucina a balanced sword and giving Dark Pit the staff + electroshock arm are all differences, there's no arguing what we can clearly see. It's a bummer that Dark Pit doesn't have as much differences as he could but whether that was on purpose or not (he is a literal clone, so it makes sense somewhat) is a different subject.

The decision to make Dark Pit a clone might have even just come from not wanting Dark Pit to use the Three Sacred Treasures, who knows.
 
GalacticPetey said:
Do trophies really matter?

Well they're content for a game. I'm happy we even got trophies to collect in the first place.

But lack of a trophy being a biggest disappointment?? Yeah, no.

My f-ing favorite character of all time gets shafted when it comes to trophies completely (really Brawl....whhyyyyyy) yet that's far from my biggest disappointment with Smash Bros.
 
Ninelevendo said:
I honestly don't see a problem with the blast lines. Compared to Brawl, they're pretty much the same.
They're actually much bigger. With vectoring, some players can live to like 200%.
 
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