What you don't like about Super Smash Bros. 3DS/Wii U?

Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
 
GalacticPetey said:
Ninelevendo said:
I honestly don't see a problem with the blast lines. Compared to Brawl, they're pretty much the same.
They're actually much bigger. With vectoring, some players can live to like 200%.
I'm guessing it's not battlefield you're talking about.
 
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
If you're talking about 300% battles, not that I've seen. However there IS a customization screen that I can't read due to being entirely in Japanese. Maybe that's where it is, I dunno.
 
Super Smash Bros. for Nintendo 3DS said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
If you're talking about 300% battles, not that I've seen. However there IS a customization screen that I can't read due to being entirely in Japanese. Maybe that's where it is, I dunno.

No I'm not talking about 300% super sudden death battles

Have anyone of you ever played around with the damage ratio in the options menu?
 
GalacticPetey said:
Ninelevendo said:
I honestly don't see a problem with the blast lines. Compared to Brawl, they're pretty much the same.
They're actually much bigger. With vectoring, some players can live to like 200%.

Yeah this needs a patch, may be different in the Wii U version but any character surviving a Smash at 150% is ludicrous.
 
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.
 
Dr. Mario said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.

That's why I get real enjoyment only out of 2.0 damage ratio

Things become easier to kill, therefore, battles are far faster paced
 
Baby Luigi said:
Dr. Mario said:
Baby Luigi said:
Solution: increase the damage ratio

Please tell me there's an adjustable damage ratio in Smash for 3DS...
Wouldn't increasing the damage ratio change basically your entire moveset and how you can approach things? But again, moves in Giant 2.0 ratio Melee work in the same way as 1.0 normal battle, just much stronger.

That's why I get real enjoyment only out of 2.0 damage ratio

Things become easier to kill, therefore, battles are far faster paced
Brawl's 2.0 ratio is kind of way_out_there compared to giant Melee's 2.0 ratio. But I guess you can adjust it to be more like 1.3-1.4 but that takes too much effort. :P
 
Well that's why I enjoy Melee's Giant Melee 2.0 because the giant size makes things less campy and large, making battles more close-combat oriented, plus you don't die as easily in 2.0 giant compared to 2.0 regular

in Brawl, yeah, it's too extreme, that's why I adjust it between 1.5 or 1.3
 
Lumastar said:
Didn't someone here say that songs take up more memory than characters?

It depends on the compression of the files but generally, they typically do take up more space than characters, if you're comparing an average minute song (like say, 2:00) to a model in Super Smash Bros. 4, which shouldn't have too complex. For example, I've been running up against my 2GB limit for my SD card in Super Smash Bros. and the most likely reason is the songs I've put in there (granted, they can last as long as 20:00, they eat up a crapton of space).

However, it's nothing compared to video files, which eat up, by far, the most memory estate in the game.
 
Baby Luigi said:
Lumastar said:
Didn't someone here say that songs take up more memory than characters?

It depends on the compression of the files but generally, they typically do take up more space than characters, if you're comparing an average minute song (like say, 2:00) to a model in Super Smash Bros. 4, which shouldn't have too complex. For example, I've been running up against my 2GB limit for my SD card in Super Smash Bros. and the most likely reason is the songs I've put in there (granted, they can last as long as 20:00, they eat up a crapton of space).

However, it's nothing compared to video files, which eat up, by far, the most memory estate in the game.
Speaking of video files, are the CGI trailers in the 3DS version or only the Wii U version?

Anyway, this supports my point that they included a fair amount of songs for the 3DS version. Besides, most of the songs are better in quality than Brawl (not by a landslide, but better).
 
I don't know if there are pre-rendered scenes in either versions, I'm not knowledgeable enough about them. It could be entirely possible that the Wii U version have the newcomer trailers, I wouldn't be surprised about that.

Memory is never really an issue with 3DS games. Even if they added one more track to each stage in the 3DS version, it wouldn't really impact the size of the game at all.
 
Baby Luigi said:
I don't know if there are pre-rendered scenes in either versions, I'm not knowledgeable enough about them. It could be entirely possible that the Wii U version have the newcomer trailers, I wouldn't be surprised about that.

Memory is never really an issue with 3DS games. Even if they added one more track to each stage in the 3DS version, it wouldn't really impact the size of the game at all.
With that I guess that they could have added an extra song to a few stages at least. Still, the soundtrack is excellent quality-wise.
 
There probably will be prerendered scenes in the Wii U version. Brawl had E3 and other reveals. Even if the opening trailer did recycle scenes from the Subspace Emissary, it's still a video file, and it eats up space.

Not sure about the 3DS, it seems that the limit is being pushed, so I doubt they'll include prerendered scenes in there, but I can be wrong.
 
Kid Icarus having more playable characters than they do games
Donkey Kong and Metroid getting jack shit, especially Donkey Kong.
 
Why do people seem to forget "Kid Icarus: Of Myths and Monsters".

I know Nintendo don't consider it a game, but that makes three.
 
Yeah, there's obvious Kid Icarus bias

ugh
 
Lumastar said:
Sakurai stated that pre-rendered cutscenes would be available in-game, but he never stated if it would be in both versions or not.
Most likely, it will be in at least the Wii U.
 
Baby Luigi said:
Yeah, there's obvious Kid Icarus bias

ugh

It's strange because Sakurai use to usually be really modest with series he made and/or had a hand making. That was one of the reasons Dedede or Meta Knight weren't in either SSB64 or Melee. And even in Brawl, it took fan demand to get those two in. But then he kinda pulls a 180 for Kid Icarus in Smash 4.
 
Northern Verve said:
Baby Luigi said:
Yeah, there's obvious Kid Icarus bias

ugh

It's strange because Sakurai use to usually be really modest with series he made and/or had a hand making. That was one of the reasons Dedede or Meta Knight weren't in either SSB64 or Melee. And even in Brawl, it took fan demand to get those two in. But then he kinda pulls a 180 for Kid Icarus in Smash 4.
he was like that since Brawl.

Exhibit A: Subspace Emissary.
Exhibit B: Trophies for the Kirby series. The models were original for their time compared to the trophies that were direct rips from their parent game.
 
- identical character rosters in both versions
- no ice climbers, no mewtwo (as well as brawl characters that were cut)
- no daisy alt, no ms pacman alt, etc.(thats why i hate recolours)
- less mega man series trophies
- no DK series newcomer, no yoshi series newcomer

I wish Sakurai made this game in the future: Super Smash Sisters / Super Bash Sisters.
super_smash_sisters_by_thebourgyman-d80l93k.jpg
 
I AM RED YOSHI! said:
- identical character rosters in both versions
- no ice climbers, no mewtwo (as well as brawl characters that were cut)
- no daisy alt, no ms pacman alt, etc.(thats why i hate recolours)
- less mega man series trophies
- no DK series newcomer, no yoshi series newcomer

I wish Sakurai made this game in the future: Super Smash Sisters / Super Bash Sisters.
super_smash_sisters_by_thebourgyman-d80l93k.jpg
Uuuuhhhh I don't think that last one is neccesary to be honest.
 
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