Going further into the whole plot vs. pacing thing:
To some this might come as a surprise, but you can actually tell a story without bringing the gameplay to a screeching halt. There are other ways to convey a plot than through walls of text and cutscenes.
A skilled story-writer would be able to build a coherent narrative through the way the game environments are designed alone.
Subtlety is the key.
To some this might come as a surprise, but you can actually tell a story without bringing the gameplay to a screeching halt. There are other ways to convey a plot than through walls of text and cutscenes.
A skilled story-writer would be able to build a coherent narrative through the way the game environments are designed alone.
Subtlety is the key.