yoshiking14x
Retired
No Super Wario Land?
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Same here.Turret said:I actually would like to see Tatanga come back as maybe a minor villain. Revamped to be more menacing, of course. I think it would be cool to see what Nintendo does to him. That, and I have a thing for old characters coming back into the series.
And it'd be cool to explore Sarasaland. I'd like to see Daisy's home kingdom more.
that doesn't make any senseA Yoshi Fan said:They would make a new Super Mario Land game, if Nintendo ran out of ideas and on the edge of their financial doom.
So that means we're due for a new SML game now then, since they clearly have already resorted to milking and rehashing the New Super Mario Bros. story and art style in literally everything.A Yoshi Fan said:They would make a new Super Mario Land game, if Nintendo ran out of ideas
Wittgenstein said:So that means we're due for a new SML game now then, since they clearly have already resorted to milking and rehashing the New Super Mario Bros. story and art style in literally everything.A Yoshi Fan said:They would make a new Super Mario Land game, if Nintendo ran out of ideas
Wittgenstein said:Tell me, what games before NSMB had that art style? Each game seemed to use its own textures and overall style. I dare you to say Sunshine was composed of green-striped grasslands, spotted hills, generic gray castles, yellow deserts, generic ice worlds, gray mountains, etc. Yeah they had grasslands, deserts etc in the old games but they didn't have nearly the same textures every game.
Wittgenstein said:Tell me, what games before NSMB had that art style? Each game seemed to use its own textures and overall style. I dare you to say Sunshine was composed of green-striped grasslands, spotted hills, generic gray castles, yellow deserts, generic ice worlds, gray mountains, etc. Yeah they had grasslands, deserts etc in the old games but they didn't have nearly the same textures every game.
Wittgenstein said:I originally thought that too, but then it stayed well past its prime. Look at Peach's Castle. It no longer has that nostalgic design from Mario 64, instead designed to look like a background element. I shudder to think of what they'd do in the case of a Super Mario 64 HD. Probably make it more like NEW Super Mario 64 *shudders*
Explain?Wittgenstein said:I originally thought that too, but then it stayed well past its prime. Look at Peach's Castle. It no longer has that nostalgic design from Mario 64, instead designed to look like a background element. I shudder to think of what they'd do in the case of a Super Mario 64 HD. Probably make it more like NEW Super Mario 64 *shudders*
I mean it's no longer designed to be explored.Mario Party X said:Explain?Wittgenstein said:I originally thought that too, but then it stayed well past its prime. Look at Peach's Castle. It no longer has that nostalgic design from Mario 64, instead designed to look like a background element. I shudder to think of what they'd do in the case of a Super Mario 64 HD. Probably make it more like NEW Super Mario 64 *shudders*
But the aesthetic design is still the same. I don't see why 2D platformers should include the interior or exterior of Peach's Castle as a level. There isn't much to work from since it's not, well... a threatening place (by itself).Wittgenstein said:I mean it's no longer designed to be explored.Mario Party X said:Explain?Wittgenstein said:I originally thought that too, but then it stayed well past its prime. Look at Peach's Castle. It no longer has that nostalgic design from Mario 64, instead designed to look like a background element. I shudder to think of what they'd do in the case of a Super Mario 64 HD. Probably make it more like NEW Super Mario 64 *shudders*
I wasn't able to beat him.Mcmadness said:Also the fight with Tatanga really isn't all that difficult. Really its over in about 15 seconds. What bugs me about it is that its a schmup level and lacks any kind of finality.
Nope.Magikrazy said:Hope they have something for Waluigi's 15th anniversary.