J-Yoshi64
Always remembering Walkazo
I was wondering the same thing... Those girls are stronger than they look, that's for sure!Baby Luigi said:How can those girls even lift an 800 pound fat barrel?
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I was wondering the same thing... Those girls are stronger than they look, that's for sure!Baby Luigi said:How can those girls even lift an 800 pound fat barrel?
Baby Luigi said:How can those girls even lift an 800 pound fat barrel?
I don't think that thing has a name. I've never seen it outside of that.BBQ Turtle said:Does anyone know what the little thingy on the 100% Organic Antifreeze poster (Can you look at the link if you don't know what it looks like? Sorry, my computer is being evil and not letting me add the image.) is called? Sorry, I'm going to be creating the article for it soon and I need to know before I can create the article? I can't find out from the Wiki without a name, obviously.
File:MK8-Antifreeze.png
J-Yoshi64 said:It looks a bit like the head of an Ice Flower.
But I don't think there's any one item or object in the franchise that actually matches that exactly.
Luigi 64DD said:Would you also like a city populated with Baby Luigis in SMO?
King Candy said:Would you like a Baby Luigi-populated city that goes to war with a Wario populated city?
Now I want to see your Spore Baby LuigisBaby Luigi said:I make lots of war when I'm in control of my space empire manned by Baby Luigis in Spore: Galactic Adventures, so the answer is, of course yes. Bring on the Planet Busters!
SpecialHi
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=6)
Bit_Variable_Set(Variable=0x21000011)
Body_Collision(State=0x0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=18, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x48, Size=14, X=0, Y=14, Z=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=18, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x48, Size=14, X=0, Y=14, Z=-12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=18, Angle=0x5A, KBG=0x50, WBKB=0x0, BKB=0x48, Size=22, X=0, Y=14, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x21000010)
unk_B89F681C(unknown=0x0, unknown=0x1)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000F)
unk_B89F681C(unknown=0x0, unknown=0x1)
Remove_All_Hitboxes()
Set_Loop(Iterations=4)
{
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x5A, KBG=0x80, WBKB=0x0, BKB=0x50, Size=14, X=0, Y=14, Z=12, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=7, Angle=0x5A, KBG=0x80, WBKB=0x0, BKB=0x50, Size=14, X=0, Y=14, Z=-12, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=7, Angle=0x5A, KBG=0x80, WBKB=0x0, BKB=0x50, Size=22, X=0, Y=14, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=4)
Goto(Unknown=-77)
}
Set_Loop(Iterations=4)
{
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x46, KBG=0x40, WBKB=0x0, BKB=0x50, Size=14, X=0, Y=14, Z=12, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0x46, KBG=0x40, WBKB=0x0, BKB=0x50, Size=14, X=0, Y=14, Z=-12, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=4, Angle=0x46, KBG=0x40, WBKB=0x0, BKB=0x50, Size=22, X=0, Y=14, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=4)
Goto(Unknown=-77)
}
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=51)
Bit_Variable_Clear(Variable=0x21000011)
Bit_Variable_Clear(Variable=0x21000010)
unk_B89F681C(unknown=0x1, unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=82)
Bit_Variable_Clear(Variable=0x2100000F)
unk_B89F681C(unknown=0x1, unknown=0x1)
Script_End()
SpecialHi
Body_Collision(State=0x2)
Asynchronous_Timer(Frames=6)
Bit_Variable_Set(Variable=0x21000011)
Body_Collision(State=0x0)
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=15, X=0, Y=15, Z=-20, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=4, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=15, X=0, Y=15, Z=20, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=4, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=20, X=0, Y=20, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x21000010)
unk_B89F681C(unknown=0x0, unknown=0x1)
Synchronous_Timer(Frames=1)
Bit_Variable_Set(Variable=0x2100000F)
unk_B89F681C(unknown=0x0, unknown=0x1)
Remove_All_Hitboxes()
Set_Loop(Iterations=8)
{
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=15, X=0, Y=15, Z=-20, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=15, X=0, Y=15, Z=20, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2, Angle=0xB4, KBG=0x64, WBKB=0x50, BKB=0x0, Size=20, X=0, Y=20, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x1, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Goto(Unknown=-78)
}
Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x38, WBKB=0x0, BKB=0x80, Size=15, X=0, Y=15, Z=-20, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x38, WBKB=0x0, BKB=0x80, Size=15, X=0, Y=15, Z=20, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x38, WBKB=0x0, BKB=0x80, Size=20, X=0, Y=20, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0xA, SFXLevel=0x2, SFX=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=51)
Bit_Variable_Clear(Variable=0x21000011)
Bit_Variable_Clear(Variable=0x21000010)
unk_B89F681C(unknown=0x1, unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=82)
Bit_Variable_Clear(Variable=0x2100000F)
unk_B89F681C(unknown=0x1, unknown=0x1)
Script_End()