post any random Mario thought on your mind

Mcmadness said:
No one cares about spin off fodder anyhow.
Tell that to the Waluigi fans
 
I'm considering making a Left 4 Dead 2 mod where all the common infected are replaced by that mustard-colored dress freak.
 
I wonder what happened directly after Thousand Year Door was over. Remember, apparently Toadsworth found another treasure map and Peach had another boat ready for Mario. I think if they ever remake that game, they should have a bonus game adventure starting there. And a mode with Luigi's adventure of course :luigi:
 
I wonder how Mario Party (and by extension, Mario Party 2) would feel, as in experience, if the English Mario Kart 64 voices were used. In case it's not clear, Mario Party recycled voice clips from Mario Kart 64's Japanese version, which means that Luigi, Peach, Wario and Toad uses voices from that game. This basically means that there won't be a point where you don't hear them, as 3 of them are playable characters, and Toad is an integral part of the game (only Mario Party 2's Bowser board don't have Toad).

It would probably be curiously funny to hear Toad say "Ya-hoo!" every time something good happen, or Wario to be a faster and higher-pitched talker.

Thank you for reading.
 
A few months ago, I brainstormed some faux localized names for the Super Mario Land enemies, based on the Japanese names.
For example, Pagosu, Tatanga's ship, became the Pegasus, and the fire-breathing snake Nyololin became Wriggler.

I have a whole list in Microsoft Word, but I'm not going to list them all here unless someone voices interest.
 
We all know that Mario's Time Machine is the most important Mario game so I say yes.
 
Super Princess Peach seems to take some design inspiration from Mario & Luigi: Superstar Saga, particularly Peach's Castle design and the sprite style (even some cutscenes having the top down view)
 
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:
Super Princess Peach seems to take some design inspiration from Mario & Luigi: Superstar Saga, particularly Peach's Castle design and the sprite style (even some cutscenes having the top down view)

It also has the "can't remember Luigi's name" joke
 
Mcmadness said:
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:
Super Princess Peach seems to take some design inspiration from Mario & Luigi: Superstar Saga, particularly Peach's Castle design and the sprite style (even some cutscenes having the top down view)

It also has the "can't remember Luigi's name" joke

I thought the design inspiration is from Yoshi's Island. Hell, some enemies return in this game, like Ravens, Kaboombas, and even the Koopa's designs.
 
Yes a lot of that is pure yoshi's island.
 
Why didn't we ever have a sequel to Super Princess Peach anyway, or at least another game revolving around Peach being the central protagonist again?
 
I don't think it was hugely well received. It didn't go flying off the shelves and critics were largely indifferent to it.
 
All right, I've complained a lot about Mario's Time Machine, but I'm getting tripped up because they said something that I cannot find any source for. The game has generalized a lot, but those generalizations are still true. Even with Marco Polo's book, it was only the name that they got wrong. However, I'm now looking into Michelangelo (the Renaissance artist). This is the line from the game:

When commissioned to paint the ceiling of the Sistine Chapel, though, Michelangelo implored Pope Julius II that the painter Raphael could do better. Michelangelo was given the job anyway, and, ironically, the result was his true masterpiece.

Except this never happened? At the very least, none of the sites that I looked up online have any information on this, including Wikipedia and several sites dedicated to Renaissance artists. The closest I can find is this and this, which claim that Raphael and Bramante pushed for Michelangelo to paint it because they thought he would screw up. If anyone knows anything about Michelangelo being reluctant to paint the Sistine Chapel, or wanting to let Raphael paint it, speak up, please. However, there's also the issue of what to include on the wiki. I've been basically writing the facts that are included in the game verbatim (not outright copying it, of course), with added clarification and details sprinkled in from better sources. I've always put the disclaimer that the facts are pulled from the game, but this is not a fact. Including it would be misleading, but not including it would mean that there's missing information, especially since in the game, Mario actually motivates Michelangelo to paint the Sistine Chapel. Would it be sufficient just to make it super clear that there is nothing that corroborates this?
 
the wikipedia article touches briefly on Michelangelo's reluctance to tackle the project.

Michelangelo, who was not primarily a painter but a sculptor, was reluctant to take on the work. Also, he was occupied with a very large sculptural commission for the pope's own tomb. The pope was adamant, leaving Michelangelo no choice but to accept.
Nothing there about him suggesting Raphael paint it, though. They might have said that because of a misunderstanding with what you said or perhaps they just kinda embellished a bit because he was a painter who was also involved with Pope Julius II.
 
That actually helps a lot, especially with the citation for that sentence. The wiki cites Vasari's Lives of the Most Excellent Painters, Sculptors, and Architects, and as it turns out, it's available online in English. From the first paragraph:

And so, when Michelagnolo returned to Rome, the Pope was not disposed at that time to finish his tomb, and requested him to paint the vaulting of the chapel. Michelagnolo, who desired to finish the tomb, believing the vaulting of that chapel to be a great and difficult labor, and considering his own want of practice in colors, sought by every means to shake such a burden from his shoulders, and proposed Raffaello for the work.

I should give these guys more credit every once in a while.
 
On the other hand, Mario receives some "Renaissance Purple" paint in a modern paint bucket, despite him having travelled back in time to 1503.

I need to give these guys less credit.
 
I beat Super Paper Mario last night. So, impressions.

IMO it was not as good as some people said (Ultimate Mr. L on the wiki and Yoshi the SSM), but it was not as bad as other people said (Mcmadness and Gabumon).

Gameplay
The basic gameplay concept is solid, but not all levels use it well. At its worst, the game makes you go through levels where you're forced to do annoying, repetitive things that just aren't really fun. Some examples are the infamous Chapter 2-3 and the part of Chapter 7-2 where you get sent backwards and have to redo part of the level. At its best, the game gives levels that are like a puzzle-based platformer with RPG elements. Some examples are Chapter 1 and Chapter 8. As far as the items, I feel that they are all largely superfluous besides healing items, but I tend to have the attitude of using only what's necessary in general with games (for example, I rarely cook food in Breath of the Wild, and when I do, it's usually not stuff like defense- or attack-boosting food but healing and stamina replenishing food). I liked the variety of moves that the different characters and Pixls afforded. However, it can be annoying switching between them especially when Mario is the only one who can flip into 3D. Speaking of which, the 3D timer gets very annoying in levels that make extensive use of it. Overall, the basic gameplay is fun and there's a bunch of good levels, but there are also several levels that are not designed well, where you wonder when the level is finally gonna end.

Story and Setting
I feel that the worlds and the situations in them were rather varied and interesting for the most part. Some good ones were World 5 with the conflict between the Cragnons and the Floros and first half of World 7 with the Underwhere. Some not so good ones were much of World 4's Outer Space and the second half of World 7, since the OverThere felt really boring and just a generic cloudy utopia in the sky. As far as story goes, maybe I haven't read enough bad fan fictions to understand what's wrong with the story, but I liked it. Yeah, the basic premise is cliche, with the four heroes of prophecy saving all dimensions, but I forgive it for that since it is a game in one of the most cliche-filled franchises in gaming. The story is dark, but it's not overly edgy and it doesn't take itself too seriously. Even though a lot of them were spoiled to me, the game had some interesting plot twists, decent character development for the non-playable characters, and a somewhat touching ending. It's not a masterpiece of storytelling, and there are some stupid aspects of it, but hey, it's a decent story in a Mario game. You gotta appreciate it for that.

Overall, I'd probably give Super Paper Mario a C+ or a B-.
 
Thats fine.

I still think it's a load of rubbish and I'm glad the series moved away from it.
 
Nah, not like it was going to be a role model or anything. As much as I like the game myself, I am not looking forward for another game like it.
 
Still would prefer that direction over the unnecessary safe-playing nonsense of the later games. I don't think a SPM gameplay sequel would be ideal until we got at least one game that plays like TTYD and 64, preferably two or more so that can regain its status as the norm for PM gameplay.

As for story/characters, at this point (after that depressing Game Informer interview) my hope is pretty much gone but yeah, I won't be nearly as invested in another PM game until they have the level of story and new and interesting characters of the originals.
 
Well that shouldn't be hard. They all stink at stories and characters.
 
Jet Set Radio had this song in it, hard to think a Sega game before they went third party had a reference to Mario that wasn't a attack.
Though, if my brother told me is correct, the part of the game that this plays in is super annoying, maybe it's more subtle of an insult?
 
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