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Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.Mcmadness said:J-Yoshi64 said:And more friendly NPCs than just Toads. Give us some friendly Koopas, for crying out loud.
CS had those. Not in mass quantities but it had em.
Baby Luigi said:The Mad Piano is actually very known for being "scary", though it's mostly a jump-scare type thing rather than it being genuinely scary.
Supreme Commander Fawful of the Digital Candy Troll Kingdom said:Eh, I'd see the friendly mook types in CS as more "enemies who aren't trying to kill you" than friendly. They still work for Bowser, aren't independent or anything, just aren't currently under direct order to attack. Still a huge step back from the villages of friendly mooks in the first 2 games.
I remember doing this to Yoshi.Supreme Commander Fawful of the Digital Candy Troll Kingdom said:The scariest thing in SM64 for me was actually not any enemy in particular, it was drowning in water levels. That animation looked so unpleasant and being the *bleep* player I was when I first played it, it happened often enough for me to dread going underwater.
Time Turner said:
mario caused the fall of the berlin wall
Less funny dialogue (less characters altogether), but more claiming that Mario was responsible for every historical event.Glowsquid said:does the NES version of Marios Time Machine live up to the sub-series reputation of high quality
It's not quite Planet Death, but... (Sudden Death Valley)Pink Cat said:Like, who in their right mind would want to go to Crime Land, it's like going to Planet Death, what are you expecting, irony?