Ninji said:I'm going to parrot my original point that nobody has actually responded to except for one guy who said he wanted lobbies but there's pretty much no possible way that you could have, say, Halo-like lobbies in SSB anyway, and, on a much more important note, you do get lobbies.
So, yeah, SSE was not the greatest thing ever, but it was better than Adventure Mode in Melee, which was pretty much a more expanded Classic mode, Co-Op Events are great, the music is great, the graphics are great, the gameplay is absolutely fine despite what many people will say and I will argue this with anyone who wants to say otherwise. So, come on, have at it. I've noticed that most people tend to completely ignore anything that isn't offline multiplayer or SSE when it comes to Brawl criticism and it's laughable, to be honest.
I agree, except for the gameplay part: You gotta admit that characters like Metaknight or Snake are nearly unbeatable specially with items off, while other like Mario and Ganon are absolute crap. This kills part of the fun for me.
And before some smart ass says it, yes, I know it´s at least possible to win against MK, (I myself have won against an MK with MARIO), but when you need about 20 matches against that metacheater just to win ONE, the game is disbalanced.
In Melee, top tiers were top tiers because of one or two advantages compared to the others (mostly, Marth´s sword tip and Fox reflector cancelling recoveries) so the differences could still be overcomed with a little effort. In Brawl, it´s the other way around: top tiers are top tiers for being better in nearly every aspect except for one or two.
Sure co-op events, SSE (and it´s co-op), and the large amount of unlockables (stickers, music, etc) really make up for it, but you gotta admit that they simply got the balance wrong. Metacheater (as I nicknamed him) is overpowered as heck.