fantanoice
I can see through time
- Pronouns
- She / They
I do find it interesting that breeding mechanics actually work off the real-world idea of evolution, where the IVs of the Pokemon get passed down in essentially the same fashion that DNA gets passed from the parent to the offspring. Honestly I can't think of any other video game that does that.
Sorrynotsorry creationists
In all, if you want the perfect Pokemon and the perfect team, put in the effort to design it from every angle you can. If you don't have the time to invest in it then either deal with the fact that other people do, or get somebody to help you (so many perfect IV breeders out there). Nobody said being the very best (like no one ever was) was going to be easy. :P
Not to mention people have been doing this for years and these changes have made it easier for people to control because of feedback like this, and also because it was previously too much a time investment that people just resorted to hacking instead. Theoretically this should make it easier enough for people to not bother with hacking.
After all, IVs have, in some form, been in the game since the original generations. They were originally used to give Pokemon unique characteristics (ie: 'two Pokemon of the same level caught may have different stats.') They were kept in Generation 2 as a way to keep backwards compatibility with the older games, so new things like gender and shininess were determined by IVs so that they could still be traded to and from the older games (also, fun fact, female Pokemon in Gen 2 are weaker than male because of IVs). They were not created 'as a means to increase playing time,' that was just a result of a mechanic working behind-the-scenes that people managed to work out for themselves and exploit to get better at the game. Really, they've never even discussed EVs/IVs in the game until this generation (except for, like, one guy in Gen V who said, "This Pokemon excels at x"), this is a result of the Pokemon community looking deeper into the game to try and build the best teams possible.
This is kind of a cop-out. That's like saying everybody in WoW should be level 60 because you don't have the hours to reach level 60, effectively making the effort all those other people put in moot. Or alternatively, that every player should have the same skill level in a game regardless of whether they've played it for 1 minute or 100 hours (though this can work for some games, such as Mario Party). Considering this is now a competitive game, there are going to be people of different skill levels playing, which means there is a hierarchy of players, with the top ones being the people who can use the mechanics to their advantage the best. This also includes understanding how a Pokemon's behind-the-scenes characteristics play a part of the game, in addition to working out what Pokemon works in your team and what moves it should use. If you only focus on building the team or the moves, then you're going to be worse off than the people who bother looking into the characteristics as well.Mario Party X said:And having IVs now is unfair for those who can't dedicate a possible 10+ hours to breeding a Pokemon with perfect IVs.
In all, if you want the perfect Pokemon and the perfect team, put in the effort to design it from every angle you can. If you don't have the time to invest in it then either deal with the fact that other people do, or get somebody to help you (so many perfect IV breeders out there). Nobody said being the very best (like no one ever was) was going to be easy. :P
Not to mention people have been doing this for years and these changes have made it easier for people to control because of feedback like this, and also because it was previously too much a time investment that people just resorted to hacking instead. Theoretically this should make it easier enough for people to not bother with hacking.
Sure they can redesign the entire game from scratch but that also means they won't be able to support Pokemon traded up from earlier generations, which would make systems like Pokemon Bank pretty useless and would peeve off a lot of people who paid money to subscribe to the service. It would also mean unnecessarily going to the effort of re-designing an entire system that has been around and refined and developed for the past 15 years, despite the fact that it works fine as it is.Naze Youka said:Nice idea, but they could easily leave IV's in for hidden power on a simplified system, and simply disassociate them from stats. Ofc they cant do it this generation, the games are already out. But it would be simple coding to remove it in the next generation. They've already nerfed hidden power, so there is really no reason to maintain such a complex IV system, when they could use that memory space for something that didnt add a pointless game mechanic.
also, the reason they MADE iv's in the first place was to artificially increase playing time. they introduced it so that people will spend hours trying to get the perfect iv pokemon, boosting pokemon interest, so that people will still be playing pokemon and buying pokemon products all the way into the next generation.
After all, IVs have, in some form, been in the game since the original generations. They were originally used to give Pokemon unique characteristics (ie: 'two Pokemon of the same level caught may have different stats.') They were kept in Generation 2 as a way to keep backwards compatibility with the older games, so new things like gender and shininess were determined by IVs so that they could still be traded to and from the older games (also, fun fact, female Pokemon in Gen 2 are weaker than male because of IVs). They were not created 'as a means to increase playing time,' that was just a result of a mechanic working behind-the-scenes that people managed to work out for themselves and exploit to get better at the game. Really, they've never even discussed EVs/IVs in the game until this generation (except for, like, one guy in Gen V who said, "This Pokemon excels at x"), this is a result of the Pokemon community looking deeper into the game to try and build the best teams possible.