Unpopular opinions about the Super Smash Bros series.

Using Lor Starcutter based attacks or something
 
But thats a big massive airship!
 
I doubt she'd be in, being in only 1 game afterall.

Course I doubt Bandana Dee would make it in either since it looks like a regular waddle dee only with a bandana.


Also not sure how unpopular this is but I wish there was only one version of the new smash bros.
 
All three third parties have close enough ties to Nintendo to the point that I partly consider them Nintendo all-stars despite not even being Nintendo characters.
 
3rd Parties for me are really special. I know there are the Nintendo purists that think any non-nintendo characters being in Smash somehow "taints" the Nintendo aspect of the games. But that will never be true, especially since they never put in too many. If they added 3rd Party series all willy nilly I'd understand the sentiment. But they haven't just put in those characters for nothing. The only one who's closest was Snake in Brawl especially since he didn't return but he in his own way still counts among this because it's his inclusion that cleared the way for more 3rd Party's in the first place.

All 3 of the Third Parties in Smash 4 are influential on Nintendo in their own ways. Megaman was a major series in the original NES days, Sonic was once Mario's biggest mascot rival later turned friend with the Olympic Games series they share, Pac-Man is just legendary to gaming in general as one of the first mascots of which most if not all of the fighters in Smash Bros. owe their existence to. (On a side note, Miyamoto is a big Pac-Man fan. He once suggested they get Pac-Man in Brawl and he also helped develop a Pac-Man game on the Gamecube called Pac-Man Vs.)

Also for some, 3rd Party characters are like dreams come true. There are Nintendo characters that people are attached enough to say one of the best days in their life was when they were confirmed and similarly a character that is deconfirmed has made people feel their dreams were crushed. But there's nothing like seeing what would have been invisioned as impossible a while ago and even when it happens there's this feeling of "Did that really just happen?!". I'd like anyone try to think of a matchup in Smash that had more people hyped then Mario Vs. Sonic in Brawl and/or Mario Vs. Sonic Vs. Mega Man Vs. Pac-Man for Smash 4. No other fighting game series can claim they brought so many legendary icons in one game. 3rd Parties add an extra dimension to Smash Bros. that exceeds farther then the series original vision could ever have been. And I mean that in a good way.

You have no idea of the consequences if they ever took them out completely now.
 
So I'm not trying to dwell over Brawl, and I do think Smash 4 is much smoother, but...

I think I prefer the Match-Ups in Brawl compared to Smash 4 and a lot of the cast is just boring and/or stupid to verse. Regardless of if I'm my true main (Ness) or not.

In Brawl, I really just didn't like fighting Sonic because it got boring fast, Wario was just stupid to fight (I will never understand why he is so mobile in mid-air and his F-Smash irked me, not to mention I hated him cause of SSE lol), Marth was really one-sided in his favor vs. Ness and Snake was just really stupid with his campy game and big hitboxes. Despite Meta Knight being a god tier character that game, it wasn't too bad and was bearable for me; I still had fun. Fighting Lucas and Wolf were some of my favorite MUs since I found them really god damn fun. Some others (i.e. Fox, Peach, Pokemon Trainer, the Mario characters save for Wario and others I can't think of atm)

This game, I find a lot more MUs to be boring/stupid. Villager, Sonic (went from boring to boring and stupid), Duck Hunt, Mega Man, Samus, ZSS, Toon Link, ROB, Shulk and Lucario (and possibly others). Mostly the campy characters, but it also ties in with the fact how much less of a window you have to punish a roll (or even, dodging in general) and that you don't slide off of platforms anymore while shielding.

- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Sonic was always "hit & run", but now it's even more stupid because his KO power got a serious buff (a B-Throw that rivals Ness', U-Smash beating Fox's... o.o) and then the whole Spin Dash get power as it's charged makes it even worse. I feel a character THAT quick should not have KO power on that level.

- Duck Hunt literally screams campy. The only move that irritates the living hell out of me is the Clay Pigeon/the frisbee (I believe his Side-B?).

- Mega Man is not as bad compared to the first 3, actually. The metal blades are kinda confusing when the player doesn't face you and can be thrown in the 8 cardinal directions and can be kinda difficult to get in. I know for damn sure Mega Man dittos would be boring.

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I will never understand Sakurai's logic as to why he thought "ZSS wasn't fast or strong enough". There is not much lag to her moveset, honestly and her recovery is insanely flexible. And then the rollllls.

- Toon Link is kinda like Mega Man I find. But the B-Throw actually KOing makes things stupid.

- ROB isn't too bad either, but the fact that Nair LOOKS laggy on landing when it does not on all is very silly, and then U-Throw KOing at a moderate % is bleh.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- Lucario is practically impossible to punish (online) because his rolls are super quick and barely have any window to punish. >.>
And then RAAAAAAGE + Aura + Range that can reach like half of Final Destination is quite stupid in my books.

Sorry for the rant, and hell, I find the self-irony (and perhaps lack of logic) of me complaining about this when I prefer Brawl over Melee/Project M in the first place lol. I just feel like if the dodging wasn't so lenient, I'd enjoy some of these MUs a lot more. Even on myself, I know I main Ness and have a deadly B-Throw, but it feels empty getting the B-Throw this game compared to when I got one in Brawl. =P
 
Sounds like you won't get bored of me because I'm almost always Mario. Or maybe you will cause I suck. :P


I see where you're coming from on the Villager thing, but use Mario, knock him far, then cape his lloid rocket. He'll lose easily.






I agree with the matchups thing, but based on Mario, and the small time I've spent on Brawl because I bought it yesterday, Luigi is also quite boring.


Also, long post combo break.
 
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Sonic was always "hit & run", but now it's even more stupid because his KO power got a serious buff (a B-Throw that rivals Ness', U-Smash beating Fox's... o.o) and then the whole Spin Dash get power as it's charged makes it even worse. I feel a character THAT quick should not have KO power on that level.

- Duck Hunt literally screams campy. The only move that irritates the living hell out of me is the Clay Pigeon/the frisbee (I believe his Side-B?).

- Mega Man is not as bad compared to the first 3, actually. The metal blades are kinda confusing when the player doesn't face you and can be thrown in the 8 cardinal directions and can be kinda difficult to get in. I know for dang sure Mega Man dittos would be boring.

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I will never understand Sakurai's logic as to why he thought "ZSS wasn't fast or strong enough". There is not much lag to her moveset, honestly and her recovery is insanely flexible. And then the rollllls.

- Toon Link is kinda like Mega Man I find. But the B-Throw actually KOing makes things stupid.

- ROB isn't too bad either, but the fact that Nair LOOKS laggy on landing when it does not on all is very silly, and then U-Throw KOing at a moderate % is bleh.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- Lucario is practically impossible to punish (online) because his rolls are super quick and barely have any window to punish. >.>
And then RAAAAAAGE + Aura + Range that can reach like half of Final Destination is quite stupid in my books.
Oh man, you don't know how much I agree with you here.

It's just ugh with every single one of these (especially Samus), you hit on all the points really well.
 
my turn.

I'd say Smash 4 improved some things from Brawl but it really only feels like a slightly altered Brawl, which it is sort of. Brawl 2. Something I really liked about the smash games was each one was unique from each other but Brawl and 4 are so similar. I remember someone posting on r/smashbros with a Diddy vs Olimar set between two top players in Brawl and the same players/characters in Smash 4, while it wasn't a perfect match you could see the huge resemblance.

I still like Smash 4 more than Brawl but I don't think it was a very big improvement.
-The new ledge mechanic is shit lol
-Blast zones are fucking humongous. Waiting for a player to come back after being knocked away 3 times before they die is not fun.
-Recoveries are too good, I wish they toned it down for a majority of the cast. Villager is the worst offender.
-HOO HAH

Also the single player is the worst in the series, it's not fun. It's bad. Bring back adventure or something remotely interesting. Story mode where?

Angry Birds was the worst idea for a side game possible, I would even prefer Brawl's boring version of Break the Target's over it.

64 was better than 4.
 
Tiz Arrior said:
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Sonic was always "hit & run", but now it's even more stupid because his KO power got a serious buff (a B-Throw that rivals Ness', U-Smash beating Fox's... o.o) and then the whole Spin Dash get power as it's charged makes it even worse. I feel a character THAT quick should not have KO power on that level.

- Duck Hunt literally screams campy. The only move that irritates the living hell out of me is the Clay Pigeon/the frisbee (I believe his Side-B?).

- Mega Man is not as bad compared to the first 3, actually. The metal blades are kinda confusing when the player doesn't face you and can be thrown in the 8 cardinal directions and can be kinda difficult to get in. I know for dang sure Mega Man dittos would be boring.

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I will never understand Sakurai's logic as to why he thought "ZSS wasn't fast or strong enough". There is not much lag to her moveset, honestly and her recovery is insanely flexible. And then the rollllls.

- Toon Link is kinda like Mega Man I find. But the B-Throw actually KOing makes things stupid.

- ROB isn't too bad either, but the fact that Nair LOOKS laggy on landing when it does not on all is very silly, and then U-Throw KOing at a moderate % is bleh.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- Lucario is practically impossible to punish (online) because his rolls are super quick and barely have any window to punish. >.>
And then RAAAAAAGE + Aura + Range that can reach like half of Final Destination is quite stupid in my books.
Oh man, you don't know how much I agree with you here.

It's just ugh with every single one of these (especially Samus), you hit on all the points really well.

Probably my fault. I'll try to cut down on that
 
Dinomic Duo said:
I want the third party characters gone, because it's Nintendo's game, not Sega's and Capcom's and Namco's. And I know it's unpopular.
At least Smash is already a game that celebrates multiple franchises instead of just one.

Unlike Mario Kart.
 
Wittgenstein said:
Dinomic Duo said:
I want the third party characters gone, because it's Nintendo's game, not Sega's and Capcom's and Namco's. And I know it's unpopular.
At least Smash is already a game that celebrates multiple franchises instead of just one.

Unlike Mario Kart.
1. You know that adding RPG content still doesn't go outside of the Mario series, right?
2. The Legend of Zelda, Animal Crossing, Excitebike, Pac-Man, Don-Chan's series, Tomogatchi, and even R.O.B. have crossed over with the series.
 
I see you completely missed my point.

I was saying there's nothing wrong with third-party characters in Smash, because Smash already has multiple franchises.

Meanwhile Mario Kart shouldn't be getting non-Mario characters before certain Mario subseries are represented. I was really just saying that since many people compare third-party in Smash to other Nintendo characters in Mario Kart, and it's not even remotely the same thing. The arcade titles are an exception since they're spinoffs developed by a third party.
 
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- You must face terrible Villager then, because I don't see turnips and cartwheel, every Villager's aerials are good. And his recovery better be OP because his ground potential is bad.

- From what I see Samus is a pretty terrible character.

- His Vision is good but the more you use it, the shorter the counter timing is.
 
Wittgenstein said:
I see you completely missed my point.

I was saying there's nothing wrong with third-party characters in Smash, because Smash already has multiple franchises.

Meanwhile Mario Kart shouldn't be getting non-Mario characters before certain Mario subseries are represented. I was really just saying that since many people compare third-party in Smash to other Nintendo characters in Mario Kart, and it's not even remotely the same thing. The arcade titles are an exception since they're spinoffs developed by a third party.
Oh, I misread your post. I knew that other franchises were going to happen eventually, but I think that Mario Kart DLC was a little too soon. At least it's only 1/12th of the roster (and hey, that still applies if you count R.O.B.'s appearance in Mario Kart DS).

While I would love it if we got a couple of RPG characters in the next or another future installment, they should not hog the roster. Maybe Fawful and someone else, but that would be good enough for a start if the next installment is portable again. Once RPG characters join the race, then we may get more in future installments. However, we need to start small.

And neither Pink Gold Peach nor Baby Rosalina stole anyone's slot in Mario Kart 8. They were clearly last minute additions as we have discussed several times before here on the forum.
 
Wittgenstein said:
I see you completely missed my point.

I was saying there's nothing wrong with third-party characters in Smash, because Smash already has multiple franchises.

Meanwhile Mario Kart shouldn't be getting non-Mario characters before certain Mario subseries are represented. I was really just saying that since many people compare third-party in Smash to other Nintendo characters in Mario Kart, and it's not even remotely the same thing. The arcade titles are an exception since they're spinoffs developed by a third party.

Jesus Christ man just shut up about that already.


Anyway. I understand why they chose Megaman but personally I would have preferred Arthur from Ghosts n Goblins.
 
Timmy said:
- I will never find a Villager who doesn't only do Slingshots, Trees, Gyroids and his OP Up-B recovery. Pocket range is silly too. Makes it really boring. I even saw Villager dittos... I do not want to again. Did I mention I had a few instances where I had to win by getting a time out on For Glory because that's all that happened throughout the match? =P

- Sonic was always "hit & run", but now it's even more stupid because his KO power got a serious buff (a B-Throw that rivals Ness', U-Smash beating Fox's... o.o) and then the whole Spin Dash get power as it's charged makes it even worse. I feel a character THAT quick should not have KO power on that level.

- Duck Hunt literally screams campy. The only move that irritates the living hell out of me is the Clay Pigeon/the frisbee (I believe his Side-B?).

- Mega Man is not as bad compared to the first 3, actually. The metal blades are kinda confusing when the player doesn't face you and can be thrown in the 8 cardinal directions and can be kinda difficult to get in. I know for dang sure Mega Man dittos would be boring.

- Oh my god the rolllllls on Samus. No. And then all those missiles. I'll pass, please.

- I will never understand Sakurai's logic as to why he thought "ZSS wasn't fast or strong enough". There is not much lag to her moveset, honestly and her recovery is insanely flexible. And then the rollllls.

- Toon Link is kinda like Mega Man I find. But the B-Throw actually KOing makes things stupid.

- ROB isn't too bad either, but the fact that Nair LOOKS laggy on landing when it does not on all is very silly, and then U-Throw KOing at a moderate % is bleh.

- I generally don't have problems with facing Shulk, but his range can be absurd (I glare at you D-Smash) and his Vision is the most OP counter in the game IMO. The counter duration lasts for like 2 seconds and then it can actually bypass shields which is silly.

- Lucario is practically impossible to punish (online) because his rolls are super quick and barely have any window to punish. >.>
And then RAAAAAAGE + Aura + Range that can reach like half of Final Destination is quite stupid in my books.

I agree, ESPECIALLY with Sonic and Villager.

I actually don't know about ROB, I've legit never faced a real person playing as him. Heh.. :-[
 
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