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it's actually supposed to be reddish during a team match, and yes, though, Mario's only second....Luigi 64DD said:Mario should be winningThe UI isn't supposed to be red. Oh no, now this text is red!
I didn't notice the 2nd Mario lol, but you're absolutely correct with the Wario. Actually, everyone was WAAAAAY off the map, but respawned all before Wario did, so we just snapped a screenshot right before he respawned to make it seem like he's screwing around way too much.BBQ Turtle said:There are two Marios on the map?
Edit: Actually, for you, that's probably what's right with the picture. The Wario flying off the map underneath the arrow. But then again, that could also be a good thing because it probably means he's losing.
He has to be in the race, actually. No one else is all that willing to take the 12th place slot for him. Someone's gotta be last place somehow!LED42 said:Wario is in the race
LeftyGreenMario said:Holy *bleep*, that's the artwork I've been wanting to see again for literally years. I can't believe I see it again!!
Luigi 64DD said:Is this picture official
and if so
what the heck
Oh, I actually know this one.LeftyGreenMario said:This is the face of Mario in permanent shock horrorthat he's in a dressthinking about all the abuse he'll eventually go through in Garry's Mod, Left 4 Dead 2, and maybe even GTA Vbecause Nintendo again designed some of their textures in that annoying "chop half of the texture block away and let the game engine mirror the texture, but most 3D modeling programs textures I've seen don't do this and thus force me to edit the UVs" style shown below.
Lakituthequick said:*appears*
Oh, I actually know this one.LeftyGreenMario said:This is the face of Mario in permanent shock horrorthat he's in a dressthinking about all the abuse he'll eventually go through in Garry's Mod, Left 4 Dead 2, and maybe even GTA Vbecause Nintendo again designed some of their textures in that annoying "chop half of the texture block away and let the game engine mirror the texture, but most 3D modeling programs textures I've seen don't do this and thus force me to edit the UVs" style shown below.
You can have 3ds Max mirror-tile textures with this checkbox on the bitmap in the Material Editor. (Ignore Tiling saying 2, that was me testing a thing.)
*disappears*
J-Yoshi64 said:Bowser's and Wario's heads seem abnormally big.